Rémi Verschelde
3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
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Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Rémi Verschelde
2712014744
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Xavier Sellier
377fdc1e33
Hardware cursor implementation for Godot Engine 2.1
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- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
Marcelo Fernandez
b0d5596738
Added OS::move_path_to_trash function, implemented only on OS X for now.
2017-09-21 17:45:32 -03:00
Marcelo Fernandez
253db95cba
OS::execute can now read from stderr too when executing with a pipe.
2017-09-21 17:44:53 -03:00
Marcelo Fernandez
60cf34b968
Added a crash handler to dump the backtrace on Windows, Linux and OS X
2017-09-19 19:56:24 -03:00
Rémi Verschelde
9d598833d2
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:11:45 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
f8db8a3faa
Bring that Whole New World to the Old Continent too
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6
.
2017-03-19 00:36:26 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
ISylvox
0413d85add
vsnc --> vsync
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(cherry picked from commit b5c383fd61
)
2016-11-15 08:34:43 +01:00
Pedro J. Estébanez
12d4d65668
Improve debug focus behavior
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac
)
2016-10-09 17:29:59 +02:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
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Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Rémi Verschelde
b2953bc1cc
OS: Add get_engine_version method
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Fixes #5693 .
2016-07-18 00:54:56 +02:00
George Marques
5c355a63d3
Add OS.request_attention() for Windows
2016-07-05 12:29:08 -03:00
Juan Linietsky
2420e46b44
vsync support
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
2016-06-05 19:14:33 -03:00
volzhs
9073dc9963
change invalid characters when get user data dir on Windows & Unix
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Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986 .
2016-06-03 03:39:37 +09:00
Juan Linietsky
9b1f8230ec
-Some fixes to OSX retina scaling for window functions
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-Implemented HiDPI detection and support for Godot Editor!
2016-05-30 00:28:29 -03:00
Juan Linietsky
4f100f92d8
DPI Detection support
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Windows only for now.
Many builds may break (older visual studio, mingw32)
2016-05-29 13:40:21 -03:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
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- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Saracen
6eb4812317
Borderless window support for the Win32 build. Default window position is now also centred.
2016-03-12 16:38:12 +00:00
Hubert Jarosz
4a4f247914
remove trailing whitespace
2016-03-09 00:00:52 +01:00
Aren Villanueva
7b25641813
Reject any native video player calls on iOS that point to files within .pck archives.
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Fix the paths for both res:// and user:// specified video files.
2016-02-19 16:05:49 +11:00
Rémi Verschelde
c0aade4ba4
Merge pull request #3493 from Hinsbart/wm_class
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x11: use different strings for WM_CLASS depending on context
2016-02-03 11:30:22 +01:00
Juan Linietsky
f6a8a0f513
-Correctly flip BG texture if viewport is flipped, fixes #3507
2016-02-02 07:40:38 -03:00
hondres
11e4c128ac
x11: use different strings for WM_CLASS depending on context
2016-01-27 21:53:37 +01:00
George Marques
f4a39692b9
Change default window size for desktop
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Fix #3149
2016-01-24 17:52:33 -02:00
volzhs
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
punto-
7393e40452
Merge pull request #3272 from Hinsbart/joy-binding
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Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
Juan Linietsky
a120c66f98
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
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-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
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-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
est31
e1d02e4831
Make the setting unix-only.
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For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
Juan Linietsky
79e5ced7e6
-A little More control about pixel snapping in 2D
2015-10-13 15:53:34 -03:00
Juan Linietsky
cf57a654d7
new editor settings customization of where to run the game from the editor
2015-08-30 23:36:46 -03:00
Maximillian
6f9a084ac8
Add OS.get_system_time_msec
2015-08-06 10:29:33 -07:00
est31
c5338fd6c4
Add OS.get_time_zone_info function
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The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e
Add utc param to get_time and get_date methods
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If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
Juan Linietsky
fdaa2920eb
Updated copyright year in all headers
2015-04-18 14:38:54 -03:00
Juan Linietsky
3e20391bf6
-Changed bootsplash option to use a file, fixes #1539
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-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
Juan Linietsky
23e13ce3c2
fixes to new window management API
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-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
hurikhan
f5d2e1f42c
Renamed EXPERIMENTAL_WM_API to NEW_WM_API
2015-02-15 18:26:49 +08:00
hurikhan
716971655e
added the following methods:
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* set_minimized(bool)
* bool is_minimized()
* set_maximized(bool)
* bool is_maximized()
2015-01-17 00:18:45 +09:00
hurikhan
d269344bbd
WIP -- set_resizable() + is_resizable added
2015-01-15 22:50:23 +09:00
hurikhan
790d8ecbb9
get_screen() + set_screen() added
2015-01-14 12:02:59 +08:00
hurikhan
ce7c7a862e
get_screen_position() added
2015-01-13 17:25:50 +08:00
hurikhan
c0d3632667
introduced the scons experimental_wm_api switch:
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================================================
Usage:
scons p=x11 experimental_wm_api=yes
2015-01-13 15:44:39 +08:00
hurikhan
f9d0de0d2a
get_screen_size() added
2015-01-11 19:35:53 +08:00
hurikhan
3c8b047b11
get_screen_count() added
2015-01-11 18:52:42 +08:00