Commit Graph

66278 Commits

Author SHA1 Message Date
Mikael Hermansson 613600fa89 Fix use-after-free in `FileAccess::exists` 2024-08-09 03:33:51 +02:00
Mikael Hermansson 6435112e97 Fix use-after-free in `EditorHelp` 2024-08-09 02:42:58 +02:00
bruvzg 932acce8f2
Fix `TextServer::shaped_text_*_character_pos` for the first character of wrapped string. Allow starting/ending RTL selection before line start. 2024-08-09 00:03:00 +03:00
Yahkub-R bcd776e441 Fix AudioStreamPlayer get_playback_position() for web build 2024-08-08 15:58:25 -04:00
bruvzg 9949d5a089
[macOS] Remove kill override. 2024-08-08 21:39:00 +03:00
Joel Croteau f44d6a235f Fix reload of GDExtension libraries in framework package on macos
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.

This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.

This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
Sen 52cd5acdda Fix for multimesh motion vector corruption by resetting motion vector state and filling both halves of buffer 2024-08-08 16:19:31 +02:00
Rémi Verschelde 739019e4e4
Merge pull request #95277 from akien-mga/ci-emscripten-3.1.64
CI: Update Emscripten to 3.1.64
2024-08-08 15:05:03 +02:00
Giganzo 36c9d31a9e Fix huge tscn icon in FileSystem split mode using list view 2024-08-08 11:59:14 +02:00
Rémi Verschelde d32a10897d
CI: Update Emscripten to 3.1.64
This is the version we're using for 4.3-stable.
2024-08-08 11:17:35 +02:00
Rémi Verschelde 03afb92efa
Merge pull request #95194 from Faless/mp/fix_relay_negative_target
[MP] Fix relay protocol routing with negative targets
2024-08-08 10:16:31 +02:00
Rémi Verschelde 32eb97fd2a
Merge pull request #95074 from RandomShaper/d3d12_exit_crash
D3D12: Avoid crash on exit
2024-08-08 10:16:24 +02:00
bruvzg 600e770f39
[Editor] Allow MSDF font rendering for custom fonts, add editor setting to control it. 2024-08-08 10:59:33 +03:00
Rémi Verschelde 9221294653
Merge pull request #95264 from Hilderin/fix-reimport-file-multiple-scenes
Fix reimport file multiple scenes
2024-08-08 07:54:59 +02:00
Hilderin b1c111d033 Fix reimport file multiple scenes 2024-08-07 20:22:46 -04:00
Rémi Verschelde 4bef4d9808
Merge pull request #95225 from Hilderin/fix-performance-reimport-file
Fix performance issue reimport file reload scene
2024-08-07 23:47:06 +02:00
Rémi Verschelde da9f943330
Merge pull request #95134 from Calinou/audio-interactive-transition-editor-expand-columns
Expand columns in the audio interactive transition editor
2024-08-07 23:47:00 +02:00
Rémi Verschelde d775887c83
Merge pull request #95061 from Geometror/vs-style-improvements1
[VisualShader] Reduce size changes of nodes when connecting/disconnecting
2024-08-07 23:46:50 +02:00
Rémi Verschelde 33fe10c065
Merge pull request #95245 from KoBeWi/regression_flood
Initialize project name when importing project
2024-08-07 13:49:06 +02:00
kobewi 9a8ba93963 Initialize project name when importing project 2024-08-07 13:22:55 +02:00
Rémi Verschelde 1e8bfdcd4f
Merge pull request #95239 from AThousandShips/skeleton_internal_fix
Make `Skeleton3D` bone simulator an internal child
2024-08-07 12:08:12 +02:00
Rémi Verschelde 7cf8e5ef2b
Merge pull request #95235 from bruvzg/macos_opengl_load
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
2024-08-07 12:08:07 +02:00
Rémi Verschelde 17f3d351af
Merge pull request #95233 from Faless/ws/fix_set_no_delay_win
[WS] Fix `set_no_delay` on Windows
2024-08-07 12:08:02 +02:00
Rémi Verschelde 5e7592a342
Merge pull request #95232 from bruvzg/popup_time_up
[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`.
2024-08-07 12:07:57 +02:00
Rémi Verschelde 031b71f5bc
Merge pull request #95103 from jamie-pate/fix_89119
Fix LightmapGI causes crash when using --headless
2024-08-07 12:07:53 +02:00
Rémi Verschelde 1260bfb39d
Merge pull request #95069 from Calinou/tilemap-point-to-tilemaplayer-conversion
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 12:07:42 +02:00
A Thousand Ships 602a348ab1
Make `Skeleton3D` bone simulator an internal child 2024-08-07 11:38:16 +02:00
Jamie Pate f8c99efc3b
Fix LightmapGI causes crash when using --headless
Fixes #89119

Add dummy LightmapInstance and Lightmap resources for headless rendering

Prevents the RenderingServer from crashing when it accesses
lightmap_instance->base_data
2024-08-07 11:38:05 +02:00
Hugo Locurcio 5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor 2024-08-07 11:15:29 +02:00
bruvzg 2bd21b588e
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names. 2024-08-07 11:57:27 +03:00
Fabio Alessandrelli 7f610a2c6e [WS] Fix set_no_delay on Windows
Windows socket implementation is, as usual, broken in many ways.

This includes `setsockopt` failing to set `TCP_NODELAY` if the socket is
still in a connecting state.

This also means we need to keep polling the IP resolver until the socket
reaches the CONNECTED state (so it can set the TCP_NODELAY after the
connection is successful).
2024-08-07 09:47:00 +02:00
bruvzg 460b538746
[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`. 2024-08-07 10:22:12 +03:00
Hilderin 7934e73d78 Fix performance issue reimport file reload scene 2024-08-06 22:29:04 -04:00
Rémi Verschelde eabeafd8c3
Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directories
[Android editor] Fix issue with importing projects
2024-08-06 23:59:20 +02:00
Rémi Verschelde 3158bbdb6d
Merge pull request #95084 from Hilderin/fix-crash-reimport-scene-with-animations
Fix crash on reimport scene with animations
2024-08-06 23:15:52 +02:00
Rémi Verschelde 9564c3da61
Merge pull request #92735 from pixbyte/master
Fix undo not updating spawn checkbox in replication editor
2024-08-06 22:56:28 +02:00
Dommi aebcd699fe Fixed undo not updating spawn checkbox in replication editor
When pressing undo the value was set to the same as it was before in the ui. It was saved correctly in the config but not updated in the editor.
2024-08-06 15:50:48 +02:00
Fabio Alessandrelli c5fa7354bb [MP] Fix relay protocol routing with negative targets
Godot supports sending messages to "all but one peer" by sending a
packet with a negative target (the negated ID of the excluded peer).

The relay protocol was incorrectly interpreting the values and relaying
the message to the wrong peers.

This issue only affected "send_bytes" since the other subsystem (RPC
and replication) "resolves" the correct IDs client-side (to match
visibility information).
2024-08-06 13:21:47 +02:00
Rémi Verschelde 4359c28fea
Merge pull request #95192 from Faless/mp/quite_relay_to_disconnected
[MP] Avoid error spam in relay protocol when clients disconnect
2024-08-06 12:32:27 +02:00
Rémi Verschelde 4577b37036
Merge pull request #95191 from bruvzg/macos_term
[macOS] Attempt to terminate process normally before using `forceTerminate`.
2024-08-06 12:32:22 +02:00
Rémi Verschelde 8ba212f188
Merge pull request #95189 from bruvzg/fix_mono_bundle
[macOS] Fix `generate_bundle` build flag for .NET builds.
2024-08-06 12:32:18 +02:00
Rémi Verschelde b36885c8bd
Merge pull request #95186 from bruvzg/thr_load_dbl_free
[ResourceLoader] Add check to prevent double free crashes.
2024-08-06 12:32:13 +02:00
Rémi Verschelde 6a10330ceb
Merge pull request #95164 from Calinou/doc-window-popup-coordinates
Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +02:00
Rémi Verschelde e693ff814a
Merge pull request #95155 from bruvzg/win_pen_checks
[Windows] Reject `WM_POINTER(UP/DOWN)` messages for non pen pointer type.
2024-08-06 12:32:02 +02:00
Rémi Verschelde c81aa6e1fc
Merge pull request #95122 from kleonc/tab_bar_clear_close_button_rect
Clear `TabBar` tab close button's rect after it's hidden
2024-08-06 12:31:57 +02:00
Rémi Verschelde 79ae9524ef
Merge pull request #95115 from rune-scape/fix-invalidated-parser
GDScript: Fix unnecessary calls to `remove_parser`
2024-08-06 12:31:53 +02:00
Rémi Verschelde ee986b7d47
Merge pull request #95090 from timothyqiu/scene-drop
Don't drop `PackedScene` as property
2024-08-06 12:31:47 +02:00
Rémi Verschelde 20eee3edd3
Merge pull request #95083 from bruvzg/base_font_loops
[Font] Add check for cyclic base font dependencies.
2024-08-06 12:31:42 +02:00
Rémi Verschelde f544c461f0
Merge pull request #95082 from m4gr3d/fix_display_scale_project_settings
[Android editor] Enable the display scale option in the Project manager's quick settings
2024-08-06 12:31:38 +02:00
Rémi Verschelde ed991f890e
Merge pull request #95067 from Faless/enet/fix_dtls_disconnect
[ENet] Better handle disconnected peers in DTLS server
2024-08-06 12:31:33 +02:00