Commit Graph

2687 Commits

Author SHA1 Message Date
kleonc 66551a94be `TileMapEditor` Fix interrupted erasing not being properly finished 2022-07-18 22:29:50 +02:00
kleonc 728a725b7b SpriteFramesEditor Add animation searchbox 2022-07-18 15:47:32 +02:00
kleonc 8ae246f15e AnimatedSprite Fix updating inspector when SpriteFrames is modified 2022-07-13 15:48:11 +02:00
Twarit Waikar af3a834d0e VCS: Fix wrong number of args passed into _refresh_commit_list 2022-07-09 23:31:44 +05:30
Fabio Alessandrelli ad5fdcc0f3 [AssetLib] Fix crash in Web editor.
Add EditorAssetLibrary::is_available which always returns false in the
Web editor and use it in EditorNode for detection.

(cherry picked from commit 0e504e4191)
2022-07-08 14:37:35 +02:00
Haoyu Qiu f7c144a180 Update TextureRegion editor when NinePatchRect/StyleBoxTexture changes
Updates the editor when the region rect or margins change.
2022-07-06 14:04:42 +08:00
Hugo Locurcio 90cf6688f2
Automatically add root node when drag-and-dropping in 3D editor
This also uses correct capitalization scheme for 3D meshes that are
drag-and-dropped, like in the 2D editor.
2022-07-05 00:54:31 +02:00
Jummit 63f35d24c6 Use % when dropping unique scene nodes into script
This expands uppon #60708, using `get_node("%NodeName")` for nodes that
have a unique scene name to avoid having to change the onready
statements when the paths of the nodes change.

(cherry picked from commit 1101f6c660)
2022-07-03 03:34:23 +02:00
kobewi 07953346fa Include quotes conditionally for dropped paths
(cherry picked from commit 995bcd6218)
2022-07-03 03:33:26 +02:00
python273 77a9f3d4d8 Make asset library's column count dynamic
(cherry picked from commit d65eb592b0)
2022-07-03 03:26:12 +02:00
Kirill ad77a3f2f7 Stretch image on resize in asset description dialog
(cherry picked from commit 924658a849)
2022-07-02 00:08:56 +02:00
Haoyu Qiu 4356b5abf8 Fix prompt dialog title for Animation operations 2022-06-23 13:03:38 +08:00
Rémi Verschelde acd4a01b8c ProjectSettings: Ensure 'editor/' settings aren't nested
Having a mix of settings with and without subcategory makes the 'Editor'
section stand out with a weird UX, as instead of simply being a foldable
section like the others, it also holds its own top-level settings and is
therefore selectable.

This wasn't the case in 3.4, and is fixed in 4.0 by refactoring, so for
3.5 we should preserve the 3.4 UX, even if it's not the best.
2022-06-19 11:47:19 +02:00
Hugo Locurcio dccd925aff
Rename "Convert to Mesh2D" to "Convert to MeshInstance2D" in the editor
These actions create MeshInstance2D nodes, not Mesh2D resources.
2022-06-11 20:26:56 +02:00
Danny Chung 0ba78201ae Increase AnimationPlayer position SpinBox to fit more decimals
Fixed UI bug where it appeared that pushing the up or down incrementing
arrows did not increment the SpinBox value appropriately. Just needed
to increase the size of the box horizontally, to display four decimal
points consistently.

(cherry picked from commit 09658f7e3b)
2022-06-10 10:25:37 +02:00
kobewi 714891ace8 Properly release LMB even while panning 2022-06-09 14:02:58 +02:00
Rémi Verschelde 80b82e4e66 i18n: Misc fixes translation strings
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
Rémi Verschelde 9ca190dfe5
Merge pull request #61718 from ArshPanesar/Fixed-Populating-MultimeshInstance-Crash
Fixed Issue #61553 - Populating MultimeshInstance Crash
2022-06-07 14:12:02 +02:00
Arsh Panesar 84a6407286 Fixed Populating MultimeshInstance Crash
When populating a MultimeshInstance (node), Godot would set the
new Multimesh's color and custom data format as the current node's
multimesh, which would cause a crash if node's multimesh is null.

Populate Function will now check if node has a multimesh or not, and
set the new multimesh with default (NONE) values if node's multimesh is
null.

Fixes Issue #61553
2022-06-07 09:27:48 +05:30
Rémi Verschelde 0acd1ca850
Merge pull request #61266 from smix8/navigation_tilemap_poly_3.x 2022-05-31 11:25:00 +02:00
Rémi Verschelde cb1ffbd0f6
Merge pull request #61383 from ChronicallySerious/fix-commit-list-size 2022-05-24 23:49:55 +02:00
ChronicallySerious 6f3975691e VCS: Change Commit list size button signal to item_selected
This is in contrast to the previous signal in use - "pressed", which doesn't get emitted on simple clicks on the OptionButton to open the popup.

Also, fixes the ids using which the metadata was being set on the items on the commit list. The commit list size button items now work as expected
2022-05-25 03:02:13 +05:30
ChronicallySerious da563916e6 VCS: Don't assume Commit tab will stay at default location 2022-05-25 02:22:02 +05:30
smix8 1bac95b166 Fix TileSetEditor wrong NavigationPolygon format
TileSets created and stored NavigationPolyons in a format that did not work for Navigation.
2022-05-24 19:07:41 +02:00
Rémi Verschelde 88dba8e625 Fix typos with codespell
Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
bruvzg dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority. 2022-05-23 09:14:41 +03:00
Aaron Franke 08a397c4b7
Tweaks to improve the Project Manager display at small sizes 2022-05-20 16:51:06 +02:00
Haoyu Qiu b657d0c76c Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NOEDITOR
2022-05-19 11:31:35 +08:00
Yuri Rubinsky 32b9818965 Add node list param to GraphEdit::delete_nodes_request signal 2022-05-18 12:36:00 +03:00
Haoyu Qiu b611b4cddc Create onready variables when dropping nodes and holding Ctrl 2022-05-17 11:52:17 +08:00
Haoyu Qiu 59151db99e Fix crash when editing pinned StyleBox
(cherry picked from commit 4b013a9c96)
2022-05-16 21:12:21 +02:00
FireForge f17c5fa7bd Add interpolation modes to Gradient
- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Rémi Verschelde eea48d9a1d
Merge pull request #60770 from KoBeWi/animetiles
Expose tile_texture property
2022-05-05 08:36:43 +02:00
kobewi 0b5289cadf Expose tile_texture property 2022-05-05 02:22:43 +02:00
Hugo Locurcio aaf8424d7e
Use physical keys for numpad emulation in the 3D editor
This makes numpad emulation work on non-QWERTY keyboard layouts
more reliably.
2022-05-05 01:33:47 +02:00
Rémi Verschelde 7774cbd8f2
Merge pull request #42298 from gvekan/stop-multimeshinstance-populate-reset
Stop reset of MultiMesh properties on populate
2022-05-05 00:35:24 +02:00
Haoyu Qiu 9c82c3581f Handle AssetLib repository config error 2022-05-04 22:19:21 +08:00
FireForge e8d1552af2 Add an inspector preview for BitMap 2022-05-02 09:16:34 +08:00
Hugo Locurcio 2bc036dad5 Add an external link editor icon
This replaces the existing "chainlink" instance icon that was
used for external links. That icon is still used for scene instancing.

The icon was designed by redlamp.

Co-authored-by: Taylor Wright <taylor@redlamp.org>
(cherry picked from commit 5626d026d8)
2022-04-27 12:30:31 +02:00
FireForge 994c0b7ce5 Fix UndoRedo in Gradient editor
(cherry picked from commit a384031326)
2022-04-27 12:26:10 +02:00
Haoyu Qiu d088128b43 Remove duplicate editor settings definitions 2022-04-27 15:26:46 +08:00
Rémi Verschelde 1f7a2328a3
Merge pull request #59338 from fire-forge/raycast2d-editor-3.x
[3.x] Add an editor handle for `RayCast2D.cast_to`
2022-04-27 07:57:00 +02:00
Haoyu Qiu 4e0547afe9 Add option to paste animation as duplicate
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-14 10:40:39 +08:00
Haoyu Qiu 65aac2cfae Fix popup dialog UI in AnimationTreePlayer editor 2022-04-13 16:49:47 +08:00
Rémi Verschelde 808f315325
Merge pull request #60058 from timothyqiu/select-frames-3.x 2022-04-12 14:43:54 +02:00
Haoyu Qiu 32488b46a6 Improve Select Frames dialog of SpriteFrames editor 2022-04-09 17:30:06 +08:00
Haoyu Qiu f0908df8b9 Disable "Open in Inspector" when there is no animation 2022-04-08 10:20:33 +08:00
Haoyu Qiu f196532de6 Focus filter LineEdit after Theme Type dialog popup 2022-04-07 17:14:53 +08:00
Haoyu Qiu f6251724af Add an explicit way to remove a theme type
Co-Authored-by: Yuri Sizov <yuris@humnom.net>
2022-04-05 11:51:15 +08:00
FireForge e97893ba0e Remove space in MeshLibrary editor button
(cherry picked from commit c0f2825f8b)
2022-03-28 23:50:30 +02:00
Haoyu Qiu 60fe14c595 Add TTR context for pagination button texts
(cherry picked from commit 81c21ebf39)
2022-03-28 23:49:23 +02:00
Haoyu Qiu b1044b9b86 Add property name style toggle to Inspector 2022-03-28 17:10:41 +08:00
Rémi Verschelde ffea68a4e8
Merge pull request #59501 from timothyqiu/tileset-icons-3.x
[3.x] Fix icons for tile bitmask copy & paste buttons
2022-03-25 08:01:16 +01:00
Haoyu Qiu 60511e9fd9 Update default proxy port to 8080 2022-03-25 13:17:02 +08:00
Haoyu Qiu 3b52200e01 Fix icons for tile bitmask copy & paste buttons 2022-03-25 11:11:27 +08:00
Rémi Verschelde 39ad3a02be
Merge pull request #48327 from Blackiris/fix-create-skeleton-physical-bones-3.x 2022-03-21 11:26:56 +01:00
FireForge da18e44803 Add a RayCast2D.cast_to editor handle 2022-03-19 23:23:11 -05:00
Rémi Verschelde cec7fc4ffe
Merge pull request #58479 from ChronicallySerious/use-time-in-vcs
Use Time singleton in VersionControlEditorPlugin
2022-03-18 20:34:56 +01:00
ChronicallySerious 9e978bf989 Use Time singleton in VersionControlEditorPlugin
Instead of displaying the exact string, now Godot uses the Time
singleton to calculate the date string from the UTC Unix timestamp and
also uses Time's timezone offset conversion to string function
2022-03-19 00:50:37 +05:30
FireForge d76c9f8d92 Add a GradientTexture2D editor plugin 2022-03-18 13:18:10 -05:00
Haoyu Qiu 8eb539d5c1 More icon updates on theme change
(cherry picked from commit 0ac6e6acbe)
2022-03-17 14:45:19 +01:00
Rémi Verschelde a6762a30b5
Merge pull request #59138 from timothyqiu/sprite-frames-editor-3.x 2022-03-15 09:11:04 +01:00
Haoyu Qiu 9031d264e4 Improves SpriteFrames editor 2022-03-15 09:12:46 +08:00
Haoyu Qiu 95c672e1b4 Separate 2D grid visibility and grid snap 2022-03-15 08:52:21 +08:00
Hugo Locurcio 5f9c13b980
Improve display of freelook/zoom speed indicator bars in the 3D editor
- Use a different color for freelook and zoom speed bars.
- Use a shadow for the text to make it readable on any background.
2022-03-13 22:59:21 +01:00
Haoyu Qiu f280712215 Fix missing grid lines when TileMap has half offset 2022-03-13 17:20:43 +08:00
Rémi Verschelde 7c49b8e70f
Merge pull request #59009 from timothyqiu/tile-map-grid-3.x
[3.x] Improve TileMap editor grid
2022-03-12 22:06:54 +01:00
Haoyu Qiu 36ec71bcef Hide smart snapping line when guideline dragging ends
(cherry picked from commit b255efba7c)
2022-03-12 15:10:28 +01:00
Markus Sauermann 93447eb1ae Use get_cursor_shape for identifying the cursor shape in AnimationNodeStateMachineEditor
get_cursor_shape() is used in cases where a Control displays different cursors in different areas.
There is no need to set the default cursor shape on every mouse move event.

Fix minor issue with selection order.

(cherry picked from commit 0d96dbcb2a)
2022-03-12 15:10:14 +01:00
Haoyu Qiu 15aab4cde0 Remove unused code in `AnimationPlayerEditor::_update_animation_list_icons()`
(cherry picked from commit 6a1e3380f8)
2022-03-12 14:45:35 +01:00
Haoyu Qiu 86ec09faf5 Improve TileMap editor grid 2022-03-11 10:41:30 +08:00
Rémi Verschelde ae036e823b
Merge pull request #58694 from Calinou/editor-frame-time-color-3.x 2022-03-10 21:11:17 +01:00
Rémi Verschelde b0376ff494
Merge pull request #58851 from timothyqiu/tileset-zoom 2022-03-10 21:06:02 +01:00
Haoyu Qiu 3b04f59354 Fix some Animation panel icons not updating after theme change
(cherry picked from commit 83828c7d1b)
2022-03-10 19:02:01 +01:00
Haoyu Qiu c2297215e3 Fix TextureRegion editor grid color for light themes
(cherry picked from commit af16e099ea)
2022-03-10 19:01:53 +01:00
Haoyu Qiu 2c3646b37b Add missing i18n to various strings
(cherry picked from commit 25d93200c8)
2022-03-10 19:01:52 +01:00
Haoyu Qiu 5514126234 Don't show Lock & Group buttons for nodes hidden by CanvasLayer
(cherry picked from commit fb999ebe22)
2022-03-10 17:18:41 +01:00
Haoyu Qiu 2ccd4fd030 Fix animation resource name after duplication
(cherry picked from commit 8dc12135cd)
2022-03-10 17:18:41 +01:00
Haoyu Qiu 86bcac5a5e Fix text color of TileMap editor info overlay 2022-03-10 19:12:40 +08:00
Haoyu Qiu 84a27308c1 Use ToolSelect icon for TileMap editor select button 2022-03-09 14:33:09 +08:00
Haoyu Qiu cc65147250 Update scroll position when zooming TileSet editor 2022-03-07 13:01:39 +08:00
Hugo Locurcio 2e6a305b8f
Improve display for unsupported debug draw modes in GLES2
- Don't disable the Normal option as it technically can be chosen
  (it's the default).
- Use a text suffix in addition to the tooltip.
2022-03-05 22:03:39 +01:00
Haoyu Qiu 61e35b4f6e Make name of editor file dialog filters translatable 2022-03-05 12:44:17 +08:00
Hugo Locurcio 2893090a50
Color 3D editor FPS label depending on the performance level
This provides easier visual grepping.

Incindentally, this change will force constant editor redrawing whenever
the View FPS option is enabled in the 3D viewport settings. This is
required to get an accurate FPS display in 3.x.
Otherwise, the FPS counter shot all the way up to 145 FPS
whenever nothing was changing on screen (even if actual
performance was much lower).
2022-03-02 22:16:13 +01:00
Rémi Verschelde 74b698b817
Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x 2022-02-23 13:26:21 +01:00
Rémi Verschelde 4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility 2022-02-21 12:33:28 +01:00
kobewi fdded6b44d Fix 2D instance drop position
(cherry picked from commit 3a9fb3aff0)
2022-02-21 11:14:54 +01:00
kobewi 642591b6a9 Fix CanvasItem visibility propagation 2022-02-21 11:11:03 +01:00
Hugo Locurcio 92e6c2a33d Use versioned URL for "Online Documentation" buttons in the editor
This also avoids a redirect, making the page appear to load faster.

(cherry picked from commit 958912a33f)
2022-02-19 15:49:26 +01:00
Rémi Verschelde e2287a201a
Merge pull request #58253 from mbrlabs/deselect-3x 2022-02-17 20:32:38 +01:00
Rémi Verschelde 453dc482e2
Merge pull request #58252 from mbrlabs/region-select-3x 2022-02-17 20:32:25 +01:00
Hugo Locurcio 3b25190494
Only store `_edit_use_anchors_` metadata if value is not the default
The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-17 20:13:28 +01:00
Marcus Brummer d9c99f64c1 Improved region-select in the 3D editor viewport
Enable region-select when dragging the mouse. Previously this was only possible when the mouse was not over a mesh.
2022-02-17 19:49:39 +01:00
Marcus Brummer 67b879edbd Deselect nodes in the 3D editor when pressing ESC 2022-02-17 19:43:35 +01:00
Yuri Sizov df13466139 Add type variations to Theme 2022-02-17 15:24:10 +03:00
Yuri Sizov a91a24f822 Don't translate numbers in VersionControlEditorPlugin 2022-02-16 19:53:27 +03:00
Jean-Michel Bernard 9b7147157d
Hide Polygon2D lines and handles when node is not visible in tree.
(cherry picked from commit b0ebbd8ece)
2022-02-15 12:23:46 +01:00
Jean-Michel Bernard cb885e97c5
Hide CollisionShape2D handles when node is not visible in tree.
(cherry picked from commit ef995b222e)
2022-02-15 12:23:45 +01:00
Haoyu Qiu a25137c48e Utilize mouse position when zooming with shortcuts in 2D editor 2022-02-15 16:49:00 +08:00
Haoyu Qiu aaf29c2d58 Make duplicate animation prompt for new name 2022-02-14 14:48:34 +08:00