Commit Graph

7829 Commits

Author SHA1 Message Date
Rémi Verschelde 8ccadfabf2
Merge pull request #49874 from groud/fix_polygon2D_rendering_black
Fix polygon 2D rendering black
2021-06-24 09:48:25 +02:00
Rémi Verschelde f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
Gilles Roudière f8c03151be Fix polygon 2D rendering black 2021-06-24 09:26:51 +02:00
Hugo Locurcio b4ed84ba2b
Allow a top and bottom radius equal to 0 in CylinderMesh
The CylinderMesh generation code handles this special case and
avoids generating the top and bottom faces if their radius is equal
to 0. This improves performance by reducing the number of vertices
to draw.

If both values are set to 0, nothing will be visible but the mesh
generation will still succeed.

This also improves the CylinderMesh class documentation.
2021-06-23 18:50:10 +02:00
Fabio Alessandrelli b00c4a4360 [Net] Makes HTTPClient a custom instance class. 2021-06-23 14:10:45 +02:00
Fabio Alessandrelli 421e771012 [Net] Unify HTTPClient request and request_raw. 2021-06-23 13:53:43 +02:00
Rémi Verschelde b9bf01a9b0
Merge pull request #49798 from pycbouh/tree-lines-items-draw-order
Make relationship lines draw on top of `TreeItem`s
2021-06-21 20:54:51 +02:00
Yuri Sizov 483f8ffbe4 Make relationship lines draw on top of TreeItems 2021-06-21 16:46:43 +03:00
Haoyu Qiu a57a51750a Update min size on Label::set_text 2021-06-21 19:54:40 +08:00
Rémi Verschelde 9da7f06900
Merge pull request #49665 from Paulb23/code_edit_indent
Move indentation into CodeEdit
2021-06-21 09:13:15 +02:00
floppyhammer b08dc1ea35 Improve nine patch behavior of TextureProgressBar 2021-06-21 10:07:49 +08:00
Paulb23 1a0cfc219b Move indent management to CodeEdit 2021-06-20 20:00:54 +01:00
Rémi Verschelde 953de68cfc
Merge pull request #35608 from golfinq/master 2021-06-20 18:51:15 +02:00
Aaron Franke 0ce49800ac
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
2021-06-20 11:54:24 -04:00
golfinq 0c1d10d1ca Rich Text Label now allows for foreground colors and background colors 2021-06-20 11:29:37 -04:00
Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
Rémi Verschelde 60dcc4f39c
Merge pull request #49742 from Paulb23/remove_keywords_textedit
Remove redundant keywords from TextEdit
2021-06-20 00:39:18 +02:00
Rémi Verschelde de7293b6eb
Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects
Remove side effects of scene save
2021-06-20 00:37:38 +02:00
Rémi Verschelde 9c182b0f45
Merge pull request #41794 from KoBeWi/shiny_new_tweens 2021-06-20 00:35:28 +02:00
Rémi Verschelde 4effadc0ba
Merge pull request #48696 from madmiraal/fix-48692
Fix `InputMap.action_erase_event()` failing to erase events correctly.
2021-06-20 00:29:42 +02:00
Paulb23 ab49ea032c Remove redundant keywords from TextEdit 2021-06-19 13:56:54 +01:00
Pedro J. Estébanez 598fd51277 Remove side effects of scene save 2021-06-19 13:44:05 +02:00
Tomasz Chabora 900b2e0fdc Complete rewrite of Tweens
* Tweens were changed from Node to RefCounted. New API is inspired by DOTween.
* Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot.
* Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget).
* There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener.
* The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners.
* Tweeners by default execute in sequence, so it's easy to create complex chained animations.
* You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
2021-06-19 12:08:50 +02:00
Hugo Locurcio e98f5a53ad
Use double-sided material for RayCast3D
This makes RayCast3Ds visible if the camera is fully inside one
(e.g. a RayCast3d parented to the current Camera3D).
2021-06-19 05:05:58 +02:00
PouleyKetchoupp 2bf145fa5d Make LineShape2D normal point upwards by default
Allows line shapes to collide with objects falling from the top by
default, which makes more sense for the most common cases.
2021-06-18 09:14:06 -07:00
Rémi Verschelde 92f20fd70e
Merge pull request #49659 from LightningAA/string-valid-integer-to-int 2021-06-18 16:14:14 +02:00
Rémi Verschelde 3e8620c275
Merge pull request #49475 from nekomatata/kinematic-collision-rid
Expose collider RID in 2D/3D kinematic collision
2021-06-18 12:32:26 +02:00
Aaron Franke 8b692e8872
Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
Aaron Franke 1a9e6cba2f
Re-add extents property to box shapes for compatibility 2021-06-17 17:10:52 -04:00
Rémi Verschelde 13c4796693
Merge pull request #49685 from reduz/implement-drawing-animation-slices-in-canvas
Implement animation slice drawing in CanvasItem
2021-06-17 18:15:11 +02:00
reduz 94d31ac327 Implement animation slice drawing in CanvasItem
* Added a function to ignore subsequent commands if they don't fall within the slice.
* This will be used by the new TileMap to properly provide animated tiles.
2021-06-17 12:42:27 -03:00
Lightning_A 13ba788b63 Scrollwheel (w/o ctrl) to zoom, mouse warping when panning
Now uses Ctrl + Scrollwheel for vertical scrolling
Ctrl + Shift Scrollwheel for horizontal scrolling
Also converts some macros to constants
2021-06-17 08:21:32 -06:00
Rémi Verschelde 085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde 74850b3511
Merge pull request #38261 from pycbouh/adjust-graph-edit-zoom-levels
Make zoom limits and step adjustable in `GraphEdit`
2021-06-17 12:12:34 +02:00
reduz ab2456b740 Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
2021-06-16 22:01:39 -03:00
Rémi Verschelde bb4c464fec
Merge pull request #49258 from megalobyte/editor-fix
Fixes for documentation search
2021-06-17 02:25:41 +02:00
reduz 6e98c4cd50 Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632
* Implemented a bit different as 3D works using instancing

After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
2021-06-16 18:50:39 -03:00
Rémi Verschelde 341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Gregory Basile 8ab13f8ace Documentation search fixes
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Lightning_A b6af2a29eb Rename `is_valid_integer()` to `is_valid_int()`
Method from `String`
2021-06-16 10:32:22 -06:00
Rémi Verschelde 48fe9c9794
Merge pull request #49657 from timothyqiu/postion
Fix typo in CodeEdit methods
2021-06-16 17:27:40 +02:00
Rémi Verschelde ad28a03b4b
Merge pull request #49632 from reduz/refactor-visibility-notifier-2d
Refactor VisibilityNotifier2D
2021-06-16 17:26:12 +02:00
K. S. Ernest (iFire) Lee 479737538b
Merge pull request #49401 from fire/8-weights
Fix 8 bone weights in glTF2
2021-06-16 07:43:42 -07:00
Haoyu Qiu bf5f13e6a0 Fix typo in CodeEdit methods 2021-06-16 22:15:29 +08:00
reduz 38d164c74b Refactor VisibilityNotifier
* Works from RenderinServer
* Accurately tells when on or off-scren, its no longer approximate.
* VisibilityEnabler also simplified to use the process mode instead.
2021-06-16 10:48:57 -03:00
Yuri Sizov 0a82a669e3 Make zoom limits and step adjustable in GraphEdit 2021-06-16 16:39:18 +03:00
Rémi Verschelde 1cc6385858
Merge pull request #49624 from nekomatata/fix-sub-resource-cache
Fix sub-resource storing the wrong index in cache
2021-06-15 20:38:34 +02:00
PouleyKetchoupp 3c3d7380e2 Fix sub-resource storing the wrong index in cache
The subindex within Resource wasn't synchronized with the path stored
in cache when saving a packed scene. It could cause sub-resources to be
swapped when loading the same packed scene in the same session.

Now the subindex in Resource reflects the sub-resource path in cache,
making saving and loading sub-resources consistent.

Co-authored-by: latorril <latorril@gmail.com>
2021-06-15 09:55:16 -07:00
Rémi Verschelde 7a85e95a4b
Merge pull request #48998 from kleonc/Node-add_child-fix
Node.add_child Check for cyclic dependency
2021-06-15 16:27:18 +02:00
Rémi Verschelde 1129439f09
Merge pull request #49011 from KoBeWi/totally_h
Fix valign with stylebox borders
2021-06-15 16:25:49 +02:00