Commit Graph

43411 Commits

Author SHA1 Message Date
Rémi Verschelde a2140c4bf8
Merge pull request #59596 from Calinou/doc-camera-project-ray-normal-origin 2022-05-16 15:03:57 +02:00
Rémi Verschelde d6edc6d18a
Merge pull request #60126 from Calinou/image-improve-error-messages 2022-05-16 15:02:49 +02:00
Rémi Verschelde f2accdb73d
Merge pull request #60086 from fire-forge/editorspinslider-hide-slider 2022-05-16 15:02:09 +02:00
Rémi Verschelde 0497b67bec
Merge pull request #60130 from fire-forge/theme-node-names 2022-05-16 14:57:21 +02:00
Rémi Verschelde c41f62c3df
Merge pull request #61003 from vnen/gdscript-await-stack-fix 2022-05-16 14:10:29 +02:00
Rémi Verschelde b154f445d5
Merge pull request #60507 from bruvzg/textmesh
Implement TextMesh.
2022-05-16 13:52:57 +02:00
Rémi Verschelde df2de05c5f
Merge pull request #60463 from Geometror/improve-vs-1 2022-05-16 13:50:42 +02:00
Rémi Verschelde 54ee0520b5
Merge pull request #61010 from derammo/visual_script_selector_paths 2022-05-16 13:49:31 +02:00
Rémi Verschelde 7b571ab8f7
Merge pull request #60986 from fire-forge/capitalism 2022-05-16 13:49:14 +02:00
Rémi Verschelde 388988d341
Merge pull request #61068 from Calinou/editor-gpuparticles3d-tweak-attractor-gizmo 2022-05-16 13:48:54 +02:00
Rémi Verschelde a4fdedbf49
Merge pull request #61058 from Calinou/doc-performance 2022-05-16 13:48:43 +02:00
Rémi Verschelde 842a57b0d9
Merge pull request #60992 from Calinou/doc-gpuparticles3d-attractors-collision 2022-05-16 13:48:33 +02:00
Rémi Verschelde 75e4d24ace
Merge pull request #61071 from timothyqiu/leading-stylebox 2022-05-16 13:47:39 +02:00
Rémi Verschelde f95b7412c7
Merge pull request #61057 from smix8/navigation_obstacle_transform_error_4.x 2022-05-16 13:47:28 +02:00
Rémi Verschelde 9ba0fac1ba
Merge pull request #61038 from smix8/navigation_obstacle_rid_config_warn_4.x 2022-05-16 13:47:20 +02:00
Rémi Verschelde 95da5436dc
Merge pull request #61032 from smix8/navigationmesh_bake_no_threads_4.x 2022-05-16 13:47:06 +02:00
Rémi Verschelde f3c0e75fba
Merge pull request #60958 from smix8/navigation_server_rid_utility_4.x 2022-05-16 13:46:49 +02:00
Rémi Verschelde d6e7dcbea9
Merge pull request #61074 from timoschwarzer/fix-ios-vibration-duration 2022-05-16 12:00:26 +02:00
Rémi Verschelde c1277c2183
Merge pull request #60999 from reduz/replace-rbhash-by-hashmap 2022-05-16 11:59:38 +02:00
Haoyu Qiu 4b013a9c96 Fix crash when editing pinned StyleBox 2022-05-16 17:33:24 +08:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Timo Schwarzer 05d524b624
Fix vibration duration on iOS
Fixes #61063
2022-05-16 10:34:49 +02:00
Hugo Locurcio 396def9b66
Merge pull request #61070 from somnathsarkar/screenuv-fix 2022-05-16 08:26:07 +02:00
Hugo Locurcio e6b0b577ed
Document GPUParticles3D attractors and collision 2022-05-16 08:21:46 +02:00
Somnath Sarkar 52aeaf5d16 Fix computation of screen_uv 2022-05-16 00:00:01 -04:00
Hugo Locurcio d329229ad6
Use a different color for GPUParticlesAttractor3D editor gizmos
This makes attractor gizmos (orange) distinguishable from
collision gizmos (blue).
2022-05-16 01:45:12 +02:00
Hugo Locurcio 03bdd4e8a6
Improve the Performance class documentation
This makes documentation for the Performance class 100% complete.
2022-05-16 01:08:11 +02:00
smix8 49c603e127 Disable threaded NavigationMesh bake on unsupported OS
Automatically disables threaded NavigationMesh bake when OS does not support threads.
2022-05-16 00:55:15 +02:00
smix8 cc707412e9 Fix NavigationObstacle2D/3D get_global_transform() error
Fixes NavigationObstacle2D/3D reporting a 'get_global_transform: Condition "!is_inside_tree()" error when estimating the agent radius.

The collisionshapes that are lower in the SceneTree order than the obstacle node are not loaded in the SceneTree yet so the global_transform function fails.

Also adds warning message when this happens.
2022-05-15 20:29:23 +02:00
Rémi Verschelde e8520044e7
Merge pull request #61047 from akien-mga/thorvg-0.8.1 2022-05-15 16:04:05 +02:00
Rémi Verschelde 154d081212 thorvg: Sync with upstream 0.8.1
And backport fix for FreeBSD support.

Fixes #60003.
2022-05-15 11:45:42 +02:00
smix8 001d89223f Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.
2022-05-15 01:03:22 +02:00
Rémi Verschelde 6d5d9dd82a
Merge pull request #61016 from macjuul/mono-script-editor-fix
Fix script editor opening when external editor is configured for C#
2022-05-14 09:19:32 +02:00
Julian Mills 77f23a3023 Fix script editor opening when external editor is configured 2022-05-14 01:27:01 +02:00
derammo 4e155b5579 fixed path calculations in visual script selector
incorrect usage of lstrip was mangling file names
2022-05-13 19:26:27 -04:00
George Marques 102c312497
GDScript: Fix stack manipulation for `await`
The stack now contains three special addresses that should no be copied
to the state, since it contains references that creates cycles. They can
be recreated when the function is resumed.

This commit also removes the clearing of stack from the
GDScriptFunctionState destructor, since it should be cleared when the
function exits. The state stack should only be cleared manually if the
instance is freed before the state resumes (which is already being
done). Otherwise this would destruct the stack twice, causing crashes.
2022-05-13 20:15:34 -03:00
Hugo Locurcio 35596e6b74
Merge pull request #60569 from snailrhymer/shape-collision-description-improvements 2022-05-13 19:15:48 +02:00
SnailRhymer bdf086c781 Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.
2022-05-13 15:06:46 +01:00
Rémi Verschelde 677b63d765
Merge pull request #60998 from bruvzg/etc_arm64 2022-05-13 15:22:42 +02:00
Rémi Verschelde 349aa9c884
Merge pull request #60894 from derammo/derammo_opengl3_windows 2022-05-13 15:07:13 +02:00
bruvzg 71cc26f55e
etcpak: Update to upstream commit f128369 (May 13, 2022) 2022-05-13 15:58:53 +03:00
Rémi Verschelde 785708a582
Merge pull request #60981 from Calinou/doc-animatedsprite2d 2022-05-13 14:56:52 +02:00
Rémi Verschelde 9ed56be82d
Merge pull request #60989 from Jojox/fix_gdscript_parser_enum 2022-05-13 14:55:55 +02:00
Rémi Verschelde 1346804769
Merge pull request #60993 from Calinou/gpuparticlescollisionheightfield3d-remove-follow-push-camera 2022-05-13 14:53:55 +02:00
Rémi Verschelde 29cf36fc8b
Merge pull request #60991 from fire-forge/tileset-groups 2022-05-13 13:46:43 +02:00
Rémi Verschelde 6a9a76d008
Merge pull request #60358 from Calinou/scons-android-ios-tweak-optimization 2022-05-13 10:23:26 +02:00
Rémi Verschelde 9a368e9d4b
Merge pull request #60995 from BastiaanOlij/fix_copy_fb_checks 2022-05-13 10:19:50 +02:00
Rémi Verschelde 498cdc25f2
Merge pull request #55441 from bruvzg/alt_plus_input 2022-05-13 10:17:21 +02:00
bruvzg 081b6b8053
Add ALT NUM+ {hex code} character input support for LineEdit, TextEdit and CodeEdit. 2022-05-13 09:33:24 +03:00
Yuri Rubinsky eb80a9f325
Merge pull request #60978 from fire-forge/shader-caps
Capitalize AO, AA, UV, and UV2 in visual shader output ports
2022-05-13 09:31:56 +03:00