Juan Linietsky
631cf676c3
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
2018-11-21 23:07:09 -03:00
Juan Linietsky
10c3ba2c1b
Remove comments and corrected code, which exists for correctness but will likely never be used. Fixes #20362
2018-11-21 22:57:31 -03:00
Rémi Verschelde
3df9aa3339
Merge pull request #23878 from bojidar-bg/23775-ysort-crash
...
Fix YSort crash when removing a child
2018-11-21 15:35:03 +01:00
Bojidar Marinov
d2750ce593
Fix YSort crash when removing a child
...
Fixup of 8e4837f357
Fixes #23775
2018-11-21 15:01:11 +02:00
Juan Linietsky
d304228003
Do not draw particles if they are not processing at all, fixes #19507
2018-11-19 20:34:29 -03:00
Juan Linietsky
634aa4fc24
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
2018-11-19 10:43:29 -03:00
Rémi Verschelde
60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
...
Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Rémi Verschelde
5075e372f3
Merge pull request #23668 from sdfgeoff/fix_angular_constraints
...
Exposing more of bullets 6DOF spring constraints
2018-11-17 16:15:33 +01:00
Juan Linietsky
256bbd3561
Corrected some points discussed in #17491
2018-11-16 10:07:26 -03:00
Juan Linietsky
0b1e93ccd4
-Make sure monitorable cant be flipped while flushing queries, fixes #17330
...
-Also added set_deferred, this was missing.
2018-11-16 08:49:26 -03:00
JFonS
fb92c7b0fa
Use hint_color when getting shader default params
2018-11-16 12:20:23 +01:00
Juan Linietsky
66c6dfb3fd
Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250
2018-11-14 21:21:51 -03:00
Juan Linietsky
d2e642b2dc
Proper validation of out arguments in built-in shader functions, closes #16244
2018-11-14 18:56:19 -03:00
Juan Linietsky
55f5f4757e
Merge pull request #23248 from dlasalle/fog
...
Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Juan Linietsky
984063cf0b
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
2018-11-14 09:32:39 -03:00
Dominique LaSalle
6eae6247e4
Add parameter for fog max depth and use alpha as density.
2018-11-13 17:19:11 -08:00
Juan Linietsky
65111ba996
Ability to remove buses while they are being used on 2D and 3D stream players. Fixes #15115
2018-11-13 18:17:19 -03:00
Geoffrey Irons
e149327be0
Added angular restitution
...
Adding angular and linear springs
Added getters
2018-11-13 09:24:00 +01:00
Rémi Verschelde
3bc7dfc856
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
...
Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-12 20:47:19 +01:00
Rémi Verschelde
8e4837f357
Merge pull request #23407 from bojidar-bg/3281-ysort-recursive
...
Y-Sort children together in nested YSorts
2018-11-12 20:42:55 +01:00
merumelu
660395153f
Use `ResourceLoader::exists` to check for default audio bus layout
2018-11-12 14:35:32 +01:00
Juan Linietsky
baa8678d2a
Do not allow samplers where they dont belong (variables/return types), fixes #15133
2018-11-12 08:36:26 -03:00
Juan Linietsky
3226b44f79
Make sure rotated shapes with one way direction collisions work, fixes #12791
2018-11-10 10:12:35 -03:00
Juan Linietsky
555fb3a317
Effectively ensure that surface materials are the right size when setting them, fixes #23596
2018-11-08 15:58:52 -03:00
Juan Linietsky
d403b4086c
2D Rigid Body CCD should work again, fixes #6664
2018-11-08 15:22:28 -03:00
Juan Linietsky
daa1686772
Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers
...
Fix picking in CanvasLayer
2018-11-07 17:51:27 -03:00
Rémi Verschelde
4c63772f54
Merge pull request #22622 from JFonS/fix_particle_animation
...
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
2018-11-05 07:59:30 +01:00
JFonS
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
...
Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
Juan Linietsky
121cead38e
<fales> end of the week ;-)
2018-11-03 13:30:08 -03:00
Juan Linietsky
3a62f29eef
Fix condition test
2018-11-03 13:23:38 -03:00
Juan Linietsky
414097ebd9
Simple workaround to make one way moving platforms work, fixes #9399
2018-11-02 16:22:23 -03:00
Juan Linietsky
64f649a80c
-Fix problem in OWC logic closes #11357
...
-Fix problem with kinematic move and disabled shapes, in both 2D and 3D
2018-11-02 15:45:36 -03:00
Ibrahn Sahir
352b3c9c93
Cleaning up some uninitialised variables in GLES2 stuff.
...
Initialise keep_original_textures and use_fast_texture_filter in storage
config. Removed any other variables from storage config that were both unused
and uninitialised to avoid future confusion (if they're needed it's
easier to spot an uninitialised variable problem in a PR that adds the
variable again rather than just uses it).
Copied storage Texture struct constructor from GLES3 implementation
(except where variables were already initialised with different values).
Gives us sensible tested defaults for previously uninitialised vars.
Added assignments for state.current_main_tex based on same in GLES3.
2018-11-02 14:09:32 +00:00
Rémi Verschelde
b573bf8547
Merge pull request #23411 from RandomShaper/fix-same-layer-not-deterministic
...
Fix canvas stacking not deterministic on same layer
2018-11-01 19:31:09 +01:00
Juan Linietsky
b776049b83
Update 3D physics to match fix from #22933
2018-11-01 12:40:20 -03:00
Juan Linietsky
e52b439eaa
Merge pull request #22933 from SeleckyErik/issue-9148
...
Fixed non-monitorable areas triggering overlap (reopened)
2018-11-01 12:39:50 -03:00
Pedro J. Estébanez
cf8976de41
Fix canvas stacking not deterministic on same layer
...
Fixes #22687 .
2018-10-30 21:53:00 +01:00
Bojidar Marinov
6b8d6e3b07
Y-Sort children together in nested YSorts
...
Closes #3281
2018-10-30 20:53:46 +02:00
Rémi Verschelde
eeee47196c
Merge pull request #23262 from swenner/more-cppcheck-fixes
...
More cppcheck fixes, fixes #22702
2018-10-25 21:12:14 +02:00
Simon Wenner
9fcf9ee813
fixed uninitialized variables and false positives found by CppCheck
2018-10-25 20:38:17 +02:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
...
Limit several project settings
2018-10-25 11:38:06 +02:00
Superwaitsum
e5041ad0f5
Add some limits on the Editor Settings
2018-10-24 19:46:33 -05:00
Rémi Verschelde
8a113b9143
Merge pull request #23175 from marcelofg55/input_buffer_fix
...
Fix possible audio input buffer issues
2018-10-24 14:59:57 +02:00
M. Huri
90efe5be08
Fixed a typo, treshhold to threshold.
2018-10-23 03:46:16 +07:00
Marcelo Fernandez
fa26a5511d
Fix possible audio input buffer issues
2018-10-20 12:13:40 -03:00
Dualtagh Murray
b902a2f2a7
Fixing warnings generated by MSVC
...
Fixes #22684 .
2018-10-19 11:45:24 +02:00
M. Huri
55c8fda884
Removed duplication of include(s):
...
- "collision_solver_sat.h".
- "shaders/copy.glsl.gen.h"
2018-10-13 20:25:34 +07:00
Rémi Verschelde
8b56ea3138
Merge pull request #22800 from QbieShay/depth_write
...
Added the ability to write to gl_FragDepth.
2018-10-11 17:31:50 +02:00
Erik
09250850ec
Fixed non-monitorable areas triggering overlap
...
Non-monitorable areas are never removed from the monitor query of other areas. This makes areas that turn not
monitorable while overlapping with other areas get stuck in the other areas' monitor query and trigger false
overlaps.
This is a fix for issue #9148 .
2018-10-11 12:19:03 +02:00
Marcelo Fernandez
8816c7d8a2
Add missing BIND_ENUM for SPEAKER_SURROUND_31
2018-10-08 21:33:51 -03:00