Juan Linietsky
257d370677
update EditorDirDialog on external change, closes #4629
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(cherry picked from commit 5e7f1fc79b
)
2016-06-25 01:41:57 +02:00
Andreas Haas
c2e09a21ac
Update gamepad mappings.
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Merge mappings from https://github.com/gabomdq/SDL_GameControllerDB
(cherry picked from commit 3d0b390457
)
2016-06-25 01:41:56 +02:00
Juan Linietsky
d5bed26e42
Make Input Actions config not affect the editor
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(cherry picked from commit 64fd75d91a
)
2016-06-25 00:05:40 +02:00
Calinou
9b03b9e989
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
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This results in smoother operation in the editor, without needing to
resort to the "Update Always" method which uses more resources than
needed.
(cherry picked from commit cc5a020afe
)
2016-06-04 22:20:02 +02:00
Hinsbart
913818a246
Fix ds3 gamepad mapping
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(cherry picked from commit d6cd5108e3
)
2016-05-06 11:12:44 +02:00
eska
e654184888
Always set default clear color
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(cherry picked from commit 0ee8b74101
)
2016-04-27 08:49:56 +02:00
Hubert Jarosz
424a104666
remove trailing whitespace
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(cherry picked from commit 4a4f247914
)
2016-04-02 22:03:48 +02:00
hinsbart
82d06b0027
use joystick name from mapping-db if available
2016-03-01 08:16:27 +01:00
Krzysztof Jankowski
ee5c250b63
OUYA gamepad mappings fix
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Fix gamepad mappings for OUYA revision 4
2016-02-27 15:28:34 +01:00
Ariel Manzur
45a0bbe56e
adds -pm and -project_manager command line options to start project manager
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fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-27 15:27:33 +01:00
Dana Olson
a43af20f31
added more Android gamepad mappings
2016-02-27 15:26:59 +01:00
Dana Olson
e30cbc3b36
added a couple more Linux mappings, tweaked Ouya Linux mapping
2016-02-27 15:25:51 +01:00
hondres
9134ec942e
fix is_joy_mapped return value
2016-02-16 23:23:06 +01:00
hondres
04f7c32847
fix joystick axis handling for Input.is_action_pressed()
2016-02-15 22:26:20 +01:00
hondres
8e359963b6
x11: analog triggers for ps4 gamepad
2016-02-14 00:03:53 +01:00
punto-
b6b33e8886
Merge pull request #3428 from Hinsbart/android-gamepad
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support gamepad remapping on android
2016-02-08 20:09:02 -03:00
Rémi Verschelde
c0aade4ba4
Merge pull request #3493 from Hinsbart/wm_class
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x11: use different strings for WM_CLASS depending on context
2016-02-03 11:30:22 +01:00
Dana Olson
d1aacb8f33
added more gamepad mappings
2016-02-01 12:24:19 -05:00
Juan Linietsky
0364d6b076
do not fail on invalid audio driver, fixes #3466
2016-01-31 18:47:13 -03:00
hondres
11e4c128ac
x11: use different strings for WM_CLASS depending on context
2016-01-27 21:53:37 +01:00
Hondres
e7b6e3f20b
use fallback mapping from list
2016-01-27 12:18:34 +01:00
hondres
4d17eca504
clear joystick state on disconnection
2016-01-26 04:40:04 +01:00
hondres
285bcac224
can use fallback mapping on all platforms
2016-01-24 18:01:37 +01:00
hondres
e7c920fdba
support gamepad remapping on android
2016-01-24 05:29:09 +01:00
hondres
1ad6ca0a81
add mappings and increase max number of buttons
2016-01-22 22:56:05 +01:00
Hinsbart
77858b66d3
html5 gamepad support
2016-01-21 02:30:24 +01:00
volzhs
fb2bf78591
Add ability to set "keep screen on" for android
2016-01-16 20:57:34 +09:00
Rémi Verschelde
a44e9ebfa4
Fix wrong type check for autoload
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Regression from c633a29
. Fixes #3342
2016-01-13 20:42:39 +01:00
Juan Linietsky
c633a29a39
improve reporting of error in wrong inheritance for autoload script
2016-01-13 09:42:03 -03:00
Juan Linietsky
96317566c2
attempt another fix
2016-01-13 09:10:20 -03:00
Juan Linietsky
5fca2bd4bc
Reworked how autoloads are load to make sure identifiers always exist, please check if this resolves bug #3156
2016-01-13 08:27:14 -03:00
punto-
7393e40452
Merge pull request #3272 from Hinsbart/joy-binding
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Add some joystick functions to input. Enables manipulation of mapping…
2016-01-12 03:59:19 -03:00
Rémi Verschelde
1f1c3038c2
Update copyright in remaining files + prints in the UI
2016-01-11 21:34:22 +01:00
hondres
c632c13c66
Add some joystick functions to input. Enables manipulation of mappings at runtime
2016-01-08 00:40:41 +01:00
hondres
117ae93cf1
Analog values for gamepad triggers, using axes 6 & 7
2016-01-02 03:34:32 +01:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
Juan Linietsky
ec3d17b4e2
force thread model to single-safe when running editor, fixes #2387
2015-12-31 16:24:27 -03:00
reduz
555ad5f8b7
removed wron return types, fixes #2483
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removed console, which was obsolete and unused sine long long ago
2015-12-29 18:46:21 -03:00
reduz
e0d21d2158
Ability to set autoloads as singleton global variables
2015-12-28 15:59:20 -03:00
Ariel Manzur
5f1ae5eac2
fix debouncing in axis buttons
2015-12-20 11:33:29 -03:00
hondres
87dab29f4b
Use tabs instead of spaces for new gamepad code
2015-12-18 19:15:32 +01:00
hondres
af633c7941
Better gamepad support
2015-12-18 06:12:53 +01:00
Juan Linietsky
cc7880fba5
-added windowed mode with -w, fixes #3020
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-changed default windowed resolution to 1280x720
2015-12-12 12:06:53 -03:00
est31
523b67e740
Print error if no export destination has been passed
2015-11-26 22:35:27 +01:00
Juan Linietsky
082e3fbb29
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
main/main.cpp
2015-11-24 10:52:41 -03:00
Juan Linietsky
ccd40f76e8
-work in progress resourceparser and .tscn parser. Still non-functional
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-fixed theora so it can compile theoralib but not theora
-fixed generation of windows icon in .rc, which didn't previously work in 32 bits
2015-11-24 10:42:05 -03:00
Rémi Verschelde
b01546f91c
Fix typo, missing quote
2015-11-24 10:14:06 +01:00
Rémi Verschelde
0442ce2e2e
Merge pull request #2876 from akien-mga/pr-boot-splash-debug
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Silence too verbose boot splash debug info
2015-11-24 09:36:11 +01:00
Rémi Verschelde
00ddb532fb
Silence too verbose boot splash debug info
2015-11-23 00:38:12 +01:00
Rémi Verschelde
f99b630993
Load main scene if defined when running editor from the command line
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If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869 .
2015-11-22 17:36:03 +01:00