Haoyu Qiu
eea02e50a7
Fix crash when executing `VisualShaderNodeParticleMeshEmitter.set_mesh` with headless Godot
2022-09-07 21:31:16 +08:00
Haoyu Qiu
52f290ae4d
Fix crash when executing `CSGMesh3D.set_mesh` with headless Godot
2022-09-05 09:15:22 +08:00
Haoyu Qiu
ad6d6a7893
Remove unnecessary `print_line` in RendererDummy
2022-08-31 09:44:02 +08:00
Bastiaan Olij
9efff344b8
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
2022-08-30 16:28:39 +10:00
Jakub Grzesik
3c55637459
fix for headless collision shape generation
...
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode
implementation was inspired by rasterizer_dummy.h from Godot3
2022-08-01 12:38:07 +02:00
Rémi Verschelde
90019676b0
Code quality: Fix header guards consistency
...
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 11:17:40 +02:00
Bastiaan Olij
ecfcfd97fa
Split dependency logic
...
Split FOG
Split visibility notifier
Final cleanup of storage classes
2022-06-28 00:10:29 +10:00
Bastiaan Olij
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
2022-04-02 16:29:04 +11:00