Juan Linietsky
17ccd8d9b7
fixs particles on 3d platformer demo, closes #1588
2015-05-11 21:39:42 -03:00
Juan Linietsky
bcb184766f
-shadergraph now saved when on external file and modified, fixes #1832
2015-05-11 21:36:29 -03:00
Juan Linietsky
bc0ef64bed
fixed crash on make resources unique menu option, fixes #1874
2015-05-11 21:23:29 -03:00
Juan Linietsky
4b8745ad63
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-11 15:49:41 -03:00
Juan Linietsky
b777bf5ff5
-Updated isometric 2d demo to work using the new isometric support, fixes #1849
2015-05-11 00:40:23 -03:00
Nathan Warden
67bf14bbbb
Removed redundant code in the kinematic 3D demo.
2015-05-10 17:39:38 -05:00
Juan Linietsky
32b1b472af
-improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854
2015-05-10 19:24:09 -03:00
Juan Linietsky
a2b8b92a6e
-fixed some glitches in isometric light demo, closes #1858
2015-05-10 18:14:38 -03:00
Antony
d0d9e9ee1c
Forgot this. It points Doxyfile to the logo without text.
2015-05-10 14:41:35 -06:00
Antony
5ceec67add
Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort.
2015-05-10 14:36:58 -06:00
Juan Linietsky
421b4fec3e
-compatibility option for physicsbody layers, fixes #1842
2015-05-10 15:58:08 -03:00
Juan Linietsky
18251997dd
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-10 15:46:34 -03:00
Juan Linietsky
9b692b174b
-convert to subscene keeps signal connections, fixes #1863
2015-05-10 15:45:33 -03:00
Juan Linietsky
11defcbe21
Merge pull request #1875 from Zamaroht/patch-1
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Delete unused variable
2015-05-10 11:33:16 -03:00
Juan Linietsky
ac1b72a49c
Merge pull request #1876 from antonyjones67/FixCFlagInDebug
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Change windows build to use CFlag /Od so that you get the full debug …
2015-05-10 11:32:50 -03:00
Juan Linietsky
42ef5d823d
Merge pull request #1878 from Zamaroht/patch-2
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Remove focus from restart button, fixes #1850
2015-05-10 11:32:36 -03:00
Juan Linietsky
1c5ebcecd3
Merge pull request #1879 from HeartoLazor/master
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Support for fixed process on timer (Idle/Fixed mode) and a small change for more uniform ticks
2015-05-10 11:32:03 -03:00
Hearto Lazor
bd1e54a8b7
- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
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similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow
- A change for more uniform ticks on fixed/idle
without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
2015-05-10 10:00:26 -04:00
Nicolas Laurito
ef8a402f71
Remove focus from restart button, fixes #1850
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Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
Nicolas Laurito
8f4b6ff870
Deleted unused variable
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Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
Antony
9e14f971bc
Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless.
2015-05-09 15:46:59 -06:00
Juan Linietsky
d1e4d6e997
-fix clip+center alignment on Button, fixes #1865
2015-05-09 18:29:55 -03:00
Juan Linietsky
e090c06ae2
particles in navmesh demo are nice again
2015-05-09 18:17:43 -03:00
Juan Linietsky
65d48d6d39
-Added prints() function, fixes #1132 , #1859
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-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky
1310e09c73
corrected copyright date in project manager, fixes #1870
2015-05-09 13:11:59 -03:00
Juan Linietsky
1fd1b7a91b
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-09 13:09:20 -03:00
Juan Linietsky
1a7d370fcf
-Corrected DirAccessWindows functions, fixes #1872 , properly fixes #791 .
2015-05-09 13:05:34 -03:00
Juan Linietsky
158785636c
Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
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fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
Juan Linietsky
1e545fc9df
Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
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fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00
Juan Linietsky
5f51623547
Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix
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window_management demo -- input fix
2015-05-07 20:05:55 -03:00
Juan Linietsky
2a3ded86de
Merge pull request #1845 from Zamaroht/patch-1
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Delete line without functionality
2015-05-07 20:05:17 -03:00
Juan Linietsky
7c4a35496a
Merge pull request #1844 from daltomi/SIGSEGV
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Fix segment violation MINIZIP_ENABLED
2015-05-07 20:03:25 -03:00
Juan Linietsky
deba45ebf7
Merge pull request #1841 from SuperUserNameMan/updated_rtaudio
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update rtaudio to latest version
2015-05-07 20:03:00 -03:00
Juan Linietsky
c99813dc38
Merge pull request #1826 from eehrich/master
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Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
yg2f
32c0a96249
add_missing_textures_to_particles
2015-05-07 18:29:38 +02:00
yg2f
786b5e3545
fixes_demo3d_shaders_materials_missing_light
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add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
hurikhan
48afa1d284
window_management input fix
2015-05-06 23:07:11 -04:00
Nicolas Laurito
ead2dd3db5
Delete line without functionality
2015-05-06 23:53:20 -03:00
Daniel T. Borelli
93095014fd
Fix segment violation MINIZIP_ENABLED
2015-05-06 20:37:25 -03:00
yg2f
2f4c435bfa
update rtaudio to latest version
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update rtaudio from latest version availbale on github
2015-05-06 23:08:06 +02:00
Juan Linietsky
7156aff160
Merge pull request #1822 from guilhermefelipecgs/filter_order
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Change the order of the filter
2015-05-06 09:48:13 -03:00
Juan Linietsky
6565751d0f
Merge branch 'master' of https://github.com/okamstudio/godot
2015-05-06 09:46:29 -03:00
Juan Linietsky
9de37817bc
-removed dynamic_cast on CheckBox, fixes #1830
2015-05-06 09:45:25 -03:00
punto-
83fe66d968
Merge pull request #1834 from ricpelo/ricpelo-patch-6
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Better OS X fullscreen support, without the nasty startup effect
2015-05-06 09:32:17 -03:00
Ricardo Pérez
979b931995
Better OS X fullscreen support, without the nasty startup effect
2015-05-06 12:53:55 +02:00
Ricardo Pérez
1ae03fd39d
Merge pull request #7 from okamstudio/master
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Sync
2015-05-06 12:50:39 +02:00
punto-
fbd9839131
Merge pull request #1818 from ricpelo/ricpelo-patch-5
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Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
Juan Linietsky
e2419f74d9
Merge pull request #1823 from daltomi/SIGSEGV
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fix double delete packed data
2015-05-05 23:13:32 -03:00
ehriche
ac9263c680
clearified parenthesis of if construct
2015-05-06 01:39:42 +02:00
ehriche
b89cd136a9
fixed ColorRgb attribute init order of struct
2015-05-06 01:22:38 +02:00