NNesh
2f33414dab
Fix clearing backbuffer if there are no items
2022-04-25 22:31:40 +05:00
Rémi Verschelde
76ec77d8b4
Merge pull request #60452 from Rindbee/fix-font_size-not-working-in-TabContainer
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Fix `font_size` not working in `TabContainer`
2022-04-25 19:04:25 +02:00
Rindbee
44e32ba75c
Fix font_size not working in TabContainer
2022-04-25 23:22:59 +08:00
Rémi Verschelde
faddbcfc0c
Merge pull request #60394 from Chaosus/fix_range_doc
2022-04-25 17:20:45 +02:00
Rémi Verschelde
baa0b4fdec
i18n: Sync classref translations with Weblate
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(cherry picked from commit 4c68304e2f
)
2022-04-25 17:19:45 +02:00
Rémi Verschelde
340ffabd20
i18n: Sync editor translations with Weblate
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(cherry picked from commit 1e61fb1e37
)
2022-04-25 17:19:34 +02:00
Rémi Verschelde
3ff0cc5c1c
Merge pull request #60401 from fire-forge/gradient-undoredo
2022-04-25 16:58:30 +02:00
Rémi Verschelde
ac4e322ac8
Merge pull request #60472 from KoBeWi/dragging_rights
2022-04-25 16:56:57 +02:00
Rémi Verschelde
df4de306a9
Merge pull request #60490 from aaronfranke/dap-typo
2022-04-25 16:51:09 +02:00
Rémi Verschelde
e246d08c52
Merge pull request #60500 from KoBeWi/scene_crasher
2022-04-25 16:50:17 +02:00
Hugo Locurcio
43c34bf611
Add MSDF and mipmap generation project settings for the default font
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This can be used to improve Label3D and scaled Control appearance
in prototypes.
2022-04-25 16:47:44 +02:00
Rémi Verschelde
68ee730774
Merge pull request #60424 from timothyqiu/fa-unref
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Close `FileAccess` before accessing it with `DirAccess`
2022-04-25 16:21:09 +02:00
Rémi Verschelde
02bb8e948f
Merge pull request #60261 from fire-forge/theme-prop-renames
2022-04-25 16:20:19 +02:00
Rémi Verschelde
49a7f929a6
Merge pull request #60123 from KoBeWi/borrowed
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ItemList selection bug && navigation bug fixed
2022-04-25 16:18:58 +02:00
Rémi Verschelde
bfc727d970
Merge pull request #60493 from Calinou/editor-add-external-link-icon
2022-04-25 16:04:15 +02:00
Rémi Verschelde
30aeffd0c4
Merge pull request #60491 from RedHeadphone/master
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Correct initial cpu particle velocity
2022-04-25 16:03:28 +02:00
Rémi Verschelde
fbfecc1dea
Merge pull request #60407 from JFonS/fix_color_pass_lm
2022-04-25 16:03:08 +02:00
Rémi Verschelde
d9f7da2230
Merge pull request #60433 from madmiraal/remove-superfluous-null-check
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Remove superfluous null check
2022-04-25 16:02:40 +02:00
Rémi Verschelde
b4a1a76bce
Merge pull request #60457 from madmiraal/replace-index-iterators
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Replace index iterators with for each loops.
2022-04-25 16:02:28 +02:00
Rémi Verschelde
63a052d96b
Merge pull request #60386 from bruvzg/label3d
2022-04-25 15:51:31 +02:00
Rémi Verschelde
5e599d7c22
Merge pull request #60441 from madmiraal/remove-superfluous-inputmanager
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Remove superfluous Android InputManager interface and implementation
2022-04-25 15:41:55 +02:00
Rémi Verschelde
d167583517
Merge pull request #60434 from madmiraal/remove-superfluous-version-check
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Remove superfluous check for minimum Android SDK.
2022-04-25 15:40:33 +02:00
Rémi Verschelde
9c2ea7e296
Node: Re-add `find_node` as `find_child`, improve docs
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The new name contrasts it better with `find_parent`, and makes it clear
that it only matches child/descendant nodes.
Also rename `find_nodes` to `find_children` accordingly.
2022-04-25 15:21:22 +02:00
Rémi Verschelde
7c7ce7dcd7
Merge pull request #60298 from reduz/scene-unique-paths
2022-04-25 13:38:08 +02:00
Rémi Verschelde
6a9115b983
Merge pull request #60506 from m4gr3d/fix_low_processor_mode_rendering_after_resume_main
2022-04-25 12:32:26 +02:00
reduz
8580f377a3
Implement Scene Unique Nodes
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Implements https://github.com/godotengine/godot-proposals/issues/4096
* Nodes can be marked unique to the scene in the editor (or via code).
* Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched.
* Implementation is very optimal, as these nodes are cached.
2022-04-25 12:19:17 +02:00
Fredy Huya-Kouadio
3b1e62bc7c
Fix the issue causing the screen to be black after resuming when in low processor mode.
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This is done by forcing a redraw and buffers swap when resuming the app.
2022-04-25 00:25:17 -07:00
Yuri Rubinsky
d9d871dfbf
Merge pull request #60439 from Chaosus/vs_vec4
2022-04-25 07:20:44 +03:00
George Marques
01d13ab2c1
GDScript: Allow using self in lambdas
2022-04-24 21:49:02 -03:00
kobewi
675594e9cd
Fix crash with nested resources
2022-04-25 00:06:11 +02:00
kobewi
31a23ab33f
Improve descriptions for drag methods
2022-04-24 20:41:00 +02:00
Clay John
e80aedbf20
Merge pull request #60378 from clayjohn/ParticlesMaterial-clamp
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Clamp Gradient and Curve Textures in ParticlesMaterial
2022-04-24 10:37:27 -07:00
Clay John
1c7e7f93e1
Merge pull request #60448 from Shnazzy/fix-compile-error-material-storage
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Fixed ambiguous references to "Shader" and "Material" classes
2022-04-24 10:36:57 -07:00
Hugo Locurcio
5626d026d8
Add an external link editor icon
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This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.
The icon was designed by redlamp.
Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24 17:26:29 +02:00
K. S. Ernest (iFire) Lee
6184c6a338
Merge pull request #59763 from Gallilus/Improve-VisualScript-search-and-instancing-of-nodes
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Improve VisualScript search and instancing of nodes
2022-04-24 06:21:57 -07:00
RedHeadphone
f603c75035
correct initial cpu particle velocity
2022-04-24 14:50:42 +05:30
Aaron Franke
fb6aaacaed
Fix type name typo in Debug Adapter Protocol
2022-04-24 03:21:23 -05:00
Yuri Rubinsky
01f184178b
Merge pull request #60488 from aaronfranke/vector4ddecompose
2022-04-24 10:36:41 +03:00
Silc 'Tokage' Renew
df89969865
fixed rotated RootMotionView grid glitch
2022-04-24 15:46:39 +09:00
Aaron Franke
80aaca42ec
Fix "Vector4DDecompose" typo in VisualShaderEditorPlugin
2022-04-24 01:31:53 -05:00
Clay John
292e34c6a8
Merge pull request #60460 from GTcreyon/master
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Changed "pair" to "triplet" in Vector3 definition
2022-04-23 23:26:39 -07:00
Clay John
187daffbfc
Merge pull request #60336 from TokageItLab/fix-root-motion-rotation-init
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Fixed wrong init value of root motion rotation
2022-04-23 18:45:02 -07:00
K. S. Ernest (iFire) Lee
44b6ee001e
Discard images from gltf import for the animation library.
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This is an optimization.
2022-04-23 17:41:34 -07:00
Thakee Nathees
09835f3cc5
ItemList selection bug && navigation bug fixed
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Co-authored-by: kobewi <kobewi4e@gmail.com>
2022-04-24 00:31:02 +02:00
FireForge
3073b85de9
Rename theme properties to include underscores
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- check_vadjust -> check_v_adjust
- close_h_ofs -> close_h_offset
- close_v_ofs -> close_v_offset
- commentfocus -> comment_focus
- hseparation -> h_separation
- ofs -> offset
- selectedframe -> selected_frame
- state_machine_selectedframe -> state_machine_selected_frame
- table_hseparation -> table_h_separation
- table_vseparation -> table_v_separation
- vseparation -> v_separation
2022-04-23 11:16:18 -05:00
GTcreyon
ce1fcfcff9
Changed "pair" to "triplet" in Vector3 definition
2022-04-23 12:15:14 +01:00
Marcel Admiraal
334ebd7eb7
Replace index iterators with for each loops.
2022-04-23 09:45:44 +02:00
Haoyu Qiu
24febff2dc
Remove Array link in description of PackedArrays
2022-04-23 11:06:02 +08:00
Aaron Franke
7d6f87899e
Merge pull request #60201 from laws65/datetime-string-message-fix
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Proper (in)validation of negative values in datetime strings and datetime dicts
2022-04-22 19:21:31 -05:00
Shnazzy
4ef7372d9e
Fixed ambiguous reference to "Shader" and "Material" classes in drivers/gles3/storage/material_storage.cpp
2022-04-22 19:50:19 -04:00