reduz
d2302f53d6
Implement automatic LOD (Level of Detail)
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-Happens on import by default for all models
-Just works (tm)
-Biasing can be later adjusted per node or per viewport (as well as globally)
-Disabled AABB.get_support test because its broken
2020-12-18 15:48:03 +01:00
Rémi Verschelde
36b4e035dc
Merge pull request #44496 from Chaosus/graph_edit_lines
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Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 15:03:06 +01:00
Yuri Roubinsky
52e44ed3ef
Added GraphEdit properties to control lines thickness and antialiasing
2020-12-18 16:41:45 +03:00
Rémi Verschelde
771b99b7f4
Merge pull request #44495 from godotengine/font-typo-44494
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Font: Fix typo in DynamicFontData compat code
2020-12-18 14:08:15 +01:00
Rémi Verschelde
a5c47dab5b
Font: Fix typo in DynamicFontData compat code
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Fixes #44494 .
2020-12-18 12:59:52 +01:00
Rémi Verschelde
c7b53c03ae
SCons: Add explicit dependencies on thirdparty code in cloned env
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Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.
So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).
This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.
2020-12-18 10:29:34 +01:00
Yuri Sizov
f5bcbd8325
FIx visual issues with GraphEdit minimap
2020-12-17 22:59:04 +03:00
Rémi Verschelde
c83d1b2526
Merge pull request #43416 from pycbouh/graph-minimap
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Add a minimap to the GraphEdit
2020-12-17 17:34:36 +01:00
Yuri Sizov
8d608cdc40
Remove unused argument in Theme method and expose missing methods
2020-12-17 15:51:08 +03:00
Rémi Verschelde
aa64834f72
Merge pull request #44295 from akien-mga/proximity-group-fix-access-modifiers
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ProximityGroup: Fix access modifiers, rename private methods for clarity
2020-12-17 10:06:02 +01:00
Rémi Verschelde
933cf114d8
Merge pull request #42872 from dreamsComeTrue/better-camera2d-zoom
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Fix camera2d zoom when set to zero (affine_invert: Condition ' det == 0 ' is true)
2020-12-17 08:56:37 +01:00
Dominik 'dreamsComeTrue' Jasiński
aba477361d
Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition ' det == 0 ' is true.)
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Fixes : #41873
2020-12-16 23:42:12 +01:00
reduz
bf77016c8a
Reimplement skeletons and blend shapes
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Uses compute shaders, which only once, on demand, and all in parallel.
2020-12-16 14:32:04 -03:00
Rémi Verschelde
3d7b01723b
Merge pull request #44412 from DanielZTing/rename
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Rename neighbour in Control to neighbor
2020-12-16 14:16:28 +01:00
Sergey Minakov
efeb9e4d08
GUI: use cursor in TextEdit for non selected text.
2020-12-16 05:41:14 +03:00
Daniel Ting
aea7fde241
Rename neighbour in Control to neighbor
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This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
2020-12-15 16:42:21 -06:00
Rémi Verschelde
0415a2d913
Merge pull request #44391 from madmiraal/fix-42285
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Remove Generic6DOFJoint precision property
2020-12-15 19:06:25 +01:00
Rémi Verschelde
6ccc6b6e28
Merge pull request #44372 from madmiraal/rename-animation-track_remove_key_at
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Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-15 13:42:54 +01:00
Rémi Verschelde
7e3424e3ab
Merge pull request #44377 from Calinou/rename-textureprogressbar
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Rename the TextureProgress node to TextureProgressBar
2020-12-15 13:34:32 +01:00
Marcel Admiraal
9bc62bf449
Remove Generic6DOFJoint precision property
2020-12-15 10:14:48 +00:00
Hugo Locurcio
57dcc83152
Rename the TextureProgress node to TextureProgressBar
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Advantages:
- When searching for "progressbar", you'll see both nodes in the
search results.
- More consistent with Button/TextureButton.
2020-12-14 21:35:13 +01:00
Marcel Admiraal
8509c8c8fc
Rename AcceptDialog get_ok() to get_ok_button()
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Also renames:
- AcceptDialog add_cancel() to add_cancel_button()
- ConfirmationDiaglog get_cancel() to get_cancel_button()
2020-12-14 18:43:52 +00:00
Marcel Admiraal
f5a3cbda19
Rename Animation::track_remove_key_at_position to track_remove_key_at_time
2020-12-14 18:00:11 +00:00
reduz
77a045e902
Rework Mesh handling on scene importing.
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-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer.
-Integrated MeshOptimizer
-Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on.
2020-12-13 21:29:51 -03:00
bruvzg
c1d261fdb0
[Complex Text Layouts] Add variable fonts support.
2020-12-13 18:43:39 +02:00
Rémi Verschelde
bbf7bb3838
Merge pull request #42595 from bruvzg/ctl_rich_text
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[Complex Text Layouts] Refactor RichTextLabel.
2020-12-13 13:42:00 +01:00
Rémi Verschelde
8c045fc9ff
Merge pull request #44288 from Chaosus/fix_textedit_scrolling
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Fixed mouse scrolling in TextEdit's
2020-12-12 09:31:33 +01:00
Rémi Verschelde
79ba70f7ee
ProximityGroup: Fix access modifiers, rename private methods for clarity
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See #36285 which mistakenly added documentation for the whole C++ API, while
some of it is meant to be and stay private as it's not exposed to scripts.
The access modifiers and method prefix were not used properly.
Cleanup code, and rename wrong `group_name` parameters to `method`, as it's a
method name which is being broadcast.
This is a very old class from pre-open source days, chances are that it was
just forgotten and not meant to be kept as is and undocumented.
2020-12-11 14:32:05 +01:00
Yuri Roubinsky
2d4ef1c193
Fixed mouse scrolling in TextEdit's
2020-12-11 12:51:10 +03:00
bruvzg
6b6f101983
[Complex Text Layouts] Refactor RichTextLabel.
2020-12-11 09:48:49 +02:00
Tomasz Chabora
cd42e938fc
Fix PathFollow3D updating on unit_offset 0
2020-12-11 01:35:10 +01:00
Rémi Verschelde
d62dcb6b01
Merge pull request #44267 from madmiraal/rename-viewport-enums
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Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
2020-12-10 14:28:37 +01:00
Michael Alexsander
bb39088201
Allow to circle back in 'PopupMenu' even if the first/last item is non-selectable
2020-12-10 09:32:02 -03:00
Marcel Admiraal
284642be01
Rename Viewport::ClearMode::CLEAR_MODE_ONLY_NEXT_FRAME to CLEAR_MODE_ONCE
2020-12-10 12:24:49 +00:00
Rémi Verschelde
d8fdb8796a
Merge pull request #44260 from madmiraal/rename-area3d-audio_bus_name
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Rename Area3D audio_bus_name getter and setter
2020-12-10 12:15:46 +01:00
Rémi Verschelde
2a325f3888
Merge pull request #44233 from YeldhamDev/popupmenu_circle_back
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Re-add circle back scrolling to 'PopupMenu'
2020-12-10 11:16:38 +01:00
Rémi Verschelde
67259d07db
Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color
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Add "font_color_separator" theme property to 'PopupMenu'
2020-12-10 11:13:07 +01:00
Marcel Admiraal
daa084d004
Rename Area3D audio_bus_name getter and setter
2020-12-10 08:31:14 +00:00
Rémi Verschelde
70c435272a
Merge pull request #44124 from volzhs/tabs-in-front
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Add option to draw all tabs in front
2020-12-10 07:55:41 +01:00
volzhs
814f9015f8
Add option to draw all tabs in front
2020-12-10 07:47:10 +09:00
Michael Alexsander
e8e0abc331
Re-add circle back scrolling to 'PopupMenu'
2020-12-09 13:25:00 -03:00
Rémi Verschelde
114f97ff11
Merge pull request #44128 from KoBeWi/ 🧹
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Cleanup unused engine code
2020-12-09 13:01:50 +01:00
Tomasz Chabora
2c048ea164
Cleanup unused engine code
2020-12-09 12:12:36 +01:00
Rémi Verschelde
9a8e123593
Fix connections to CanvasItem and Tabs signals
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Follow-up to #44188 and #44189 .
2020-12-09 12:04:02 +01:00
Rémi Verschelde
92c001ef09
Merge pull request #43931 from bruvzg/ctl_comp_font
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[Complex Text Layouts] Add compatibility for legacy Font resources.
2020-12-09 11:28:11 +01:00
Rémi Verschelde
0c5d3b838c
Merge pull request #44199 from bruvzg/pvs_fixes_1
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PVS-Studio static analyzer fixes
2020-12-09 10:23:21 +01:00
bruvzg
644f739660
Static analyzer fixes:
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Removes unused code in OS.
Fixes return types.
Fixes few typos.
2020-12-09 10:17:53 +02:00
Hugo Locurcio
88f70b0c05
Increase dithering in the PhysicalSkyMaterial shader to combat banding
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Banding should now be much less visible when using the default
PhysicalSkyMaterial settings.
2020-12-09 01:40:58 +01:00
Marcel Admiraal
43302837eb
Rename CanvasItem's hide signal to hidden
2020-12-08 12:14:15 +00:00
Rémi Verschelde
0f6745b6aa
Merge pull request #44188 from madmiraal/tabs-signal-names
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Rename Tabs close and hover signals to tab_closed and tab_hovered
2020-12-08 12:30:49 +01:00