Commit Graph

66 Commits

Author SHA1 Message Date
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Rémi Verschelde e259bf8bbb style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
Rémi Verschelde 5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
Fabio Alessandrelli 359b5f3b25 Expose more 2D/3D physics options in project settings
(cherry picked from commit 1d09c27ba4)
2016-10-09 17:33:47 +02:00
Alex Piola ffdd9f16dd Fix for incorrect velocity report due to a typo.
Closes #5854
2016-07-24 12:53:07 +02:00
Rémi Verschelde f40f360a2c Remove unused variables (fourth pass) + dead code
Also fix a potential regression from 3fcb9b1ec1.
2016-07-08 16:47:55 +02:00
Rémi Verschelde c3bf11d4d4 Drop fully commented-out files
Part of #5272
2016-06-18 20:23:49 +02:00
Rémi Verschelde 80727b6896 Drop empty .cpp files for header-only classes
Part of #5272
2016-06-18 20:00:08 +02:00
Rémi Verschelde a7fc04626a Add missing license headers in our source files (#5255)
Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
Carter Anderson 7df5249779 Remove noisy print 2016-05-23 22:56:32 -07:00
Juan Linietsky a75f896338 First version of Profiler
It is now possible to profile GDScript as well as some parts of Godot
internals.
2016-05-21 21:18:16 -03:00
Bojidar Marinov f7c3d6329c Port collision and layer masks to 3D, fixes #1759
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
2016-04-09 22:11:12 +03:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky d01f55a78e Merge pull request #2698 from Faless/add_area_fix
Fix bug in Body(2D)SW::add_area
2016-01-23 23:07:23 -03:00
Juan Linietsky cb9dfd5d28 avoid crash with empty concavepolygonshape, fixes #3169 2016-01-10 17:25:20 -03:00
Juan Linietsky 1aaf507ffb change intersect_ray function to discriminate pickable objects, fixes #3203 2016-01-10 15:54:57 -03:00
Juan Linietsky 27c47e09a1 skip the first integration in physics bodies, fixes #2213 2016-01-02 13:28:18 -03:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Rémi Verschelde d1caf2f037 Remove bogus argument in body_get_node 2015-12-28 01:32:12 +01:00
Ovnuniarchos 89efebbf56 New and corrected are override modes. 2015-12-14 02:56:49 +01:00
Juan Linietsky ff936c6b2e Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Ovnuniarchos 43b2c9c7a4 Areas now calculate their dampenings the same way as their gravity. 2015-12-08 18:45:14 +01:00
Rémi Verschelde 9457211f8f Fix wrong index being used to populate r_results
Regression from f33d9da.
2015-12-04 09:31:01 +01:00
Fabio Alessandrelli 1231c795de Fix Body (and Body2D) add_area / remove_area when area have multiple shapes 2015-12-02 11:30:48 +01:00
Rémi Verschelde f33d9dab5b Fix can_move_to and rename it for more clarity
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
 - discrete: check if the body can "teleport" to the destination
 - continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.

The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky b217e1417a Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
eska 375a7a727f Fix 3D Area mask matching 2015-10-10 02:33:26 +02:00
reduz aad2bbdb6f newline fixes 2015-10-08 15:00:40 -03:00
Juan Linietsky 83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
firefly2442 afbb6c064c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
Juan Linietsky b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky 2d8866574d Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
Juan Linietsky 89300b70e7 added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
Fabio Alessandrelli 473c7222f5 Calculate gravity based on distance from body to gravity point 2015-05-18 01:30:43 +00:00
Juan Linietsky bbe9a37f1d sleeping property now should work properly, fixes #1892 2015-05-16 17:54:36 -03:00
ehriche 897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
ehriche 670d77813f PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement 2015-05-06 00:41:41 +02:00
Juan Linietsky 4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
Juan Linietsky 3bcb930e8a properly wake up bodies when a parameter changes, fixes #1740 2015-04-26 16:20:00 -03:00
Juan Linietsky 81f36b768d fixes crash related to empty concavecollisionshape, fixes #1709 2015-04-26 13:03:01 -03:00
Juan Linietsky f92a1fd646 Merge pull request #1691 from Faless/area_combine_2d
Implement Area2D space_override_mode = COMBINE
2015-04-18 14:44:59 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Fabio Alessandrelli e1bfbcfd42 Fix operator definition for AreaCMP 2015-04-14 16:46:52 +00:00
Fabio Alessandrelli 600bae34bd Re-sort Area array during integration step 2015-03-24 18:46:26 +00:00
Fabio Alessandrelli 18a1403fcf Implement combine mode for area 2015-03-24 18:46:26 +00:00
Fabio Alessandrelli 4b3b5eba86 Use Vector for storing areas 2015-03-24 18:46:26 +00:00
Juan Linietsky e9f94ce8d2 fix area center of gravity 2015-03-22 15:11:36 -03:00
Juan Linietsky c2d975582c Merge pull request #1446 from UsernameIsAReservedWord/fixes_kinematicbody_move_crash
should fixes #1284 (KinematicBody .move() crash)
2015-03-22 14:56:30 -03:00
Juan Linietsky c6c72a3c37 input events on Area2D is now supported
also added a demo showing how this works
2015-03-22 01:46:18 -03:00