Commit Graph

46137 Commits

Author SHA1 Message Date
Hugo Locurcio b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
Rémi Verschelde 11abffbf12
Merge pull request #64215 from Calinou/editor-allow-numpad-zoom-shortcuts 2022-08-10 16:31:57 +02:00
Rémi Verschelde 345dd9f0fb
Merge pull request #62934 from Xwdit/script_doc_arg_def_var 2022-08-10 16:31:45 +02:00
Rémi Verschelde a946768151
Merge pull request #63015 from Xwdit/fix_gds_editor_tooltip_arg_type 2022-08-10 16:31:32 +02:00
Rémi Verschelde 26b2ac82ff
Merge pull request #63020 from Xwdit/fix_gds_editor_tooltip_return_type 2022-08-10 16:31:20 +02:00
Rémi Verschelde cf95056c91
Merge pull request #63245 from V-Sekai/animation_editor_read_only 2022-08-10 15:26:21 +02:00
Rémi Verschelde 0af6aae5bb
Merge pull request #64169 from hakro/fix-gltf-animations-always-imported 2022-08-10 15:25:20 +02:00
Hugo Locurcio ccf088b40b
Allow using numpad for zoom shortcuts in the 2D/code editors
This behavior is consistent with GIMP.
2022-08-10 15:07:47 +02:00
Xwdit f265f175e3 Fix script documentation method argument default values
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2022-08-10 15:07:21 +02:00
Xwdit e25c86bf5d Fixed incorrect type display of function argument in GDScript editor tooltips 2022-08-10 15:06:21 +02:00
Xwdit 7e262310a2 Fixed incorrect type display of void return in GDScript editor tooltips 2022-08-10 15:05:47 +02:00
Rémi Verschelde 1b06b668c9
Merge pull request #49829 from naithar/feature/ios-plugins-swift-4.0 2022-08-10 14:09:58 +02:00
Rémi Verschelde 15f918a111
Merge pull request #62925 from aaronfranke/pck-export 2022-08-10 14:09:42 +02:00
Rémi Verschelde 659c1bc72d
Merge pull request #64208 from timothyqiu/packed-clear 2022-08-10 14:08:56 +02:00
Rémi Verschelde 9e3b2561a4
Merge pull request #64192 from danboo/danboo-mention-audiolistener2d 2022-08-10 12:38:33 +02:00
Rémi Verschelde abe98a95c5
Merge pull request #64206 from Chaosus/gds_fix 2022-08-10 12:29:11 +02:00
Rémi Verschelde 6b84619136
Merge pull request #64188 from YeldhamDev/gridmap_item_fix 2022-08-10 11:50:20 +02:00
Rémi Verschelde edf07ee7a6
Merge pull request #64160 from Calinou/tweak-label3d-defaults 2022-08-10 11:48:39 +02:00
Rémi Verschelde 0e60a4ab02
Merge pull request #64195 from TokageItLab/add-get-depth-3d 2022-08-10 11:47:23 +02:00
Rémi Verschelde 7a5c50540e
Merge pull request #64178 from RandomShaper/fix_vk_comments 2022-08-10 11:36:49 +02:00
Hakim 805ffdfbf6 Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954 2022-08-10 11:17:29 +02:00
Haoyu Qiu 9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
Yuri Rubinsky df85c9871f Prevent global functions from overriding completion of subscript 2022-08-10 11:51:53 +03:00
Rémi Verschelde 94a8065ae4
Merge pull request #62722 from aaronfranke/there-can-be-only-one
Remove duplicate data structure for editor export features
2022-08-10 09:55:59 +02:00
Dan Boorstein a7ebc6fb18 Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.

Use 'an' as article before 'AudioListener3D'
2022-08-09 21:58:42 -08:00
Andy Maloney 1f72f48361 [doc] Use "param" instead of "code" to refer to parameters #3 2022-08-09 22:00:19 -04:00
Silc Renew 7331295523 add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
MinusKube be09a87ff9 Fix viewport sorting being wrong on parent/child relation 2022-08-10 01:23:23 +02:00
Rémi Verschelde 317ced8204
Merge pull request #64108 from antonWetzel/csharp-update 2022-08-10 00:07:32 +02:00
Michael Alexsander fe16aecbac Fix error when switching to another `GridMap` with an item with higher index selected 2022-08-09 19:05:02 -03:00
Rémi Verschelde 9da08cecbd
Merge pull request #64151 from bruvzg/fc_leak_fix 2022-08-10 00:03:49 +02:00
Rémi Verschelde 29422b60f1
Merge pull request #64146 from smix8/fix_editor_disabled_navigationserver_4.x 2022-08-10 00:03:39 +02:00
Rémi Verschelde 591a1b4437
Merge pull request #64153 from smix8/navigation_add_2dserver_debug_functions_4.x 2022-08-10 00:03:08 +02:00
Rémi Verschelde d11117d9d8
Merge pull request #64134 from asmaloney/doc-params
[doc] Use "param" instead of "code"  to refer to parameters
2022-08-09 22:55:26 +02:00
Pedro J. Estébanez 8a3bc72954 Apply correct formatting to comments in the Vulkan driver 2022-08-09 22:11:20 +02:00
Rémi Verschelde fd7f92d3bb
Merge pull request #64137 from BastiaanOlij/dev_track_resource_names 2022-08-09 20:13:56 +02:00
Aaron Franke 8d81ce9561
Allow exporting PCK files without export templates installed 2022-08-09 13:08:58 -05:00
Aaron Franke 28d1bc34d7
Remove duplicate data structure for export features 2022-08-09 13:02:56 -05:00
Sergey Minakov c99e8aeac3 [iOS] Extend iOS plugins to support Swift runtime 2022-08-09 20:20:54 +03:00
MrBBBaiXue 296640ab8f Add a way to filter nodes by type.
Add a way to filter nodes by type.
Usage:  type:NodeType or t:NodeType

Co-Authored-By: Haoyu Qiu <timothyqiu@users.noreply.github.com>
2022-08-10 00:48:11 +08:00
clayjohn 028ef2edc8 Add shader uniform hints for screen textures so users can specify custom filter and repeat modes.
At this time, it works best in the Vulkan Renderers as they support using multiple samplers with the same texture.

In GLES3 this feature really only allows you to use the screen texture without mipmaps if you want to save the cost of generating them.
2022-08-09 12:29:49 -04:00
Hugo Locurcio a13d8578e0
Tweak Label3D defaults for better readability
- Increase font size and decrease pixel size.
  - The font is rendered at the same physical size, but is more detailed,
    which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
  - The outline is fairly thick to ensure it doesn't get too grainy
    at a distance (without requiring MSDF or mipmaps on the default
    project font).
2022-08-09 16:26:28 +02:00
Andy Maloney 5361585832 [doc] Use "param" instead of "code" to refer to parameters
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
bruvzg bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
smix8 d254f0fa5f Add NavigationServer2D debug functions
Adds debug functions to NavigationServer2D to mirror NavigationServer3D functions for 2D users.
2022-08-09 12:21:45 +02:00
Andrew Dunai 8ec0b22adf
Update editor/project_converter_3_to_4.cpp
Co-authored-by: FireForge <67974470+fire-forge@users.noreply.github.com>
2022-08-09 13:01:18 +03:00
smix8 8bfea7dcb4 Fix Editor Navigation debug edge connection visuals
Fixes missing Navigation debug edge connection visuals in Editor due to disabled NavigationServer.
2022-08-09 11:59:31 +02:00
bruvzg 6510e11ae9
Fix memory leak when accessing/listing system fonts. 2022-08-09 12:57:53 +03:00
smix8 0e4c31ce57 Fix NavigationRegion3D debug mesh rendering twice in Editor
Fixes double rendering of NavigationRegion3D debug mesh due to both 3DGizmo and runtime debug rendering the mesh at the same time.
2022-08-09 11:12:03 +02:00
Rémi Verschelde c2eaaef149
Merge pull request #64135 from PrinceDeveloperOf/master
Added to Sprite3D Documentation
2022-08-09 08:02:56 +02:00