Commit Graph

27923 Commits

Author SHA1 Message Date
lolligerjoj 0586c856f6
Expose Animation::value_track_interpolate to GDscript
(cherry picked from commit ff4af94414)
2020-10-04 20:50:34 +02:00
Rémi Verschelde 2882284795
Merge pull request #42538 from clayjohn/GLES2-light-texture
Use separate texture unit for light_texture
2020-10-03 23:33:57 +02:00
Rémi Verschelde fbf5c1cea8
Merge pull request #42537 from clayjohn/Sprite3D-wobble
Use full float UVs in Sprite3D
2020-10-03 21:19:37 +02:00
clayjohn 081d016e60 Use separate texture unit for light_texture 2020-10-03 12:15:58 -07:00
clayjohn 89677b5b7f Use full float UVs in Sprite3D 2020-10-03 10:54:14 -07:00
Rémi Verschelde 2a98e975df
Merge pull request #42535 from Paulb23/gdscript_highlighting_3_2_issue_41403
[3.2] Fix gdscript multiline string nested highlighting
2020-10-03 19:03:39 +02:00
Paulb23 2ef8aba8e9 Fix gdscript multiline string nested highlighting 2020-10-03 16:16:34 +01:00
Rémi Verschelde a16a1ead49
Merge pull request #42514 from madmiraal/fix-42494-3.2
[3.2] Remove area or body from area map before emitting signals.
2020-10-02 20:53:15 +02:00
Marcel Admiraal be41b818c4 Remove area or body from map before emitting signals. 2020-10-02 17:01:47 +01:00
Rémi Verschelde 1678016e28
Merge pull request #42510 from Faless/js/3.x_html5_audio_threads
[3.2] [HTML5] Move audio processing to thread when threads are enabled.
2020-10-02 17:19:22 +02:00
Fabio Alessandrelli 61d4b8045c [HTML5] Run Audio process in thread when available
This should fix some of the audio stuttering issues when the HTML5
export is compiled with threads support.
The API should be ported to AudioWorklet to (hopefully) be perfect.
That though, cannot be backported to 3.2 due to extra restriction of
AudioWorklet (which only runs in SecureContext, and needs a polyfill for
Safari).
2020-10-02 16:25:19 +02:00
Fabio Alessandrelli a57bd798cd Add extra suffix for HTML5 thread builds. 2020-10-02 16:25:18 +02:00
Fabio Alessandrelli 0ca7bc374e Add COOP/COEP headers to HTML5 "run" server.
This allow the page to be considered a SecureContext if the address is
localhost (127.0.0.1/::1) and let Firefox (and future Chrome versions)
enable extra features needed for the HTML5 threaded export.
2020-10-02 16:25:18 +02:00
Rémi Verschelde 7ef6aa7342
Merge pull request #42266 from Faless/js/3.0_sync_fs_size_handlers
[3.2] [HTML5] Synchronous main, better persistence, handlers fixes, optional full screen.
2020-10-02 16:23:35 +02:00
Rémi Verschelde de067cf56f
Merge pull request #35202 from xix-xeaon/master
Make fake int mod op (%) actually return int
2020-10-02 12:29:55 +02:00
xix xeaon 975637c60b
Fix mod op (%) implementation in GLES2 2020-10-02 11:43:19 +02:00
Rémi Verschelde 0845fbb51b
Merge pull request #32475 from lawnjelly/hideshadow
Showing and hiding geometry updates shadows (3.2)
2020-10-02 11:39:47 +02:00
Rémi Verschelde 014147e511
Merge pull request #40557 from PoqXert/game-center
iOS Game Center improvements
2020-10-02 10:58:14 +02:00
Rémi Verschelde ea7df14b18
Merge pull request #42495 from akien-mga/3.2-configuration-warnings-fixup
Better validate CollisionShape config. warning after #37226
2020-10-02 10:27:33 +02:00
Rémi Verschelde 10fa15a047
Better validate CollisionShape config. warning after #37226
It could cause a crash when running the test for PlaneShape.
Fixes #42479.
2020-10-02 09:51:45 +02:00
Rémi Verschelde e6a8235682
Merge pull request #40900 from Chaosus/vs_optimization
[3.2] Optimizations for Fresnel and TextureUniform nodes in visual shaders
2020-10-02 09:20:11 +02:00
Yuri Roubinsky ec7228a675 [3.2] Optimizations for Fresnel and Texture nodes in visual shaders 2020-10-02 08:42:06 +03:00
Rémi Verschelde e35687a116
Merge pull request #42478 from bruvzg/macos_dpi_32
[3.2] Fix `get_screen_dpi` on macOS.
2020-10-01 23:03:28 +02:00
bruvzg 610728c9f1
[3.2] Fix `get_screen_dpi` on macOS for non fractional display scales and update documentation. 2020-10-01 22:55:54 +03:00
Rémi Verschelde fbb417c437
Merge pull request #42472 from akien-mga/3.2-ci-sanitizers-on
CI: Re-enable sanitizers build
2020-10-01 20:49:20 +02:00
Rémi Verschelde e5a43e8549
CI: Re-enable sanitizers build 2020-10-01 19:15:17 +02:00
Rémi Verschelde dbb1df2acc
Merge pull request #42459 from naithar/ios-warnings-3.2
[3.2] [iOS] Fix compilation warnings and deprecated API
2020-10-01 19:12:23 +02:00
Rémi Verschelde 1815a90796
Merge pull request #42466 from nekomatata/x11-events-mutex-leak
[3.2] Fix leak with events mutex in OS_X11
2020-10-01 19:10:30 +02:00
Rémi Verschelde beda69888f
Merge pull request #42469 from timothyqiu/node3d
Changes mention of Node3D back to Spatial on 3.2
2020-10-01 19:07:16 +02:00
Haoyu Qiu 718f8e8344 Changes mention of Node3D back to Spatial 2020-10-01 23:55:10 +08:00
Poq Xert ea5833fc4c iOS GameCenter: Add authenticate method
And no longer connect automatically.
2020-10-02 01:20:11 +10:00
Sergey Minakov 3386fac02c iOS: fix deprecations
Change deprecated method calls to new ones.
Guard iOS version dependant functionality behind availability checks.
2020-10-01 18:09:55 +03:00
PouleyKetchoupp 936c701838 Fix leak with events mutex in x11 Display Server 2020-10-01 16:16:23 +02:00
Rémi Verschelde bdfe93bad2
Merge pull request #42461 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 3rd batch
2020-10-01 16:13:17 +02:00
Ryan Roden-Corrent 35d58c4435
Clarify store_string vs store_line.
While the behavior can be implied from the name, it seems worth stating
it explicitly.

(cherry picked from commit 2762821c08)
2020-10-01 16:00:47 +02:00
Gilles Roudière 14fa64d289
Fix scale cursor rotation and handle diagonal ones
(cherry picked from commit 6dd19af439)
2020-10-01 16:00:47 +02:00
Duroxxigar a726d011d5
Made toplevel a property for Node3D and CanvasItem
(cherry picked from commit 85a8dbb7b6)
2020-10-01 16:00:47 +02:00
Hugo Locurcio 016ea497eb
Improve the `String.is_valid_ip_address()` documentation
This closes https://github.com/godotengine/godot-docs/issues/4097.

(cherry picked from commit 00ade39389)
2020-10-01 16:00:47 +02:00
Hugo Locurcio 867b0d57d6
Improve the String comparison methods' documentation
This closes https://github.com/godotengine/godot-docs/issues/4096.

(cherry picked from commit a2271ba3bd)
2020-10-01 16:00:47 +02:00
Wilson E. Alvarez 5766547e33
Make "function" a property of FuncRef
(cherry picked from commit b4e7edabf3)
2020-10-01 16:00:47 +02:00
Wilson E. Alvarez eb78d4e883
Allow retrieval of FuncRef function string
(cherry picked from commit 75154e64a9)
2020-10-01 16:00:46 +02:00
Haoyu Qiu c8a9f700c3
Fixes FileSystem tree preview icon size on HiDPI
(cherry picked from commit b28fc2df07)
2020-10-01 16:00:46 +02:00
Hugo Locurcio 1eb4017e28
Make the pressed autokey icon red to emphasize its "recording" status
(cherry picked from commit 95773bb3c1)
2020-10-01 16:00:46 +02:00
Eduardo Rodrigues f14e569ab3
Fix error message when exporting a write-only property without a setter
(cherry picked from commit aca0cede67)
2020-10-01 16:00:43 +02:00
Rémi Verschelde 01f23480e1
Merge pull request #42464 from akien-mga/3.2-ci-disable-sanitizers
CI: Disable sanitizer builds until we fix them
2020-10-01 16:00:29 +02:00
Rémi Verschelde a0e419b617
CI: Disable sanitizer builds until we fix them
Added in #40994 but without recent rebase, so they don't pass currently.
2020-10-01 15:25:06 +02:00
Rémi Verschelde 8d36b7206c
Merge pull request #42460 from ThakeeNathees/signal-lines-marked-safe
[3.2] GDScript signal lines marked as safe
2020-10-01 14:18:22 +02:00
Rémi Verschelde b83f9d47a0
Merge pull request #41830 from RandomShaper/fix_40353_3.2
Avoid warning about harmless unfulfilled yields (3.2)
2020-10-01 14:17:56 +02:00
Rémi Verschelde e40b4eeeea
Merge pull request #37226 from arrowinaknee/fix-node-config-warnings
[3.2] Update get_configuration_warning() overrides to retrieve warnings from parent class
2020-10-01 14:04:26 +02:00
Rémi Verschelde 4ad74609ce
Merge pull request #40205 from bruvzg/click-through-3
[3.2] Add mouse event pass-through support for window.
2020-10-01 13:58:24 +02:00