Rémi Verschelde
8c08f2380d
Merge pull request #11253 from djrm/pr_better_docs
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Improved editor docs
2017-09-14 12:06:36 +02:00
Hein-Pieter van Braam
3f4062c708
Merge pull request #11246 from djrm/pr_better_script_temperature
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More consistent script color temperatures.
2017-09-14 09:05:31 +02:00
Rémi Verschelde
8e8724126c
Merge pull request #11195 from poke1024/fix10936
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Sprite selection rectangle updates again (fixes #10936 )
2017-09-14 08:58:36 +02:00
Daniel J. Ramirez
d21f20eb5f
Several fixed to editor doc.
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Improved style
Fixed editor help issues
Added editor help index
2017-09-14 01:13:37 -05:00
poke1024
9ba92f5baa
sprite selection rectangle updates again (fixes issue 10936)
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sprite selection rectangle was not updating in real time when dragging or rotating sprites; undoing translation/rotation changes did not update sprite rectangles either.
2017-09-14 07:12:50 +02:00
toger5
1d6f19f3a2
swapped up down shortcut for freelook (to fit unreal)
2017-09-14 01:36:42 +02:00
Daniel J. Ramirez
7a362afb88
More consistent script color temperatures.
2017-09-13 14:07:05 -05:00
Rémi Verschelde
97a2ed6fa6
Merge pull request #11081 from djrm/pr_better_3d_grid
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Better looking spatial editor grid
2017-09-13 19:30:47 +02:00
Rémi Verschelde
27ae3c839d
Merge pull request #7908 from SaracenOne/recast
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In-editor navmesh generation.
2017-09-13 19:22:29 +02:00
Rémi Verschelde
d85472bef0
Merge pull request #10826 from tuga3d/toggle-comment-behavior
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Smarter toggle comment block. fixes #10720
2017-09-13 19:21:25 +02:00
Rémi Verschelde
91a85d8805
Merge pull request #11047 from toger5/interpolation_chnage
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Modify inertia implementation for freelook and orbit
2017-09-12 14:06:04 +02:00
Rémi Verschelde
5f8f8e4922
Merge pull request #11025 from volzhs/script-editor
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Fit script editor grid with others
2017-09-12 13:39:51 +02:00
Rémi Verschelde
0e8f44016e
Merge pull request #11020 from toger5/theme_animation_editor_colors
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removed hardcoded color and added theme update for animation editor
2017-09-12 13:29:28 +02:00
Rémi Verschelde
aabbd00284
Merge pull request #10908 from hpvb/fix-unused-variables
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Fix unused variable warnings
2017-09-12 12:55:53 +02:00
Rémi Verschelde
cf941fdc35
Merge pull request #11026 from hpvb/fix-assign-in-if
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Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
toger5
226f2ae2f2
fix always updating +removed print +use EDITOR_DEF
2017-09-11 22:54:49 +02:00
toger5
e835d80a3f
update icons for animation_player_plugin (top bar)
2017-09-09 04:19:43 +02:00
Daniel J. Ramirez
f8dad1e61b
Better looking spatial editor grid
2017-09-08 18:49:30 -05:00
Hein-Pieter van Braam
b2a38854fd
Fix unused variable warnings
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The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08 15:03:53 +02:00
Hein-Pieter van Braam
8230bf0a2f
Remove assignment and declarations in if statements
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After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam
67a706fc1b
Fix various assorted warnings
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Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky
1eeda0f32f
Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true.
2017-09-07 11:22:07 -03:00
toger5
b1f804094d
Modify inertia implementation for freelook and orbit
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- freelook now uses position based inertia (holding a key for a
specific time always rults in the same distance traveled independent
of inertia setting)
- orbit inertia now is angle bases. (not transformation based) ->
camera always takes the same path.
- added setting for orbit inertia
- added setting hints for freelook settings.
2017-09-07 15:55:58 +02:00
toger5
44f12be3f4
Revert "Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718"
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This reverts commit 895140389a
.
2017-09-07 15:55:58 +02:00
Juan Linietsky
895140389a
Removed camera interpolation in orthogonal mode (I have no idea how to fix this due to how orthogonal works), closes #10718
2017-09-07 09:58:38 -03:00
volzhs
41cc85fb20
Fit script editor grid with others
2017-09-07 06:25:57 +09:00
Rémi Verschelde
0b8fa1e010
Remove dead ButtonGroup code
2017-09-06 14:41:34 +02:00
Paulo Gomes
af40c8698b
Smarter toggle comment block. issue #10720
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Added check to see if all lines in selection are commented (is_commented)
If so remove the comment from each line else add a comment.
If the line is empty, with trailing spaces or tabs, remove those.
This will add an extra comment character to the lines that are already commented,
so when you uncomment a block it retains the previous commented lines.
Following Zylann logic, if the selected lines are all commented out,
it removes one # from each. Otherwise, it adds one.
It works how it is, but i would like some feedback on how to implement this.
2017-09-05 00:04:08 +01:00
Rémi Verschelde
7f262e484a
Merge pull request #10907 from SaracenOne/spatial_edit_drag
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Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00
Rémi Verschelde
bba365fab7
Merge pull request #10931 from djrm/pr_style_fixes
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Improved color temperature in script editor
2017-09-04 22:50:54 +02:00
Rémi Verschelde
729cfa39e2
Merge pull request #10941 from Noshyaar/pr-cursor
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2DEditor: enhance viewport cursor shape
2017-09-04 22:46:20 +02:00
Saracen
92e77d5ff2
Recast integration.
2017-09-04 21:41:57 +01:00
Juan Linietsky
6d233c651b
-Changed KinematicBody API yet again to make it friendlier
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-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
2017-09-04 07:49:42 -03:00
Rémi Verschelde
b5d2d0a9a5
Merge pull request #10939 from neikeq/fix-overridden-external-editors
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Fixes language overridden external editors
2017-09-04 08:12:29 +02:00
Rémi Verschelde
08dde55e4f
Merge pull request #10920 from Paulb23/smooth_scrolling_shader_editor
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Enabled smooth scrolling for shader editor
2017-09-04 08:07:41 +02:00
Rémi Verschelde
fb263b73aa
Merge pull request #10901 from toger5/script_background_cleanup
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StyleBoxSupport for RichTextLabel and cleanup for script+docs backgrounds fixes #10685
2017-09-04 08:05:17 +02:00
Rémi Verschelde
ec8f44ed5f
Merge pull request #10895 from Paulb23/fix_delete_animation_frames
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Fixed delete animation frames in AnimatedSprite, issue 10788
2017-09-04 08:00:21 +02:00
Poommetee Ketson
fd68c3b68f
2DEditor: enhance viewport cursor shape
2017-09-04 11:36:12 +07:00
Ignacio Etcheverry
52a7be4eef
Fixes language overridden external editors
2017-09-03 21:23:36 +02:00
Juan Linietsky
adde89e8b1
-Added an optimization so physics shapes are configured later, speeds up grid map loading and editing
2017-09-03 14:54:15 -03:00
Paulb23
a3c5e84f59
Enabled smooth scrolling for shader editor
2017-09-03 13:32:52 +01:00
Daniel J. Ramirez
215b110cd3
Improved color temperature in script editor
2017-09-03 02:44:59 -05:00
SaracenOne
d3cb8d12ff
Added support for drag and drop in spatial editor.
2017-09-03 05:00:23 +01:00
Paulb23
00ccaa5559
Fixed delete animation frames in AnimatedSprite, issue 10788
2017-09-02 17:35:42 +01:00
toger5
b606285219
Unified script panel backgrounds.
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- simplefied it with using the new rtl.
- removed ("ScriptPanel", "EditorStyles") for since rtl now can be used
- unified backgrounds when script editor color is set to transparent => option to set background color adapt to theme is deprecated.
2017-09-02 18:28:35 +02:00
toger5
7cb76cd628
Revert "added setting to override the theme background with editor theme color"
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This reverts commit ce4eb30778
.
2017-09-02 03:55:23 +02:00
Hein-Pieter van Braam
9c63ab99f0
Fix use of unitialized variables
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The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-02 01:59:26 +02:00
Rémi Verschelde
dac150108a
Merge pull request #10846 from hpvb/fix-sign-compare
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Fix signed and unsigned comparisons
2017-09-01 21:52:55 +02:00
Juan Linietsky
8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935 , closes #10135
2017-09-01 13:01:08 -03:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
bf5b02cb71
Merge pull request #10832 from Paulb23/auto_indent_setting
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Added setting to toggle auto indent.
2017-09-01 08:14:47 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
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The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Daniel J. Ramirez
f1214041c6
Updated Editor Built-In types.
2017-08-31 21:15:30 -05:00
Paulb23
d586b98a20
Added setting to toggle auto indent
2017-08-31 19:42:47 +01:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
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Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde
b3496ee7ab
Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
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Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
toger5
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
Scayze
fbda0cc45c
AutoUse Pencil on Polygon creation
2017-08-30 12:52:06 +02:00
Rémi Verschelde
98ad0e5a02
Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
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Better spatial gizmo.
2017-08-30 12:46:53 +02:00
Rémi Verschelde
fd7ad7d80a
Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
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Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
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DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
poke1024
d8fcc7d1c2
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-29 20:29:03 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
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- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez
a400a65c8a
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-29 10:24:10 -04:00
Juan Linietsky
089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
2017-08-29 10:15:49 -03:00
Daniel J. Ramirez
78c3cf6e68
Better spatial gizmo.
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Now it is posible to move spatial nodes along a plane.
2017-08-28 20:39:45 -05:00
Rémi Verschelde
0f7376921f
Merge pull request #10614 from poke1024/realtime-polygon-2d
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Adds realtime updates to polygon 2d editing
2017-08-28 23:58:34 +02:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
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-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
7e8a7dea2e
Merge pull request #10667 from Zylann/freelook_inertia
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Added freelook inertia
2017-08-28 00:06:25 +02:00
Juan Linietsky
d23f323cde
-Moved script run to editor, removed from project
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-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Juan Linietsky
37da8155a4
-Largely rewrote gridmap to simplify it
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-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Marc Gilleron
28e1c88f6e
Added freelook inertia
2017-08-27 02:21:26 +02:00
Rémi Verschelde
612099e377
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
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Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
5976e8d7de
Merge pull request #10625 from Rubonnek/fixed-leaks
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Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Wilson E. Alvarez
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Hein-Pieter van Braam
9a1d9a41eb
Add several missing Null checks in _notification
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This fixes #6118
2017-08-26 22:50:15 +02:00
Rémi Verschelde
565600e844
Cleanup tons of obsolete commented out code
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Mostly in EditorNode, dropping some obsolete editor plugins and also a
cleanup of ProjectSettings/EditorSettings.
2017-08-26 17:47:57 +02:00
Juan Linietsky
dd7145b778
-Split EditorPlugin into EditorPlugin and EditorInterface
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-Added EditorInterface to EditorScript
-Added functions to save the scene to EditorInterface
2017-08-26 10:33:07 -03:00
Juan Linietsky
fbfed97a1b
Changed camera interpolation to work when LMB is pressed and no modifiers are pressed
2017-08-26 09:10:57 -03:00
Bernhard Liebl
1ea2b9be72
polygon2d realtime editing
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editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
2017-08-26 11:57:54 +02:00
Juan Linietsky
1894157c9f
-Massive clean up to gizmos
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-Make sure handles are always visible (on top)
-Fixed instanced scene selection (should work properly now)
-Added interpolated camera
-Customizable gizmo colors in editor settings
2017-08-26 00:47:28 -03:00
Andreas Haas
6134d8741d
Editor: Add some more translatable strings.
2017-08-25 18:49:45 +02:00
Wilson E. Alvarez
1577f41653
Fixed several memory leaks
2017-08-25 08:47:05 -04:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Juan Linietsky
36e0a72c77
-Code completion for enumerations
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-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Rémi Verschelde
78d9936f8d
Merge pull request #10573 from tagcup/gizmo_aabb_scaling_order
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Fix the order of transformations for selection bounding box in spatial editor.
2017-08-23 08:10:53 +02:00
Ferenc Arn
d9d9571c8c
Fix the order of transformations for selection bounding box in spatial editor.
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This was broken in #7438 where the ordering of scaling in Basis::scale() was fixed, but this line of code (which relied on the incorrect behavior) wasn't updated correctly.
Fixes #9894 .
2017-08-22 20:05:41 -04:00
Pedro J. Estébanez
c2a1f3b814
Add ability to undo auto-indent
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Closes #10420 .
2017-08-22 19:52:17 +02:00
Rémi Verschelde
b759fc47e6
Merge pull request #10538 from groud/fix_useless_separator
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Fix unneeded separator in Script Editor's Debug menu
2017-08-22 08:49:11 +02:00
Gilles Roudiere
5ea403c0ce
Fix uneeded separator
2017-08-22 08:43:23 +02:00
Rémi Verschelde
c2346b92b2
Merge pull request #10507 from toger5/override_code_them_bg
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added setting to override the theme background with editor theme color
2017-08-22 08:14:46 +02:00
Hein-Pieter van Braam
24bc47b179
Add null check to ScriptEditor get_current_tab_control() call
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This fixes #10517
2017-08-22 02:35:04 +02:00
toger5
ce4eb30778
added setting to override the theme background with editor theme color
2017-08-21 23:19:27 +02:00
Wilson E. Alvarez
738d2ab969
Removed unnecessary assignments
2017-08-21 15:15:55 -04:00
Juan Linietsky
541fdffc0a
Merge pull request #10319 from neikeq/pr-engine-editor-hint
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Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
f4e2baae7f
Merge pull request #10476 from Paulb23/delete_current_line_issue_9643
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Delete current line, issue 9643
2017-08-20 15:25:28 +02:00
Rémi Verschelde
dca8df47b4
Merge pull request #10460 from Zylann/orbit_sensitivity
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Added option for mouse orbit sensitivity
2017-08-20 15:24:35 +02:00
Rémi Verschelde
5627047c32
Merge pull request #10455 from groud/control_margin_fixes
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Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00