kobewi
464a1e8672
Fix temporary Euler when editing quaternion
2024-05-07 22:16:02 +02:00
Rémi Verschelde
03e6fbb010
Merge pull request #85474 from fire/packedvector4array
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Add `PackedVector4Array` Variant type
2024-05-03 12:25:26 +02:00
ajreckof
cba9606611
Add colored margin in Inspector for arrays and dictionaries.
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Apply suggestions from code review
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2024-05-03 10:56:23 +02:00
K. S. Ernest (iFire) Lee
f9b488508c
Add PackedVector4Array Variant type
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-03 00:58:27 +02:00
Rémi Verschelde
8063ea9e32
Merge pull request #84446 from KoBeWi/EditorYOLOPicker
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Don't check resource type assigned in property
2024-04-26 15:13:06 +02:00
jsjtxietian
7d4bdcf80a
Fix `_node_assign` will crash when base_node is nullptr
2024-04-09 12:37:32 +08:00
Rémi Verschelde
c97885be7d
Merge pull request #89811 from timothyqiu/missing-i18n
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Fix missing i18n for some editor strings
2024-04-04 14:31:43 +02:00
Haoyu Qiu
91204f6f3f
Fix missing i18n for some editor strings
2024-04-03 16:42:28 +08:00
RedMser
9cd30208d6
Improve SceneTreeEditor usability
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- Mark contextually relevant node
- Remember/Clear selection as appropriate
- Scroll to marked/selected node
2024-03-31 21:35:10 +02:00
Zi Ye
d827b34ea8
Fixed undo/redo behaviour of color picker and added ability to cancel/confirm color selection.
2024-03-24 15:12:11 -05:00
Adam Scott
44d3ce2c11
Add browse folder and browse file icons
2024-03-12 09:57:59 -04:00
Abel Toy
882441a0ad
Support Array and PackedArray in @export_*
2024-03-06 16:17:54 +09:00
Muller-Castro
1638c1b28f
Add const lvalue ref to editor/* container parameters
2024-02-26 15:28:15 -03:00
ajreckof
a8173439ef
Fix paste Value can empty a dictionary depending on right-click location
2024-02-26 06:53:40 +01:00
Michael Alexsander
7b42c24550
Make auto translation inheritable
2024-02-15 16:51:19 -03:00
Yuri Sizov
635b8a1474
Split theme generation logic into several subroutines
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This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.
Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.
In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.
This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
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This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
kobewi
0e8f90f4c8
Update deferred calls to use Callables
2024-01-09 16:11:47 +01:00
Aaron Franke
8a407ff82e
Use `set_value_no_signal` in editor property code
2023-12-18 11:47:03 -06:00
Yuri Sizov
7fbaefd244
Merge pull request #85723 from ilyabelow/84609-visual-shader-viewport-texture-error
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Add a specific error when creating a ViewportTexture in a Texture2D node
2023-12-08 16:58:39 +01:00
Yuri Sizov
0481a0b8b3
Merge pull request #82528 from SaracenOne/path_types
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Add support for exporting script classes without a name
2023-12-08 15:22:48 +01:00
ilyabelow
429f24e665
Add a specific error when creating a ViewportTexture in a Texture2D node in a Visual Shader
2023-12-04 15:16:43 +04:00
kobewi
4296f0a771
Fill remaining global scope constant descriptions
2023-11-13 15:17:10 +01:00
kobewi
aff49d3a76
Fix missing arrows in integer vector properties
2023-11-09 17:35:15 +01:00
Saracen
7559eb1667
Script path type support in editor:
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Allow script path type hints to be used in drag and drop
and scene tree popup.
2023-11-08 00:18:40 +00:00
kobewi
0f755ce8d1
Don't check resource type assigned in property
2023-11-04 13:04:28 +01:00
Yuri Sizov
215e036600
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-19 18:14:14 +02:00
Rémi Verschelde
7a0fc7e0c1
Merge pull request #75274 from KoBeWi/NodeTrail
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Enhance NodePath property editing
2023-10-04 15:32:36 +02:00
kobewi
52b62921b0
Fix node icons appearing too big in some cases
2023-10-03 15:56:13 +02:00
kobewi
cf36afd9d2
Enhance NodePath property editing
2023-10-02 14:50:38 +02:00
Rémi Verschelde
563d225654
Merge pull request #82287 from jsjtxietian/fix-clear-error-when-unset-exported-typed-array-vai-editor
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Fix can't unset exported typed array element when the type is set to Node
2023-09-26 08:31:01 +02:00
A Thousand Ships
e45927b2f2
Replace `radians` range hint with `radians_as_degrees`
2023-09-25 08:50:19 +02:00
jsjtxietian
a46901278d
Fix can't unset exported typed array element when the type is set to Node
2023-09-25 14:23:05 +08:00
A Thousand Ships
75ee58fd04
[Editor] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-09-15 20:15:39 +02:00
kobewi
6de34fde27
Add EditorStringNames singleton
2023-09-03 19:58:18 +02:00
Yuri Sizov
e21ded8f8f
Merge pull request #80450 from KoBeWi/settings_freeze,_no_more_changes
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Deprecate `project_settings_changed` signal
2023-08-25 14:58:32 +02:00
Hugo Locurcio
81d603ad0e
Replace all flags with one value when holding Cmd in the layers editor
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This behavior is inspired by Blender (except it's the other way
around to preserve the current default behavior).
Trying to enable a single enabled value with Cmd held will invert the
current flags, which makes enabling all flags but one faster.
2023-08-17 14:01:55 +02:00
kobewi
fca3ab5564
Deprecate project_settings_changed signal
2023-08-10 15:07:25 +02:00
kobewi
05ab444357
Show valid types in SceneTreeDialog
2023-08-04 13:50:27 +02:00
Haoyu Qiu
de83b7166c
Hide explicitly specified flag value in Inspector
2023-07-14 14:25:26 +08:00
Aaron Franke
58a65591f5
Fix property hint class name type string restriction and replace mode
2023-07-06 23:07:32 -05:00
Rémi Verschelde
f77dee90a6
Merge pull request #76389 from ajreckof/editor-property-nodepath-for-node
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Fix typed array export
2023-06-01 00:40:40 +02:00
kobewi
267728a240
Refactor vector editor properties
2023-05-31 00:14:28 +02:00
kobewi
54be252259
Add indicator for StringName properties
2023-05-26 17:49:01 +02:00
kobewi
010ce46ffa
Add get_edited_property_value() shorthand method
2023-05-26 09:18:53 +02:00
ajreckof
465742d904
Fix typed array export
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Apply suggestions from code review to squash later
Revert "Fix typed array export... again"
This reverts commit da8d6734fb
.
Co-Authored-By: Tomek <kobewi4e@gmail.com>
2023-05-21 08:40:11 +02:00
Hakim
f2383b7c19
Do not translate node name when assigned to an exported field
2023-05-18 22:10:52 +02:00
Rémi Verschelde
3b8c828159
Merge pull request #69988 from smix8/navigation_rvo_rework_4.x
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Rework Navigation Avoidance
2023-05-10 10:19:12 +02:00
smix8
a6ac305f96
Rework Navigation Avoidance
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Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rindbee
af58f1e854
Improve the UX of ViewportTexture in the editor
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The associated `ViewportTexture`s will update the `viewport_path`
in time when the `Viewport`'s nodepath is changed (caused by renaming
the node names or moving in the SceneTree dock).
If the target `Viewport` is changed by resetting the `viewport_path`,
the `ViewportTexture`s will be re-setup and emit `changed` signal in
time.
2023-05-10 09:13:43 +08:00