Juan Linietsky
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d6225b1e00
|
Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration.
Disabled by default.
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2016-06-22 23:13:41 -03:00 |
Hubert Jarosz
|
4a4f247914
|
remove trailing whitespace
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2016-03-09 00:00:52 +01:00 |
George Marques
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5be9ff7b67
|
Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
Rémi Verschelde
|
46eebac3ae
|
Remove bogus argument in sample_get_description
Copy-paste mistake from the setter most likely.
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2015-12-28 01:18:37 +01:00 |
Juan Linietsky
|
b3cda43a0f
|
Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
platform/windows/detect.py
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2015-10-13 01:19:32 -03:00 |
Rémi Verschelde
|
092f84642c
|
Rename voice_set_volume argument to p_volume to avoid confusion
This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
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2015-09-26 22:43:34 +02:00 |
Juan Linietsky
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c858515785
|
Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
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2015-09-26 14:50:42 -03:00 |
Juan Linietsky
|
fdaa2920eb
|
Updated copyright year in all headers
|
2015-04-18 14:38:54 -03:00 |
Juan Linietsky
|
6dd8768811
|
3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
|
2014-11-12 11:23:23 -03:00 |
Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |