Commit Graph

14 Commits

Author SHA1 Message Date
Yuri Rubinsky 87eafe48b8 Add few improvements for `VisualShaderNodeParticleRandomness` 2023-01-09 20:33:45 +03:00
Rémi Verschelde d95794ec8a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".
2023-01-05 13:25:55 +01:00
Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Yuri Roubinsky a6e280c5de Add some more fixes to visual shader 2022-02-07 11:28:42 +03:00
Yuri Roubinsky 538cff1351 Fix default input port hints for some modes in visual shader 2022-01-22 11:12:56 +03:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Yuri Roubinsky 93bb34cfb4 Prevent crash when passing empty array to MeshEmitter 2021-11-26 16:07:09 +03:00
Yuri Roubinsky 0270144644 Enchance `VisualShaderNodeMeshEmitter`, add more ports and fix bugs 2021-11-18 14:02:15 +03:00
Yuri Roubinsky 80b563672b Added `MeshEmitter` node for particles in visual shader 2021-11-06 17:45:38 +03:00
Yuri Roubinsky dcdf59cd73 Added 2D boolean hint for particle emitters in visual shaders 2021-11-05 12:45:57 +03:00
Yuri Roubinsky c299c54023 Make port previews in visual shader visible in other shader modes 2021-10-11 22:19:08 +03:00
Yuri Roubinsky 1e60fcc53c Fix incorrect inheritance of `VisualShaderNodeParticleAccelerator` 2021-08-16 14:17:31 +03:00
Yuri Roubinsky f632e36ae5 Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00