Commit Graph

2441 Commits

Author SHA1 Message Date
Rémi Verschelde 8ea1ad6725
Merge pull request #52772 from Calinou/editor-default-enable-doppler-3.x 2021-09-21 11:30:03 +02:00
Rémi Verschelde b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
Rémi Verschelde 7d852bd98a
Merge pull request #52377 from Calinou/tweak-3d-inertia-3.x
Tweak the 3D editor inertia defaults for better responsiveness (3.x)
2021-09-20 15:41:43 +02:00
Hugo Locurcio de3f454c27
Tweak skeleton editor texts "Make Rest Pose" and "Set Bones to Rest Pose"
The new terms are more descriptive of each button's actual function.

(cherry picked from commit 16cfb97ca2)
2021-09-19 11:30:21 +02:00
Hugo Locurcio 4914b57222
Enable Doppler preview in the 3D editor by default
This makes setting up AudioStreamPlayer3D nodes for Doppler playback
a bit easier.

- Move AudioStreamPlayer3D's Doppler Tracking property outside a group
  since the group only had 1 property, which resulted in unnecessary
  folding in the inspector.
- Put the AudioStreamPlayer3D Playing and Autoplay properties higher up
  in the inspector since these are likely to be modified often.
2021-09-17 18:51:09 +02:00
Hugo Locurcio 7922c262f6
Display a editor gizmo icon for Listener
The icon was present in `editor/icons/`, but it was never implemented
in the editor gizmos code.

This also removes some unused gizmo drawing code (overridden methods
that are no longer called anywhere).
2021-09-16 23:37:12 +02:00
Krystof Klestil 5e2450cae6 Fix issues with scaling 3D Objects
When scaling 3D objects the distance form them is not considered. Allowing for finer contorl. Overscaled objects no longer break the gizmo.
2021-09-15 08:40:41 +02:00
Rémi Verschelde 20f14e0a16
Merge pull request #52586 from JFonS/lm_bake_end
Fix editor getting stuck after baking lightmaps from a script
2021-09-14 22:40:48 +02:00
Rémi Verschelde 07d7754ac6
Merge pull request #52664 from butkeim/3.x
[3.x] Fix 3D Onion skinning missing
2021-09-14 22:27:55 +02:00
Vincent ea13ff860d
implement individual mesh transform for meshlibrary items
(cherry picked from commit 70108fd850)
2021-09-14 13:41:22 +02:00
Kerrad Yanis 77b00d16e2 Fix 3D Onion skinning missing 2021-09-14 13:37:23 +02:00
Haoyu Qiu 70853fd669 Remove do{ } while(0) wrapper around error macros 2021-09-12 15:04:53 +08:00
JFonS 14eb739418 Fix editor getting stuck after baking lightmaps from a script 2021-09-12 01:01:29 +02:00
Hugo Locurcio 543c14336d
Tweak the 3D editor inertia defaults for better responsiveness
The default orbit sensitivity was decreased to account for this change.
Rotational inertia (orbit + freelook) was disabled by default due to
known issues.

This also removes the need for separate manipulation inertia settings,
as the default settings are more responsive.
2021-09-10 22:17:04 +02:00
Twarit Waikar 25cb3edbc4 Fix #52195 VCS script attachment failing for GDScript instances 2021-08-29 18:27:17 +05:30
kobewi 6611d24e74 Include locked nodes on selection list 2021-08-18 13:27:33 +02:00
Rémi Verschelde 19301d4ad2
Merge pull request #51828 from yjh0502/ext-reload
Auto-reload scripts with external editor
2021-08-18 10:37:09 +02:00
Jihyun Yu 5c66891048 Auto-reload scripts with external editor 2021-08-18 16:52:14 +09:00
Haoyu Qiu a66339a549 Fix TextEditor not checking Standard highlighter in non-English UI
When using non-English UI, there were `Index p_idx = -1 is out of bounds (items.size() = 2).`
errors on on startup if any text file is open in the script editor. And clicking the Standard
highlighter option does not check that menu item.

This is caused by `TextEditor` searching for that menu item with unlocalized text. As already
did in `ScriptTextEditor`, this PR stores and searches for menu item with `TTR`ed text.
2021-08-18 10:42:12 +08:00
Haoyu Qiu 5f316aa216 Improve Undo/Redo menu items
* Make Undo/Redo menu items disabled when clicking it does nothing.
    * Context menu of `TextEdit`
    * Context menu of `LineEdit`
    * Editor's Scene menu
    * Script editor's Edit menu and context menu  (for Script and Text)
* Make editor undo/redo log messages translatable.
* Mark `UndoRedo`'s `has_{un,re}do()` methods as `const`.
* Expose `TextEdit`'s `has_{un,re}do()` to scripts since `{un,re}do()` are already available.
2021-08-18 00:46:51 +08:00
Rémi Verschelde c0fc475078
Merge pull request #51521 from lawnjelly/portals_occluders
Sphere occluders (portals and general use)
2021-08-17 13:55:34 +02:00
Rémi Verschelde 53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
lawnjelly 115f4dce55 Sphere occluders (portals and general use)
Add framework for supporting geometrical occluders within rooms, and add support for sphere occluders.
Includes gizmos for editing.

They also work outside the portal system.
2021-08-17 09:02:06 +01:00
Rémi Verschelde 032559936f
Merge pull request #51031 from kleonc/sprite_frames-preserve-src-atlas_texture-margins-3x
[3.x] SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16 10:37:57 +02:00
Danil Alexeev 1372ba681b
[3.x] Fix "Property not found: editor/node_naming/name_casing" 2021-08-15 16:54:19 +03:00
Haoyu Qiu afea754e97 Fix i18n of 3D view name
Make the full view name translatable as a whole instead of combining
from sub-strings.
2021-08-14 15:23:59 +08:00
Yuri Sizov ab25266213 Add support for partial custom editor themes 2021-08-14 02:11:54 +03:00
Haoyu Qiu ad425b7e9f Allow dropping property path into script editor 2021-08-13 23:01:45 +08:00
Rémi Verschelde f0b37b1519
doc: Point URLs to 3.4 version of the online docs 2021-08-12 17:08:10 +02:00
Yuri Roubinsky 9c9559654b
Fix incorrect position of the created VisualShader nodes on zoomed graph
(cherry picked from commit 8249ae8085)
2021-08-12 16:42:17 +02:00
Rémi Verschelde 7c6bdea33c
Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x
Add support for contrast-adaptive sharpening in 3D (GLES3 only)
2021-08-10 10:08:24 +02:00
Rémi Verschelde b4a8717260
Merge pull request #51324 from LightningAA/show_view_rotation_dir-3.x
[3.x] Minor visual improvements to the viewport rotation gizmo (again)
2021-08-07 12:41:30 +02:00
Lightning_A 9613725732 Minor visual improvements to the viewport rotation gizmo (again) 2021-08-06 14:38:31 -06:00
kleonc 2eeed26d67 TileMap Fix trying to get data for tile not existing in attached TileSet 2021-08-06 18:52:04 +02:00
Lightning_A 6280c66f04 Minor improvements to the view rotation gizmo 2021-08-04 13:15:44 -06:00
Yuri Sizov 3b6e7d61a5 Improve user communications in the theme editor 2021-08-04 18:36:06 +03:00
Nicholas Huelin 0b94db5f4c
Make the "View" menu in 3D view toolbar stay open when selecting a checkbox
This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.

(cherry picked from commit 3ffd75107d)
2021-08-03 10:20:18 +02:00
foxydevloper f807c7e569
Name nodes added from drag & drop by `name_casing`
(cherry picked from commit 07a8f0fe38)
2021-08-03 10:18:04 +02:00
Yuri Roubinsky 4fef6b9cbc
Prevent warning spam to console when dragging a CanvasItem in container
(cherry picked from commit bb5729fd35)
2021-08-03 09:33:25 +02:00
Hugo Locurcio bcd3c9a285
Improve the 2D editor ruler display
- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
  to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
  anywhere else in the editor.

(cherry picked from commit 026aea681d)
2021-08-03 09:15:33 +02:00
lawnjelly 9e9abe2137 Portals - Fix UI default
I had forgotten to add a call to update_portal_tools() at the end of the SpatialEditor constructors. This ensures that the portal UI is off by default in normal use without portals.
2021-08-02 16:10:34 +01:00
Rémi Verschelde 73c6ab0215
Merge pull request #51152 from lawnjelly/portals_improve_ui 2021-08-02 14:40:18 +02:00
Rémi Verschelde e8f1cc693a
Merge pull request #50432 from goostengine/ctrl-enter-commit-3.x
[3.x] VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:35 +02:00
lawnjelly 776623d56b Portals - Improve UI and add shortcuts
This PR makes the 'convert rooms' button permanently on the toolbar and accessible whichever node is selected, so you can convert rooms without having to select the RoomManager first.

It also adds a togglable item 'view portal culling' to the 'View' menu which is a simple way of setting the RoomManager 'active' setting without the RoomManager being the selected node.

Both of these have keyboard shortcuts, which should make it much faster to reconvert rooms and edit.

In addition there the string in the 'Perspective' Listbox is modified to show [portals active] when portal culling is operational, for visual feedback. This is updated when you change modes, and when the rooms are invalidated.
2021-08-01 19:54:16 +01:00
Rémi Verschelde a17228c788
Merge pull request #51111 from pycbouh/editor-put-the-colon-back-in-3.x
[3.x] Put multiple colons back into translated strings
2021-07-31 22:05:04 +02:00
Yuri Sizov 9b228f0f5d Put multiple colons back into translated strings 2021-07-31 20:18:24 +03:00
Haoyu Qiu a3b221e99f Make action names translatable 2021-07-31 22:19:47 +08:00
Hugo Locurcio 1ed24ca548
Highlight context menu items at the top of the 2D/3D viewports
This makes it easier to notice that some menu items only appear when
specific nodes are selected.

This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-31 01:50:50 +02:00
kleonc 3bb950b8e8 SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture 2021-07-29 20:23:06 +02:00
Hugo Locurcio 8f891535d0
Improve MeshInstance3D UV preview in the editor
- Use background and line colors that match better with the
  rest of the editor.
- Use translucent lines to make overlapping lines visible.
- Tweak the error message to mention the UV layer in question
  when there is no UV for a defined layer.

(cherry picked from commit 8cdfd2e706)
2021-07-28 15:37:40 +02:00