Max Hilbrunner
12841d536f
DOCS: Object.set() does nothing on type mismatch
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(cherry picked from commit bb7d003881
)
2022-02-11 09:50:06 +01:00
Haoyu Qiu
b1153f8829
Fix broken links in Class Reference
2021-12-10 21:07:21 +08:00
kobewi
de365200bb
Clarify get_indexed in relation to Nodes
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(cherry picked from commit 4ea6709558
)
2021-11-25 22:48:20 +01:00
Rémi Verschelde
3ac2999f22
Replace Godot docs URL with `$DOCS_URL` in XML class reference
2021-11-15 17:22:47 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Hugo Locurcio
3872986f1f
Document `Object.get_class()/is_class()` ignores `class_name` declaration
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(cherry picked from commit a15847e5ca
)
2021-09-21 17:14:58 +02:00
Rémi Verschelde
f0b37b1519
doc: Point URLs to 3.4 version of the online docs
2021-08-12 17:08:10 +02:00
Rémi Verschelde
f5836b40d4
doc: Use self-closing tags for `return` and `argument`
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For the time being we don't support writing a description for those, preferring
having all details in the method's description.
Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
(cherry picked from commit 7adf4cc9b5
)
2021-08-03 10:20:19 +02:00
Rémi Verschelde
c3272997cd
doc: Update classref headers with 3.4 version
2021-04-26 13:15:29 +02:00
Rémi Verschelde
1c9203ad68
Object: Make deleted object access raise errors, not warnings
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Clarify doc about not decaying to `null` for `free` and `queue_free`.
Part of #45639 .
2021-04-20 11:37:39 +02:00
Rémi Verschelde
015973df04
doc: Make all tutorial links point to 3.3 branch of docs
2021-03-26 10:43:43 +01:00
Paul Joannon
596169d7df
class reference proofreading
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(cherry picked from commit 8455e901f3
)
2021-03-26 09:49:07 +01:00
Rémi Verschelde
1aba997d75
doc: Sync classref with 3.3 version bump
2021-03-23 13:40:34 +01:00
Hugo Locurcio
48d5080e6a
Link to advanced exports tutorial in the Object class documentation
2021-03-05 22:44:41 +01:00
Hugo Locurcio
898327b312
Document known bug with `Object.new()` and workaround
2021-02-07 16:15:24 +01:00
Rémi Verschelde
4287af5148
doc: Make docs.godotengine.org links point to 3.2 branch
2020-10-19 16:10:01 +02:00
Hugo Locurcio
738f6ea221
Document how to remove metadata from an Object
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This closes https://github.com/godotengine/godot-docs/issues/4010 .
(cherry picked from commit cba4d73b71
)
2020-09-14 14:24:14 +02:00
Hugo Locurcio
b717a61903
Improve the Object, Reference and Resource class documentations
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(cherry picked from commit 4275e6aad5
)
2020-07-28 00:48:33 +02:00
Hugo Locurcio
e41ab634c6
Mention C# gotchas in Object's dynamic call/set/connect methods
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This closes #34015 .
(cherry picked from commit 878f03d8e3
)
2020-07-15 12:48:18 +02:00
Hugo Locurcio
5a1f94ba47
Document the `in` operator in String, Array and Dictionary classes
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This also clarifies the `in` operator behavior in Object.
(cherry picked from commit 7f01f68226
)
2020-06-15 14:34:34 +02:00
Remi Rampin
ccf5703568
Update description of Object.free() method
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Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid.
2020-05-16 12:32:41 -04:00
PouleyKetchoupp
82bee3f993
Added has_signal method for Object
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(cherry picked from commit 258d91f883
)
2020-03-25 09:36:41 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Michael Alexsander
c4745c96d7
Remove unnecessary extra spaces before comments in code examples.
2020-01-23 14:41:49 -03:00
rainlizard
0a965300e7
doc: Document what happens to old script with Object.set_script()
2020-01-06 13:57:35 +01:00
Hugo Locurcio
6e79d683fa
Document the return value of `Object.get()` with a nonexistent property
2020-01-04 20:16:10 +01:00
Haoyu Qiu
4d727f1ee6
Allows to doc vararg method return type as void
2020-01-02 21:37:26 +08:00
Chris Bradfield
bc234ce0ae
[Docs] Description updates for Node2D & Object
2019-12-26 10:24:29 -08:00
Benjamin Navarro
b81f9f777f
Better description of the binds parameter of connect
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Now states how binds are handled if they are used together with parameters passed to emit_signal
2019-11-21 09:15:58 +01:00
Bojidar Marinov
7123fab771
Add FuncRef.call_funcv
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Closes #31143
2019-08-08 11:58:57 +03:00
Rémi Verschelde
b9aa13e591
doc: Remove hardcoded default values from descriptions
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They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Hugo Locurcio
f7f6115f76
Proofread and improve the whole class reference
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- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde
528c4722d6
doc: Don't use `GlobalScope` scope in hyperlinks, it's automatically inferred
2019-06-27 14:43:37 +02:00
Rémi Verschelde
867dda1124
doc: Proofread and complete various nodes
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All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.
Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00
Rémi Verschelde
a9cff880d6
doc: Document EncodedObjectAsID, expose its property
2019-06-26 10:50:45 +02:00
Randall Fulton
6843ad87a4
Add docstring for Object.set_deferred
2019-06-24 12:57:14 -05:00
Nathan Lovato
21a0dad58a
Improve the documentation of the Object class
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I edited the main description to remove parentheses and split long sentences.
Closes #29382
Closes #29384
2019-06-03 19:10:59 +09:00
Rémi Verschelde
86f6d08923
doc: Sync classref with current source
2019-05-21 13:27:03 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
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Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Leonard Meagher
f7eb426e2e
Allow overriding how scripted objects are converted to strings
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solves #26796
- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Rémi Verschelde
c991379b81
doc: Sync classref with current source
2019-04-30 14:23:59 +02:00
Rémi Verschelde
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
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Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Tomasz Chabora
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
2e39e38c10
doc: Sync classref with current source
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Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Davide Cristini
a98baad18f
Docs: Add mention to Object constructors in scripting languages
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Fixes godotengine/godot-docs#1968 .
2018-12-13 20:23:36 +01:00
Rémi Verschelde
daa9092ed3
doc: Sync classref with current source
2018-11-20 09:34:45 +01:00
luz.paz
08bde5b2de
Misc. typos
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Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde
4ea3e4f551
doc: Sync classref with current source
2018-08-21 00:35:46 +02:00