Commit Graph

220 Commits

Author SHA1 Message Date
Daniel J. Ramirez 15986ea343 Several visual improvements.
Added proper label sizing
Improved text editor status bar
Fixed some issues with ItemList and also some style fixes
Added background to color picker samples (the mrcdk fix)
Fixed slider ticks.
Added VS breakpoint and error styleboxes.
2017-09-28 15:00:43 -05:00
Daniel J. Ramirez b622c92fad Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
Rémi Verschelde f577efd47e Merge pull request #11424 from groud/control_node_presets
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Daniel J. Ramirez 5676c42ae0 Added the ability to revert to initial value in editor settings. 2017-09-24 22:29:59 -05:00
Juan Linietsky 3237e05c36 Ability to convert from SpatialMaterial to ShaderMaterial 2017-09-22 09:20:52 -03:00
Gilles Roudiere 05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
sersoong 433da3ef23 fix editor/property_editor.cpp missing TTR 2017-09-15 10:36:48 +08:00
Hein-Pieter van Braam b2a38854fd Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Daniel J. Ramirez e3e5dfdaf4 Improved and added some icons 2017-08-29 17:02:55 -05:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde 565600e844 Cleanup tons of obsolete commented out code
Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Andreas Haas 6134d8741d Editor: Add some more translatable strings. 2017-08-25 18:49:45 +02:00
Hein-Pieter van Braam cacced7e50 Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Rémi Verschelde 5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Gilles Roudiere 06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
Juan Linietsky dc62389739 -Properly check limits to objects sent (regarding to size), fixes #9034
-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Pedro J. Estébanez fcf52303c5 Fix/improve property evaluator
Evolution of #10366 based on what has been discussed there.

Now you can refer to the relevant object either by `self` or `s`.
No conflicts with a potential `tool` script attached to the object.
Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
2017-08-17 02:17:18 +02:00
Rémi Verschelde b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Pedro J. Estébanez ae2d449047 Revive inspector property evaluation
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work.

Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead.

Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10`

Closes #9500.
2017-08-16 03:01:41 +02:00
kubecz3k 129ebca41d Merge pull request #9889 from groud/control_enhancements
Control node enhancements
2017-08-15 22:55:49 +02:00
Juan Linietsky a4f9c95169 Small fix for problem of nodes losing type, this is not good enough to solve a core reimport problem, but so far fixes #8116 2017-08-15 16:28:34 -03:00
Gilles Roudiere 0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Wilson E. Alvarez 428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Rémi Verschelde 066fb4d5f9 Merge pull request #10238 from Hinsbart/resource_rmb
Inspector: Right click on resource opens sub-menu.
2017-08-11 10:42:29 +02:00
Rémi Verschelde afecc6ae0b Merge pull request #10114 from kubecz3k/nodepath-click
NodePath option to find target in editor node tree
2017-08-11 10:34:17 +02:00
Andreas Haas 9d593481f6
Inspector: Right click on resource opens sub-menu.
Fixes #9052
2017-08-10 21:02:31 +02:00
Daniel J. Ramirez 273d2ab9d4 Several ui improvements (mostly margins)
Improved colors

Added some missing icons
2017-08-08 11:44:37 -05:00
Jakub Grzesik 87b881c6fd NodePath option to find target in editor node tree 2017-08-08 13:06:24 +02:00
Indah Sylvia 5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
Juan Linietsky 475e8b28b2 keep default exported script values unless overriden, closes #8127 2017-08-06 09:33:59 -03:00
Rémi Verschelde 3a3915b726 Merge pull request #9990 from GodotExplorer/pr-fix-stretch-ratio
Fix errors with stretch ratio
2017-07-31 14:05:56 +02:00
Geequlim 0b11062d93 Fix property type expose of Control.stretch_ratio.
Fix set integer value from inspector to round instead of floor.
2017-07-31 14:15:38 +08:00
Rémi Verschelde 5549407308 Revert "PropertyEditor: display "Off" if property is false"
This reverts commit 5adb94e726.
It was actually not a bug, see discussion on #9898.
2017-07-30 22:08:26 +02:00
Poommetee Ketson 93f0177737 PropertyEditor: Fix easing_curve blocking popup input 2017-07-29 17:38:16 +07:00
Poommetee Ketson 5adb94e726 PropertyEditor: display "Off" if property is false 2017-07-27 13:12:28 +07:00
Juan Linietsky 25678b1876 -Renamed GlobalConfig to ProjectSettings, makes more sense.
-Added system for feature overrides, it's pretty cool :)
2017-07-19 17:06:03 -03:00
Rémi Verschelde 5a42bbaace Merge pull request #9482 from Noshyaar/pr-ramp
Fix shrunk ColorPickers
2017-07-18 07:52:32 +02:00
Poommetee Ketson 668d00ff2d Fix ColorPicker to use theme constants 2017-07-18 09:43:16 +07:00
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Poommetee Ketson 68fdcc4f83 Fix duplicated resource_local_to_scene 2017-07-09 13:26:10 +07:00
Juan Linietsky d41978eb63 Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility. 2017-06-25 18:57:28 -03:00
Juan Linietsky 760cdbe1a3 -Added folding to property editor, persistent on objects it edits
-Some changes to tree to support this properly
2017-06-25 17:31:22 -03:00
Poommetee Ketson 443e58e88c ColorPicker: fix DPI, hue & color update issues 2017-06-20 04:00:05 +07:00
Mariano Suligoy f5185e7ba6 Fix ColorPicker's screen pick functionality 2017-06-19 09:23:57 -03:00
alexholly 935f730170 renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
Rémi Verschelde f8d7670e82 Merge pull request #9038 from AlexHolly/rect2-rename-pos
renamed all Rect2.pos to Rect2.position
2017-06-05 15:52:05 +02:00
Juan Linietsky 01198cb896 Removed stupid right arrow to edit resource. Now simply click it.. 2017-06-04 20:35:45 -03:00
alexholly a3c90b0293 renamed all Rect2.pos to Rect2.position 2017-06-04 02:09:17 +02:00
Juan Linietsky 5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Rémi Verschelde 231511b2a6 Merge pull request #8631 from volzhs/editor-theme-custom
New customizable editor theme
2017-05-20 07:16:11 +02:00
Juan Linietsky 98a3296702 Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
Jose M Pan 02f02972e8 Fix click area for bool parameter
This fixes the issue #8551: VisualScript: can't change bool parameter in
function call
2017-05-09 14:35:48 -03:00
volzhs bb81293047 New customizable editor theme 2017-05-09 17:46:54 +09:00
Rémi Verschelde 5a6ccce97d Merge pull request #8612 from magyar123/pr-show-dict-contents
Make property editor display dictionaries (read only)
2017-05-02 11:33:05 +02:00
Rémi Verschelde 82fa41bce3 Merge pull request #8541 from RandomShaper/opt-out-capitalization
Add setting to opt-out of capitalization in property inspectors
2017-05-02 11:25:27 +02:00
mbalint12 a542372642 Make property editor display dictionaries (read only) 2017-05-01 14:25:47 +02:00
Pedro J. Estébanez 7b315dc666 Add setting to opt-out of capitalization in the property inspector 2017-04-27 08:46:16 +02:00
Andreas Haas c530d8f43c
Fix recognition of resource extensions.
Also removes a related debug print.
2017-04-26 23:07:23 +02:00
Rémi Verschelde 367f21e123 Merge pull request #8359 from volzhs/script-filename-master
Show script filename instead of thumbnail
2017-04-20 02:09:21 +02:00
Andreas Haas 065261cceb Merge pull request #8389 from volzhs/inspector-button-margin-master
Make buttons closer in Inspector panel
2017-04-14 17:52:18 +02:00
volzhs 79182ced83 Make buttons closer in Inspector panel 2017-04-14 00:03:54 +09:00
volzhs 10608c0993 Show script filename instead of thumbnail 2017-04-12 00:07:35 +09:00
volzhs c3e6759ca1 Prevent to take too much space for long vertical texture 2017-04-11 20:37:22 +09:00
Sergey Pusnei 8589ca3903 Rename [gs]et_pos to [gs]et_position for Controls
Control set_pos -> set_position
Control set_global_pos -> set_global_position
[gs]et_mouse_pos -> [gs]et_mouse_position
[gs]et_global_mouse_pos -> [gs]et_global_mouse_position
fixes #8005
2017-04-10 08:27:34 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
volzhs 6ac4969cdd Fix crash when change project settings 2017-04-03 17:57:50 +09:00
Ray Koopa c0c4ba4e94 Make Create New Node dialog resizable and burninate old dialog 2017-03-18 11:21:50 +01:00
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00