Commit Graph

3071 Commits

Author SHA1 Message Date
Nathan Franke ec787f0134 Follow-Up Fix Directory Open
(cherry picked from commit 6952458538)
2020-07-10 10:21:39 +02:00
PouleyKetchoupp fe0adc4f77 Keep debug & verbose options after loading project from project manager
(cherry picked from commit b2d27214aa)
2020-07-10 08:51:21 +02:00
Nathan Franke 3f898f5207 Fix Directory Open Check
(cherry picked from commit 09aeb7706b)
2020-07-08 09:01:57 +02:00
bruvzg e9ab41b71d
[macOS, 3.2] Implement seamless display scaling. 2020-07-07 22:54:33 +03:00
Rémi Verschelde 07b24de868
Merge pull request #38724 from madmiraal/fix-8368-3.2
[3.2] Support SDL2 half axes and inverted axes mappings.
2020-07-06 23:10:47 +02:00
Maganty Rushyendra 7670e1fc79 Fix errors in overflow checks for String conversion to int
Current error checks for to_int and to_int64 do not issue overflow error
messages for INT64_MAX + 1, INT64_MAX + 2, and others close to the
limits. Likewise, error checks for hex_to_int, hex_to_int64 and bin_to_int64
issue false positive error messages for INT64_MIN or INT32_MIN. This commit
fixes these error checks.
2020-07-06 08:44:18 +08:00
Rémi Verschelde 8e6dd3191f Image: Improve error messages for invalid creation size
(cherry picked from commit b5488def47)
2020-07-03 15:34:30 +02:00
Paul Herman 850f07a4d9 Expose loading TGA images in Image.
(cherry picked from commit 7d4b3e6587)
2020-07-03 13:17:57 +02:00
Marcel Admiraal 50d69a5a3d Call CRASH_COND_MSG if key not found in HashMap get function.
(cherry picked from commit 1b05f449f0)
2020-07-03 13:17:57 +02:00
Fabio Alessandrelli dc8b7b3b17 Move frame delaying functions from Main to OS.
Will allow specific platforms to override it and avoid blocking on the
main/GUI thread.

(cherry picked from commit 1b6e3458b2)
2020-07-02 13:52:02 +02:00
Maganty Rushyendra cd3a3eb3eb Fix weekday calculation in get_datetime_from_unix_time for negative times
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.

(cherry picked from commit aae5f246ff)
2020-06-29 10:58:41 +02:00
Rémi Verschelde 94eaeb5e84
Merge pull request #39903 from RandomShaper/fix_object_rc_leak
Fix leaked ObjectRCs on object Variant reassignment
2020-06-28 09:53:32 +02:00
Pedro J. Estébanez b02e0b0c4b Fix debugger error when Dictionary key is a freed Object 2020-06-28 02:36:13 +02:00
Pedro J. Estébanez dca653cc3a Fix leaked ObjectRCs on object Variant reassignment
Bonus:
- Add some (un)likely magic
- Use memdelete() instead of memfree() (not strictly needed, but more correct)
2020-06-28 01:31:00 +02:00
Marcel Admiraal ebff150680 Support SDL2 half axes and inverted axes mappings. 2020-06-26 06:28:56 +01:00
Maganty Rushyendra afac2514f8 Fix upscaling image with bilinear interpolation option specified
Fix error in calculation of 4 nearest points in source image when
resizing image with bilinear interpolation.

(cherry picked from commit f24ec3878e)
2020-06-24 22:52:05 +02:00
Rémi Verschelde 571a0c60c0 Revert "Implement Skew in Node2D"
This reverts commit 7f61710183.

See #38868, in its current implementation a small skew value might end up
serialized to scene files due to floating point precision errors, which is
detrimental to VCS.

This can be cherry-picked anew once a fix for #38868 has been found.
2020-06-22 10:26:06 +02:00
Sergey Minakov af1788baf3 Variant: Fix potential crash when stringifying deleted Object
Fixes #38597.
2020-06-22 08:53:47 +02:00
Andy Maloney 7f18163ea6 [3.2] Ensure FileAccessBuffered structs are properly initialized 2020-06-19 11:32:53 -04:00
Aaron Franke 6e3a1074ce Simplify Transform2D get_rotation
(cherry picked from commit 0fa478a050)
2020-06-18 11:29:28 +02:00
Andrea Catania 74d10e766e - Added more euler rotation orders support.
- Fixed floating point issue on the old one.
- Fixed the equation on the get_euler_yxz function.
- Added unit tests.

This work has been kindly sponsored by IMVU.

(cherry picked from commit 2331300989)
2020-06-18 11:29:28 +02:00
bruvzg 2256946f79
[3.2] Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11). 2020-06-13 11:01:49 +03:00
Rémi Verschelde 362193db6a String: Use ABS macro in padding code
Follow-up to #39261.

(cherry picked from commit cbcc0eacd5)
2020-06-11 11:44:06 +02:00
Maganty Rushyendra 6344b75453 Enable zero padding with float specifier for format strings
Godot currently supports zero padding for integers, octals and
hexadecimals when using format strings, but not for floats.

This commit adds support for zero padding for floats, thus ensuring
consistent behavior for all types, and making Godot's format specifiers'
behavior closer to c's `printf()`.

Before: `print("<%07.2f>" % -0.2345)` prints `<  -0.23>`.
Now: `print("<%07.2f>" % -0.2345)` prints `<-000.23>`.
     `print("<%7.2f>" % -0.2345)` prints `<  -0.23>`.
(cherry picked from commit b7d835d9ca)
2020-06-11 09:41:37 +02:00
ntfs.hard a822d1f133 Fix for Expression class: inner string can be single quoted
(cherry picked from commit ec164b2301)
2020-06-11 09:41:13 +02:00
Pedro J. Estébanez f09046a9ab Fix potential crash when listing leaked objects
Note:
Casting to the C++ classes and calling the methods there would work as well,
but would require including he header files for the specific object types handled
here, which wouldn't be OK either.
2020-06-10 20:16:10 +02:00
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00
Rémi Verschelde 51de6732c9 AStar: Make get_closest_point() deterministic for equidistant points
Closes godotengine/godot-docs#3667.
Supersedes #39405.

(cherry picked from commit 187ba4c5a8)
2020-06-10 15:30:52 +02:00
Rémi Verschelde ebb30ac45a Core: Add hints to run with --verbose when leaking nodes/resources at exit
(cherry picked from commit 2b5545270a)
2020-06-10 15:30:52 +02:00
Rémi Verschelde 1a1c30702d VariantParser: Fix crash on malformed vectors
Each time `r_err_str` is set, we should return a parse error.

Removed redundant `return OK;` which were already handled after the big
`if`/`else if`/`else` for `TK_IDENTIFIER`.

Part of #17372.

(cherry picked from commit e7ebda975a)
2020-06-10 15:30:52 +02:00
Fabio Alessandrelli b2c7f94ae2 Crypto as a custom instance class.
(cherry picked from commit 87cc283b8b)
2020-06-10 15:30:51 +02:00
Fabio Alessandrelli 402a7e0094 Fix editor crash when mbedtls is disabled.
(cherry picked from commit 054f52364f)
2020-06-10 15:30:51 +02:00
azagaya a6d8773d0b Fixing wrong blending rect methods
Using Color.blend function instead of custom code

Fixed clang_format

Removed unnecessary help

(cherry picked from commit b211a86ebe)
2020-06-10 15:30:51 +02:00
Hugo Locurcio 424d1b5fab Print errors when calling MIDI input methods on unsupported platforms
This partially addresses #32065.

(cherry picked from commit 9c0d214776)
2020-06-04 12:09:40 +02:00
Rémi Verschelde 77aa8c0095 Improve documentation of ProjectSettings::setup
Subsequent PRs adding and fixing support for bundled PCKs
did not update the documentation /o\

(cherry picked from commit 0183bfbb0f)
2020-06-04 11:07:54 +02:00
bruvzg c4e652a6a3 Docs: Fix order of variant constants.
(cherry picked from commit 409562558a)
2020-05-25 16:32:25 +02:00
Rémi Verschelde d5e380117f
Merge pull request #38952 from bruvzg/win_ink_block_mm_3
[3.2] Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 14:34:29 +02:00
bruvzg 28aabf4f73
[3.2] Block WM_MOUSEMOVE during Windows Ink pen handling. 2020-05-22 14:05:53 +03:00
Andrii Doroshenko (Xrayez) a3cad44f44 Add `Image.save_png_to_buffer` method
Backported from da0457fa29.

This commit additionally exposes the method to scripting (4.0).
2020-05-20 15:38:20 +03:00
Rémi Verschelde b6c551e864
Merge pull request #38875 from bruvzg/tab_drv_sel_32
[Windows, 3.2] Add tablet driver selection.
2020-05-20 13:58:26 +02:00
SkyJJ 2197ef0566 Fix Android LineEdit editing bugs
(cherry picked from commit cc473b948f)
2020-05-20 12:07:08 +02:00
Andrea Catania b0ba122443 Removed const from OAHashMap iterator value
to allows to mutate the value while iterating over it.

(cherry picked from commit 97f9bbcfa3)
2020-05-20 11:35:28 +02:00
bruvzg 71b2abbfa3
[Windows, 3.2] Add tablet driver selection. 2020-05-20 09:36:56 +03:00
Pedro J. Estébanez 8349635ffc Fix leaks and crashes in OAHashMap
This changes the way the lifespan of items is managed to be consistent.

Bonus: Simplify cases of destroy-then-emplace.
2020-05-18 14:02:49 +02:00
Thakee Nathees 7cfbde19c9 Fix: can't convert Transform -> Transform2D
Fix: #38528
(cherry picked from commit e32cdbe568)
2020-05-11 11:01:13 +02:00
Technohacker 9584f24be5
Use DWMEnableBlurBehindWindow instead of WS_EX_LAYERED
Affects per-pixel transparency

The current method renders to the screen by copying the GLES output to a
DIB for transparency using the CPU instead of rendering directly to the
window via the GPU. This is slower and also forces the window to be borderless
as WS_EX_LAYERED affects the non-client region as well.

This change uses DWMEnableBlurBehindWindow which allows using the standard
glClearColor() background alpha and is also performed through the GPU,
eliminating CPU bottlenecks
2020-05-10 21:05:37 +05:30
Rémi Verschelde aa57bb0473
Merge pull request #38482 from RandomShaper/improve_yield_3.2
Fix object leaks caused by unfulfilled yields (3.2)
2020-05-09 22:03:00 +02:00
Marcel Admiraal 23d473f488 Fix array slicing.
(cherry picked from commit 4409f3cc68)
2020-05-06 23:28:44 +02:00
Pedro J. Estébanez 64344e6d1d Fix object leaks caused by unfulfilled yields
Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.

This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.

Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.

Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:53:47 +02:00
bruvzg 78266c09c4
Add support for the WinTab API for pen input. (3.2) 2020-05-05 14:56:02 +03:00