Commit Graph

34 Commits

Author SHA1 Message Date
Rémi Verschelde 1c1524a651
Bump version to 4.1-dev
Can't stop, won't stop, they said, huh?
2023-03-01 01:44:37 +01:00
Aaron Franke f6714858bf
Rename TextureButton set_*_texture methods to set_texture_* 2022-11-19 17:33:40 -06:00
Hugo Locurcio b68dd2e189
Add an XML schema for documentation
This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.

Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-15 00:03:31 +01:00
kobewi e714f5e56e Rework TextureButton stretch 2022-02-05 02:11:32 +01:00
Hugo Locurcio a1ab50a9f0
Document that transparent StyleBoxes/textures should be used for UI focus 2021-12-15 18:22:39 +01:00
Aaron Franke d54f2ad7ca
Don't generate empty doc sections and reduce code duplication 2021-09-20 20:59:33 -05:00
Aaron Franke 439be614f4
Link to demos from within the class reference 2020-10-01 23:57:21 -04:00
Hugo Locurcio 038baede5a
Reference the BaseButton class explicitly in button class documentations
Users are sometimes confused as to the `pressed` property not being
visible in the Button class documentation. This is because `pressed`
is defined in BaseButton.
2020-09-23 23:34:28 +02:00
PouleyKetchoupp 5f1d94bb7d Added flip_h and flip_v properties in TextureButton 2020-07-01 11:31:27 +02:00
Rémi Verschelde 0e3d625737 doc: Sync classref with current source
Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.

Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12 12:37:13 +01:00
clayjohn 57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
Rémi Verschelde 2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde 4eff13d768 doc: Markup fixes for enums and constants 2019-12-06 23:09:20 +01:00
Rémi Verschelde efd55631e2 doc: Sync classref with current source 2019-07-15 20:45:30 +02:00
Rémi Verschelde b9aa13e591 doc: Remove hardcoded default values from descriptions
They are now generated automatically by doctool.
2019-06-30 13:58:07 +02:00
Rémi Verschelde c6cea6e9b3 doc: Add default values to all properties
Thanks to @bojidar-bg's impressive work in #29380.
2019-06-30 13:58:07 +02:00
Hugo Locurcio f7f6115f76
Proofread and improve the whole class reference
- Document a few more properties and methods
- Add more information to many classes
- Fix lots of typos and gramar mistakes
- Use [code] tags for parameters consistently
- Use [b] and [i] tags consistently
- Put "Warning:" and "Note:" on their own line to be more visible,
  and make them always bold
- Tweak formatting in code examples to be more readable
- Use double quotes consistently
- Add more links to third-party technologies
2019-06-27 22:30:19 +02:00
Rémi Verschelde 6af69f851a doc: Drop unused <demos> tag 2019-04-19 11:03:46 +02:00
Rémi Verschelde 63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde 39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Ignacio Etcheverry d80bc5cbba ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
Rémi Verschelde 26fddb77be doc: Fix wrong references found by new makerst.py
Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Rémi Verschelde 6cdcde7114 doc: Add missing commas after "If true/false" 2018-12-20 13:47:12 +01:00
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00
Rémi Verschelde 3c7a39b40c doc: Update version string in header 2018-02-19 10:46:33 +01:00
Rémi Verschelde d516aab8fa doc: Sync with current source
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde e28cdc4654 doc: Update version string in XML 2018-01-13 11:43:42 +01:00
Rémi Verschelde 7dfba3cda9 doc: Fix enum tags thanks to 2bc6db6 2017-11-24 23:16:30 +01:00
Rémi Verschelde 92f07fefcd doc: Remove setters and getters now exposed via properties/members 2017-11-24 18:10:32 +01:00
Rémi Verschelde bc75fae579 doc: Update header version for 3.0-beta 2017-11-24 09:16:52 +01:00
Rémi Verschelde 967bfb0c4a doc: Remove revision.module_config from version string
It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}",
limits unnecessary diffs.
2017-11-15 20:41:16 +01:00
Nathan f50bac71df [DOCS] Write TextureButton, review and finish TextureProgress 2017-10-07 17:48:38 +02:00
Rémi Verschelde a4005221f5 doc: Sync classref with current source
[ci skip]
2017-09-13 08:53:01 +02:00
Juan Linietsky 4f929a0fdf Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
2017-09-12 17:45:41 -03:00