This website requires JavaScript.
Explore
Help
Sign In
godotengine
/
godot
Watch
1
Star
0
Fork
You've already forked godot
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
35,969
Commits
15
Branches
59
Tags
2.2
GiB
a1784c64b4
Commit Graph
2 Commits
Author
SHA1
Message
Date
Hugo Locurcio
abc38b8d66
Use C++11 raw literals for shader code to improve readability
...
In files that have lots of branching, `\t` was replaced with a tab character instead.
2021-07-19 08:19:50 +02:00
Yuri Roubinsky
4618e09f3b
Added SDF nodes to visual shader
2021-01-18 15:04:54 +01:00