Commit Graph

17 Commits

Author SHA1 Message Date
geequlim da2bcda7be Enhanced debugger. ake 2.1 more productive!
Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
mbalint12 8eba737992 Make property editor display dictionaries (read only)
(cherry picked from commit a542372642)
2017-05-26 23:42:34 +02:00
Rémi Verschelde e936089161 Merge pull request #8561 from volzhs/modulate-transparency-2.1
Show transparency and accurate color for property
2017-05-02 11:28:28 +02:00
volzhs e592860145 Show transparency and accurate color for property 2017-04-28 02:09:18 +09:00
Pedro J. Estébanez 9a0e08a352 Add setting to opt-out of capitalization in the property inspector 2017-04-27 08:46:45 +02:00
Rémi Verschelde 90576e0c7a Merge pull request #8358 from volzhs/script-filename-2.1
Show script filename instead of thumbnail (2.1)
2017-04-20 02:09:13 +02:00
Andreas Haas 9b44117729 Merge pull request #8390 from volzhs/inspector-button-margin-2.1
Make buttons closer in Inspector panel (2.1)
2017-04-14 17:52:28 +02:00
volzhs dc519bf3bb Make buttons closer in Inspector panel 2017-04-13 23:54:33 +09:00
volzhs 72522596a9 Show script filename instead of thumbnail
fix #7483
2017-04-12 00:04:57 +09:00
volzhs 21edeebfdb Prevent to take too much space for long vertical texture
fix #8176
2017-04-11 20:29:35 +09:00
Rémi Verschelde 2491754de7 Style: Fix some badly formatted files 2017-04-08 01:42:41 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
Rémi Verschelde 2ee9e033ec Merge pull request #8202 from williamd1k0/add-script-button
Add Attach and Clear Script buttons (2.1)
2017-04-07 08:54:39 +02:00
volzhs ddd01332ef Fix crash when change project settings 2017-04-03 17:49:02 +09:00
William Tumeo 95f747ec93 Re-add create/load script button and context menu
- create from f51b202566
- load from 41329f9750
2017-03-29 03:46:35 -03:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00