Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
...
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
sanikoyes
c702981d57
add placeholder alpha property
2016-06-28 11:45:17 +08:00
sanikoyes
081c400ac6
Add placeholder property for line_edit
...
this useful for user input tip
2016-06-27 19:47:40 +08:00
Paulb23
4f54e72189
Added setting to toggle line edit caret blink
2016-06-22 13:26:44 +01:00
Paulb23
e09e036565
Line edit caret no longer draws on focus loss
2016-06-22 13:26:44 +01:00
Paulb23
e65eba664f
Added caret blink to line edit
2016-06-22 13:20:48 +01:00
Ignacio Etcheverry
4928cc34eb
LineEdit: Word jumping and OSX hotkeys
2016-06-18 20:53:46 +02:00
Ignacio Etcheverry
99612207b7
LineEdit: Fix and improve selection behaviour
2016-06-18 16:14:43 +02:00
Juan Linietsky
f93aaa9b78
Default editing popup for LineEdit and TextEdit
2016-05-16 20:25:17 -03:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Saracen
0006f035eb
Added alignment to LineEdit GUI control.
2015-11-02 17:37:47 +00:00
Juan Linietsky
ab22203791
misc cleanup
2015-10-17 10:29:54 -03:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
0b806ee0fc
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00