Commit Graph

18558 Commits

Author SHA1 Message Date
Bastiaan Olij 9f266cf7e5 Override GL_position 2018-12-29 23:56:50 +11:00
Bastiaan Olij 9055386de9 Fix texture type not being initialised 2018-12-29 23:44:28 +11:00
Windy Darian d9d6119b6e Partial fix for blend shape with gltf
This fixes https://github.com/godotengine/godot/issues/20377 , where blend shape scales the mesh if the mesh is also skinned.
The issue was that the blend shape was trying to blend using BLEND_SHAPE_MODE_RELATIVE (directly adding everything in morph shape as displacement), while bone weights were copied in the morph shape, which resulted in 2x bone weights causing mesh to become bigger when blended.
Setting the blend mode to BLEND_SHAPE_MODE_NORMALIZED while guaranteeing the data is correct fixes the issue (previously treating gltf2's morph displacement data as blend target data).  Ideally we still want to use BLEND_SHAPE_MODE_RELATIVE since it may need much less data, but that seems to require a larger refactor?
2018-12-29 01:13:35 -05:00
Rémi Verschelde ee6f1fa3f8 doc: Fix references to setters and misc formatting 2018-12-29 00:17:09 +01:00
Pieter-Jan Briers 685dffb1d5 makerst.py refactor.
It's now smart and keeps track of every entity in the doc files. Now it can pick up on broken references and such inside the doc files.
Eventually we'll be able to run it on Travis and check for errors automatically.

General file cleanup.

References to elements of classes now have a prefix for their type. class_Control_minimum_size_changed becomes class_Control_method_minimum_size_changed, or signal_, because the reason I did this was to fix reference conflicts.

You can also reference constants now with BBCode.

Also made it use argparse, adding an --output and a --dry-run argument.

I did not fix all the errors it's reporting in the documentation files, there's about 150+ of them but that's outside of the scope of this commit.
2018-12-28 16:55:51 +01:00
Rémi Verschelde 04c8a43741
Merge pull request #24629 from hedin-hiervard/master
fixes crash when Body2DSW doesn't have space
2018-12-28 07:47:35 +01:00
Juan Linietsky a366d45856 -Implented 2D Mesh support for GLES2
-Implemented 2D Skeleton deform for GLES2
-Implement Multimesh support for GLES2, closes #20524, closes #21839
2018-12-27 20:41:04 -03:00
hedin 1dfdd6834e fixes crash when Body2DSW doesn't have space 2018-12-27 19:29:47 +02:00
Rémi Verschelde 9c135ad263
Merge pull request #24625 from akien-mga/ios-sim-x86_64
SCons: Drop ios_sim option forcing x86, simulator needs x86_64
2018-12-27 17:26:51 +01:00
Rémi Verschelde 95e96947f6 SCons: Drop ios_sim option forcing x86, simulator needs x86_64 2018-12-27 14:11:13 +01:00
Rémi Verschelde daa50b28f2
Merge pull request #24607 from PJB3005/18-12-26-makerst-cleanup
Clean up & improve makerst.py
2018-12-27 14:08:16 +01:00
Pieter-Jan Briers 15a3d16d08 Clean up & improve makerst.py
Man this file even had some semicolons in it.

I cleaned up the entire file, while it's still pretty ugly it's much better now.
I also added type checks so it passes mypy --strict.
make_type now throws a warning on unresolved type references, which there are a bunch of. I'm not responsible for fixing those though.
Also some more hardening against crashes. For example XML tags without content won't cause crashes now.
Functionality has not been modified as far as I can tell.

Update Makefile for Python 3

Fix ordering issues related to enums & constants
2018-12-27 13:57:08 +01:00
Rémi Verschelde e3e36c963f
Merge pull request #24588 from volzhs/tree-relationship-line
Draw relationship lines when its value is higher than 0
2018-12-27 11:19:20 +01:00
Rémi Verschelde 2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde be4b7da518
Merge pull request #24623 from akien-mga/obj-mtl-not-found
Make error more explicit when OBJ/MTL files are missing
2018-12-27 11:06:51 +01:00
Rémi Verschelde 9c7ca687b2 Make error more explicit when OBJ/MTL files are missing
Fixes #24595.
2018-12-27 10:39:43 +01:00
Rémi Verschelde de4d7a785e Fix size in HeightMapShapeBullet::set_data 2018-12-27 10:29:25 +01:00
Ignacio Etcheverry ac118434ee
Merge pull request #24622 from Supatier/fix-vscode-w-uncommon-exec-name
Fix: Cannot find code editor: VSCode; although installed on linux
2018-12-27 10:13:04 +01:00
Rémi Verschelde 4caa4e1af5
Merge pull request #24616 from Anutrix/master
Added description to move_axis_lock members in Kinematic.xml
2018-12-27 10:04:24 +01:00
Rémi Verschelde 32a7c05eb4
Merge pull request #24610 from Faless/emws_buf_size_fixes
Fix HTML5 WebSocket client buffers size.
2018-12-27 09:45:25 +01:00
Supatier b173eed8aa
Fix Godot unable to find VSCode binary
VSCode's executable name is not uniform and godot only search for "code".
2018-12-27 15:16:29 +07:00
Rémi Verschelde 22f8ae67a2
Merge pull request #24583 from YeldhamDev/tileset_editor_fixes
General fixes for the TileSet editor
2018-12-27 09:15:08 +01:00
Rémi Verschelde e2d9035806
Merge pull request #24586 from Xrayez/valid-hex-number-bind
Bind `is_valid_hex_number` string method to GDScript
2018-12-27 09:08:07 +01:00
Rémi Verschelde e86418f7a9
Merge pull request #24566 from thomasruiz/fix/completion-box-center-text-vertically
Center lines vertically in completion box
2018-12-27 08:55:17 +01:00
Rémi Verschelde a1fa614e78
Merge pull request #24561 from KellyThomas/fix-antiquewhite
fix capitalization for antiquewhite
2018-12-27 08:52:10 +01:00
Rémi Verschelde d13c292c1a
Merge pull request #24565 from daniel-abbott/bullet_rest_info_return_normals_fix
`GodotRestInfoContactResultCallback::addSingleResult` now returns normal
2018-12-27 08:46:54 +01:00
Rémi Verschelde 73847cc0bb
Merge pull request #24553 from thomasruiz/fix/caret-size-with-big-line-height
Fix caret size with font smaller than row height
2018-12-27 08:39:49 +01:00
unknown 9f4689f844 Added description to move_axis_lock members in Kinematic.xml 2018-12-27 07:58:03 +05:30
Fabio Alessandrelli 77466285f2 Fix HTML5 WebSocket client buffers size. 2018-12-26 17:51:12 +01:00
volzhs 130cdb2f2a Make possible to use ETC texture format with GLES3 on Android
Currently, textures are not exported if use ETC on project settings and export project with GLES3.
GLES3 should be able to use ETC format also.
2018-12-26 00:47:06 +09:00
volzhs 6a43f0a901 Draw relationship lines when its value is higher than 0 2018-12-25 09:18:18 +09:00
Michael Alexsander Silva Dias 8aad7ef016 General fixes for the TileSet editor 2018-12-24 18:27:43 -02:00
Andrii Doroshenko (Xrayez) b8f1fe9ed8 Bind `is_valid_hex_number` string method to GDScript 2018-12-24 20:54:36 +02:00
Andrii Doroshenko (Xrayez) c891cf32ca Fix crash when checking empty string for valid hex number 2018-12-24 20:06:35 +02:00
Andrii Doroshenko (Xrayez) ba13a2bc05 Bring back script encryption in export preset
Retrieved working implementation from 2.1 branch and adapted to
existing export preset system.

Added Script tab in export preset to export script as raw text,
compiled, or encrypted (same as in 2.1). The script encryption key is
visually validated. The script export mode and the key is saved per
per preset in `export_presets.cfg`, so it makes sense to ignore this
file in version control system.

Each custom exporting procedure can retrieve an export preset set
during project exporting. Refactored project export dialog a bit to
allow easier code comprehension.
2018-12-24 17:16:14 +02:00
Shinryuuji 7bfddbec3a Fix wrong default target for sampler2DArray 2018-12-23 15:25:46 +01:00
Thomas Ruiz d2fa0658a2
Fix caret size with font smaller than row height 2018-12-23 14:29:33 +01:00
Thomas Ruiz 7fb0853c68
Center lines vertically in completion box 2018-12-23 12:19:27 +01:00
Daniel Abbott 572367552c `GodotRestInfoContactResultCallback::addSingleResult` now returns normal
`PhysicsDirectSpaceState.get_rest_info()` now provides normals in result
Addresses issue 24558
2018-12-22 19:26:18 -07:00
Kelly Thomas a5e38586ce fix capitalization for antiquewhite 2018-12-23 08:00:35 +08:00
Rémi Verschelde 10e9221c49
Merge pull request #24546 from guilhermefelipecgs/fix_blend_tree
Fix blend tree generating wrong node names
2018-12-22 17:25:11 +01:00
Guilherme Felipe 8a202bc223 Fix blend tree generating wrong node names
Now it's possible to connect nodes again.
2018-12-22 12:18:04 -02:00
Rémi Verschelde d52100f4ff SCons: Allow building Mono module with OSXCross
Improve the test logic to only assume that we're building for macOS
if OSXCROSS_ROOT is defined *and* we requested p=osx.

Supersedes #24480.
2018-12-22 12:36:19 +01:00
JFonS 6b15b4f904 Expose the new gizmo plugin system to scripting 2018-12-21 23:56:39 +01:00
Rémi Verschelde 404f394226
Merge pull request #24536 from nekomatata/android-gles3
GLES3 Fragment shader error fix for Android
2018-12-21 22:25:03 +01:00
Lee Pugh b3ff366467 Fix missed captured mouse events on x11 2018-12-21 14:12:47 -06:00
PouleyKetchoupp ab7759dbd1 Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int') 2018-12-21 20:31:10 +01:00
Rémi Verschelde a0d8bfb0d2
Merge pull request #24529 from akien-mga/opengl-2.1-lowp
GLES2: Define 'lowp' for OpenGL 2.1
2018-12-21 15:56:05 +01:00
Rémi Verschelde 0d3c6fae35
Merge pull request #22775 from KellyThomas/named-colors
[Mono] Color - add ColorN() and named color properties
2018-12-21 15:51:46 +01:00
Rémi Verschelde 57416bfbce GLES2: Define 'lowp' for OpenGL 2.1
Precision qualifiers are only used on OpenGL ES 2.0 and 3.0,
and while OpenGL 3.3 defines them for compatibility (but without
practical effect), they're missing from OpenGL 2.1, so we define
them to prevent compilation errors.

Fixes #24521.
2018-12-21 15:14:58 +01:00