lawnjelly
cca01afd82
Improve Vector2 / 3 / 4 normalized() classref.
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Mention that the results will be unreliable with initial vector near zero.
2023-03-16 11:20:30 +00:00
Haoyu Qiu
57d4272984
Fix typos and inconsistencies in classref
2023-03-16 14:10:20 +08:00
Rémi Verschelde
1c1524a651
Bump version to 4.1-dev
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Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Hugo Locurcio
063637ec77
Rename float=64
SCons option to precision=double
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This avoids confusion with the old `bits=64` option and building
for 64-bit CPUs in general.
2022-12-10 16:43:45 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
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Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
VolTer
e26f0906f2
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-19 06:18:55 +01:00
Jonathan Nicholl
edfb504efe
Document that Vector classes are 32-bit
2022-11-12 15:51:11 -05:00
Haoyu Qiu
5da515773d
Add is_finite
method for checking built-in types
2022-10-08 13:25:08 +08:00
MJacred
ed4571ee37
Document Vector4i
2022-09-03 17:06:36 +02:00
Jonathan Nicholl
15d057c521
Add is_zero_approx
methods to Vector2
, 3
, and 4
2022-09-02 00:29:50 -04:00
Silc Renew
dded7c72c1
Make cubic_interpolate()
consider key time in animation
2022-08-19 14:48:37 +09:00
Andy Maloney
1f72f48361
[doc] Use "param" instead of "code" to refer to parameters #3
2022-08-09 22:00:19 -04:00
Rémi Verschelde
317ced8204
Merge pull request #64108 from antonWetzel/csharp-update
2022-08-10 00:07:32 +02:00
Andy Maloney
5361585832
[doc] Use "param" instead of "code" to refer to parameters
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Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
antonWetzel
40a1d6d100
vector4 distance_squared_to and update csharp
2022-08-09 01:59:17 +02:00
Yuri Sizov
c5d7115038
Rename the argument tag to param in XML documentation
2022-08-08 22:34:31 +03:00
Hendrik Brucker
36061c5dca
Vector4/Vector4i: Add missing methods, tests and fix change of sign operator
2022-08-07 12:25:05 +02:00
kobewi
ee6fd704b5
Fix Vector4 serialization
2022-07-29 12:09:03 +02:00
kobewi
d7b30b2327
Add Vector4 documentation
2022-07-26 22:37:05 +02:00
kobewi
7006f7d693
Add some missing Vector4 methods
2022-07-26 02:35:42 +02:00
reduz
455c06ecd4
Implement Vector4, Vector4i, Projection
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Implement built-in classes Vector4, Vector4i and Projection.
* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.
These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.
**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00