George Marques
107af38fd1
GDScript: Show error when missing expression after ternary else
2021-09-15 11:43:36 -03:00
George Marques
a5c299630d
Merge pull request #50456 from Blackiris/fix-extends-parent-relative
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Fix extends with relative path to parent script
2021-09-15 11:12:24 -03:00
George Marques
d49046938a
GDScript: Show error on unary operators without argument
2021-09-15 11:08:59 -03:00
George Marques
5a612d61b9
Merge pull request #49765 from Blackiris/fix-assignment-with-operator-on-type-member
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Fix assignment with operator on type member
2021-09-15 10:56:20 -03:00
Rémi Verschelde
c23823ac54
Merge pull request #52582 from jmb462/Prevent-non-explicit-inferring-parameter-from-null
2021-09-15 15:50:42 +02:00
George Marques
5d31ce4b16
GDScript: Allow string keys on Lua-style dictionaries
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Which is useful when the key isn't a valid identifier, such as keys with
spaces or numeric keys.
2021-09-15 09:56:24 -03:00
Rémi Verschelde
32f8f74d83
Merge pull request #48029 from Calinou/gdscript-add-integration-tests
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Add dozens of new integration tests to the GDScript test suite
2021-09-15 14:00:41 +02:00
Rémi Verschelde
13eff7de69
Merge pull request #52273 from aaronfranke/gltf-renames
2021-09-15 13:10:24 +02:00
Yuri Roubinsky
1dda47c280
Added status bar and toggle scripts panel button to EditorHelp/VScripts
2021-09-15 11:35:03 +03:00
Rémi Verschelde
453aff4902
TextServer: Fix build with freetype disabled
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Also remove RTR calls as we don't translate internal error messages.
2021-09-15 10:11:31 +02:00
PouleyKetchoupp
2ca94e51e4
Clean convex hull decomposition code
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Remove unnecessary conversion between triangle data and vertex data
whenever possible.
2021-09-14 17:14:06 -07:00
William Deurwaarder
7c19684ee9
GPULightmapper exclude back-face triangles while calculating bounces
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Edges that are at the edge of a plane, may get behind the scene and will hit
back-face triangles which where included in the lighting calculations. This
caused leaking of light at the edge of planes.
In case a ray hits back-face triangle, it is skipped in the bounce calculations.
2021-09-14 22:29:31 +02:00
Rémi Verschelde
1c7aec9d9c
Merge pull request #51094 from RandomShaper/error_cast_freed_object
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Complain if casting a freed object in a debug session
2021-09-14 21:48:10 +02:00
Pedro J. Estébanez
ddc7d7ee66
Complain if casting a freed object in a debug session
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The idea is to give the user a chance to realize a mistake that will cause a crash in a release build (or with no debugger attached).
2021-09-14 21:07:00 +02:00
PouleyKetchoupp
bb75aec8bc
Rename WorldMarginShape to WorldBoundaryShape
2021-09-14 11:16:31 -07:00
Hugo Locurcio
c0083c0f90
Add dozens of new integration tests to the GDScript test suite
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This also ignores `.out` files in the file format static checks.
2021-09-14 18:42:08 +02:00
JFonS
a9b600bac0
Merge pull request #52630 from JFonS/ebr_packets
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Upgrade Embree and enable ray packets
2021-09-14 17:39:42 +02:00
Rémi Verschelde
de8d38014e
Merge pull request #52633 from lewiji/mono-build-solution-shortcut-4.0
2021-09-14 16:21:19 +02:00
Rémi Verschelde
3cc01b2824
Merge pull request #52226 from Faless/debugger/4.x_start_options
2021-09-14 16:20:02 +02:00
Rémi Verschelde
e13d8eda1b
Merge pull request #52266 from AndreaCatania/coll
2021-09-14 14:34:22 +02:00
Lewis James
913aa270c0
Add editor keyboard shortcut for Mono Build solution button
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Apply suggestions from code review
Merging @akien-mga's suggestion with the matching change to the CS project
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-09-14 13:13:00 +01:00
Rémi Verschelde
7774ec1634
Merge pull request #52222 from Gallilus/Fix-VisualScriptPropertySet-value-property-hint
2021-09-14 12:49:11 +02:00
Rémi Verschelde
f1dca7760c
Rename VisualScriptEditor singleton to VisualScriptCustomNodes
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Follow-up to #51916 , fixes inconsistency between singleton name and class
as documented in https://github.com/godotengine/godot/issues/52162#issuecomment-918979753 .
2021-09-14 11:31:01 +02:00
Rémi Verschelde
3d754c7555
Merge pull request #52647 from timothyqiu/csg-shape-update
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Don't update CSG Shape when not inside tree
2021-09-14 08:56:35 +02:00
Rémi Verschelde
60e0f8b626
Merge pull request #52292 from bruvzg/hb_init
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[TextServer] Fix regression from #51908 , HarfBuzz handle init and MinGW build.
2021-09-14 07:55:02 +02:00
Haoyu Qiu
07042b4044
Don't update CSG Shape when not inside tree
2021-09-14 08:38:30 +08:00
Max Hilbrunner
7cdd8629ad
Merge pull request #52643 from ThreeRhinosInAnElephantCostume/fixgdscript
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Fix an undefined behaviour causing random test failures
2021-09-13 23:29:38 +02:00
ThreeRhinosInAnElephantCostume
2c71134aa4
Fix an undefined behaviour
2021-09-13 22:59:28 +02:00
Aaron Franke
3a902c66c4
Revert some URLs from the "Replace HTTP URLs with HTTPS" PR
2021-09-13 15:18:35 -05:00
David Cambré
080125660a
Update VisualScriptCustomNode.xml
2021-09-13 21:28:08 +02:00
Rémi Verschelde
f6022d2aa8
Merge pull request #52362 from vnen/gdscript-lambda-completion-crash
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GDScript: Do not complete lambda arguments from parent class
2021-09-13 21:13:40 +02:00
Rémi Verschelde
45d9df2e63
Merge pull request #52632 from vnen/autoload-global-script-class-conflict
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Disallow class names to be the same as global names
2021-09-13 21:10:50 +02:00
Rémi Verschelde
ffe8412291
Merge pull request #52323 from vnen/gdscript-singleton-interdependence-fix
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Fix loading of interdependent autoloads
2021-09-13 21:10:34 +02:00
Rémi Verschelde
e8ed252891
Merge pull request #52637 from vnen/gdscript-fix-test-cases
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Fix GDScript test cases
2021-09-13 20:30:33 +02:00
Ignacio Roldán Etcheverry
875b5fbf17
Merge pull request #52607 from paulloz/improve-cs-method-listing
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Improve C# method listing
2021-09-13 20:21:48 +02:00
George Marques
e9186cfebf
Fix GDScript test cases
2021-09-13 15:02:01 -03:00
Rémi Verschelde
0c2ab55a58
Merge pull request #52100 from vnen/gdscript-access-outer-constants
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GDScript: Allow access to outer constant and enum values
2021-09-13 18:04:35 +02:00
Rémi Verschelde
4059cf2f02
Merge pull request #52068 from ThreeRhinosInAnElephantCostume/fixgdscript
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Fix parse error on statement-less files with only newlines, add a warning for empty files.
2021-09-13 17:30:31 +02:00
Joan Fons
595cbacdf1
Upgrade Embree and enable ray packets
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Minor patch upgrade. Enabling ray packets results in faster
processing of ray streams (i.e. occlusion culling buffer
updates) at the cost of slightly larger binary sizes.
2021-09-13 16:17:28 +02:00
George Marques
2e5fa124f4
Disallow class names to be the same as global names
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Also forbid autoloads to have the same name as global script class.
2021-09-13 10:51:29 -03:00
George Marques
64da50c88a
Merge pull request #52553 from ZuBsPaCe/gdscript-spurious-unassigned-variable-warning
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GDScript: Removed spurious UNASSIGNED_VARIABLE warning for locals
2021-09-13 09:09:58 -03:00
Rémi Verschelde
dde48ebed6
Merge pull request #52298 from DeleteSystem32/meshlib-transform
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implement individual mesh transform for meshlibrary items
2021-09-13 12:19:30 +02:00
Paul Joannon
19f25b6847
Improve C# method listing
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- implement CSharpInstance::get_method_list
- loop through parent classes in CSharpInstance::get_method_list and CSharpScript::get_script_method_list (#46408 )
2021-09-12 19:54:54 +02:00
Raul Santos
2962a440ea
Fix autoloads iteration
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Removes the range iterator usage in the autoloads map since `OrderedHashMap`
does not implement range iterators.
2021-09-12 13:22:18 +02:00
Clay John
80aba79706
Merge pull request #52570 from williamd67/GPULightmapper-improvements
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GPULightmapper's triangles and their bounding box will be in-sync
2021-09-11 14:52:43 -07:00
Juan Linietsky
8aedcfced7
Merge pull request #52504 from V-Sekai/gltf_8_uv
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8 uvs for glTF2, URI decode and Vertex Custom api
2021-09-11 16:42:35 -03:00
jmb462
b9219bedf7
Prevent non explicit inferring parameter from null
2021-09-11 21:11:10 +02:00
ThreeRhinosInAnElephantCostume
e99730340b
Fix error on parsing statement-less GDScript files,
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add an empty file warning,
add relevant tests.
2021-09-11 20:38:15 +02:00
William Deurwaarder
e11dd6500a
GPULightmapper's triangles and their bounding box will be in-sync
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Previously the bounding boxes and triangles were maintained in two separate
arrays (Vectors). As the triangle vector was sorted and the bounding-box array
was not , the order of both arrays differed. This meant that the index in one
was different than the other, which caused lookup issues.
To prevent this, the bounding-box is now part of the triangle structure so that
there is a single structure that cannot become out-of-sync anymore.
2021-09-11 14:02:37 +02:00
Pedro J. Estébanez
10c9c2ccd4
Avoid crash after a parsing error in GDScript
2021-09-11 11:35:25 +02:00
Pedro J. Estébanez
7c79e361f5
Fix parameter type resolution in GDScript
2021-09-11 11:35:25 +02:00
Pedro J. Estébanez
d72f12a561
Implement iterator variable typing in GDScript
2021-09-11 11:35:25 +02:00
ZuBsPaCe
1d1aa7a02f
GDScript: Removed spurious UNASSIGNED_VARIABLE warning for locals
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Variable->assignment needs to be incremented when assigned a value.
Also fixed and improved unit test 'variable_declaration.gd'.
Fixes #52551
2021-09-10 22:26:50 +02:00
Juan Linietsky
6679790fac
Merge pull request #52406 from ellenhp/libvorbis
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Replace stb_vorbis with libvorbis
2021-09-10 16:24:59 -03:00
Lyuma
aca4b737f1
8 uvs for glTF2, URI decode and Vertex Custom api.
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Add glTF2 uri decode for paths.
Add vertex custom apis.
Add scene importer api.
Change Color to float; add support for float-based custom channels in SurfaceTool and EditorSceneImporterMesh
Co-authored-by: darth negative hunter
<thenegativehunter2@users.noreply.github.com>
2021-09-10 09:16:48 -07:00
jfons
d6fb8e1d93
Occlusion culling fixes
2021-09-10 18:15:10 +02:00
K. S. Ernest (iFire) Lee
c30cffe1b0
Merge pull request #52531 from V-Sekai/remove-gltf-packed-scene
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Remove packed scene gltf.
2021-09-10 09:13:33 -07:00
K. S. Ernest (iFire) Lee
523b2d9199
Remove packed scene gltf
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We determined through discussion that composing the packed scene from a node tree was a better design because it removed duplication of code.
2021-09-10 08:39:17 -07:00
George Marques
6423e891a6
Merge pull request #52063 from KoBeWi/double_comma_of_doom
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Fix crash with consecutive commas in Dictionary
2021-09-10 11:24:51 -03:00
George Marques
6da061faf5
Merge pull request #49897 from Blackiris/fix-dollar-point-crash-on-editor
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Fix crash when writing $. in the editor
2021-09-10 10:55:11 -03:00
George Marques
0b484c5f5f
Merge pull request #51456 from SaracenOne/super_init_fix
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Call _init on base class if one does not exist.
2021-09-10 10:40:32 -03:00
kobewi
c7452a9940
Fix crash with consecutive commas in Dictionary
2021-09-10 15:38:24 +02:00
George Marques
11e457e594
Merge pull request #51593 from KoBeWi/if
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Prevent crash when awaiting in a getter/setter
2021-09-10 10:36:25 -03:00
George Marques
1234c2bdd9
Merge pull request #52081 from ThreeRhinosInAnElephantCostume/fixmatchfreeze
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Fix gdscript pattern matching expressions
2021-09-10 09:28:18 -03:00
Ellen Poe
f5d9c7b487
Replace stb_vorbis with libogg+libvorbis
2021-09-09 19:39:04 -07:00
Ignacio Roldán Etcheverry
6679be45aa
Merge pull request #52492 from raulsntos/fix-csharp-array-properties
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Fix properties arrays in C# bindings generator
2021-09-09 20:38:58 +02:00
Vincent
70108fd850
implement individual mesh transform for meshlibrary items
2021-09-09 16:40:16 +02:00
Max Hilbrunner
75be697817
Merge pull request #52246 from Paulb23/verbatim-string
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Syntax highlight c# verbatim string literal
2021-09-08 14:48:22 +02:00
Fabio Alessandrelli
fd0a2b6cde
Merge pull request #52480 from mhilbrunner/network-rename
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Multiplayer networking renames/simplification
2021-09-08 14:20:58 +02:00
Gilles Roudière
321ee7bda1
Merge pull request #52106 from Paulb23/text-edit-optimisation
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Optimise TextEdit get line height and width
2021-09-08 14:04:41 +02:00
Raul Santos
c6b1c8093f
Fix properties arrays in C# bindings generator
2021-09-08 12:52:39 +02:00
Max Hilbrunner
5b25457794
Multiplayer networking renames/simplification
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Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes.
2021-09-08 12:05:54 +02:00
AndreaCatania
e3a06c3a9e
Improve collision generation usability in the new 3D scene import workflow.
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With this PR it's possible to add a collision during the Mesh import, directly in editor.
To generate the shape is possible to chose between the following options:
- Decompose Convex: The Mesh is decomposed in one or many Convex Shapes (Using the VHACD library).
- Simple Convex: Is generated a convex shape that enclose the entire mesh.
- Trimesh: Generate a trimesh shape using the Mesh faces.
- Box: Add a primitive box shape, where you can tweak the `size`, `position`, `rotation`.
- Sphere: Add a primitive sphere shape, where you can tweak the `radius`, `position`, `rotation`.
- Cylinder: Add a primitive cylinder shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
- Capsule: Add a primitive capsule shape, where you can tweak the `height`, `radius`, `position`, `rotation`.
It's also possible to chose the generated body, so you can create:
- Rigid Body
- Static Body
- Area
2021-09-08 08:12:51 +02:00
Max Hilbrunner
643ae7063c
Merge pull request #51964 from bruvzg/request_camera_permission
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[macOS] Request camera permission before session init.
2021-09-07 23:15:38 +02:00
Juan Linietsky
ca11f8ad30
Merge pull request #52237 from ellenhp/polyphony
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Add optional polyphonic playback to built-in audio player nodes
2021-09-07 17:38:51 -03:00
Max Hilbrunner
886ad727f8
Merge pull request #52267 from williamd67/lookup-symbol-builtin-functions
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Show help for built-in functions (@GlobalScope)
2021-09-07 21:05:09 +02:00
Max Hilbrunner
9ada29e918
Merge pull request #52289 from Calinou/remove-old-msvc-support-ifdef
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Remove `#ifdefs` for handling compilation with Visual Studio < 2015
2021-09-07 21:01:44 +02:00
Ellen Poe
0e3cab41eb
Add polyphony to Audio Stream Player nodes
2021-09-07 09:44:39 -07:00
Max Hilbrunner
acc776f7b6
Merge pull request #52442 from Faless/mp/4.x_rpc_manager
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[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI.
2021-09-07 18:44:39 +02:00
Fabio Alessandrelli
bf9aae09ba
[Net] Move multiplayer to core subdir, split RPCManager.
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Move multiplayer classes to "core/multiplayer" subdir.
Move the RPCConfig and enums (TransferMode, RPCMode) to a separate
file (multiplayer.h), and bind them to the global namespace.
Move the RPC handling code to its own class (RPCManager).
Renames "get_rpc_sender_id" to "get_remote_sender_id".
2021-09-07 11:14:30 +02:00
Bastiaan Olij
461d31427c
Merge pull request #52205 from BastiaanOlij/blit_source_rect
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Add source rectangle to blit
2021-09-07 09:21:13 +10:00
Camille Mohr-Daurat
e1ae2708ee
Merge pull request #52271 from nekomatata/query-layer-default-mask
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Harmonize default value for collision mask in ray/shape queries
2021-09-06 09:33:18 -07:00
Julien Nguyen
a92d2c447b
Fix extends with relative path to parent script
2021-09-05 00:11:04 +02:00
bruvzg
49e316f41e
Add TextServer parentheses stack dynamic reallocation support.
2021-09-04 17:48:20 +03:00
Max Hilbrunner
0bdbce672c
Merge pull request #52341 from Calinou/scons-fix-missing-sconscript-warning
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Fix missing SConscript warning when building using SCons
2021-09-04 11:51:47 +02:00
Raul Santos
48c66b80ad
Add documentation to GodotSharp
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- Adds documentation to almost every class and member in `GodotSharp`
- Fixes some old documentation to more closely follow the XML comments convention
2021-09-03 19:03:31 +02:00
Raul Santos
415529400b
Fix constant tag documentation in C# bindings generator
2021-09-03 18:54:40 +02:00
Raul Santos
5508d4606b
Fix PackedInt64Array typo in bindings_generator.h
2021-09-03 18:54:40 +02:00
Ignacio Roldán Etcheverry
ade4e9320a
Merge pull request #50872 from aaronfranke/cs-format-mini-2
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Some more C# formatting and style fixes
2021-09-03 18:44:36 +02:00
Fabio Alessandrelli
d20031ccae
Merge pull request #52342 from Faless/enet/4.x_no_close_error
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[Net] Silence ENetMultiplayerPeer close_connection.
2021-09-03 10:20:26 +02:00
Max Hilbrunner
8c82e305ba
Merge pull request #52329 from ZuBsPaCe/gdscript-unused-private-class-variable-fix
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GDScript: Fix for UNUSED_PRIVATE_CLASS_VARIABLE
2021-09-03 10:04:11 +02:00
ZuBsPaCe
c76ad6b158
GDScript: Count usages of member variables.
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Otherwise private member variables will always lead to UNUSED_PRIVATE_CLASS_VARIABLE.
2021-09-03 07:44:46 +02:00
ThreeRhinosInAnElephantCostume
15ccd83ada
Added tests for expression matching
2021-09-03 06:59:13 +02:00
George Marques
da9daf4c3a
GDScript: Do not complete lambda arguments from parent class
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Since lambdas are not overriding methods from the parent class, they
should not try to check inheritance for signature matching.
2021-09-02 19:54:55 -03:00
Aaron Franke
1933df0013
Some more C# formatting
2021-09-02 15:12:15 -05:00
Fabio Alessandrelli
027fbc9a6c
[Net] Silence ENetMultiplayerPeer close_connection.
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Used to print an error when it was not active, now it just returns
immediately as per the documentation.
2021-09-02 15:21:09 +02:00
Hugo Locurcio
828f9c6c29
Fix missing SConscript warning when building using SCons
2021-09-02 15:14:28 +02:00
SaracenOne
84852585b9
Check for GDScript member and class naming conflicts in a variety of conditions.
2021-09-02 07:16:06 +01:00
bruvzg
0089adbd30
[TextServer] Fix HarfBuzz handle init order. Fix MinGW build.
2021-09-01 23:18:03 +03:00
George Marques
3d13588057
GDScript: Fix loading of interdependent autoloads
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Move the autoload resolution to runtime by loading it into the stack
with an extra instruction. This allows an autoload to use another
autoload singleton independent of load order.
2021-09-01 16:06:30 -03:00