Rémi Verschelde
b6906b9677
Merge pull request #96389 from kitbdev/extract-main-screen
...
Extract EditorMainScreen from EditorNode
2024-09-11 12:34:46 +02:00
smix8
287fdb16d5
Add navigation region point and segment queries
...
Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
2024-09-10 01:38:46 +02:00
kit
5e1c9d68aa
Extract editor main screen
2024-09-09 11:06:18 -04:00
smix8
a4cfc77dc0
Move NavigationServer mesh queries to dedicated file
...
Moves all the navigation mesh query related functions from NavMap and NavRegion to a dedicated file and makes them static.
2024-09-03 13:16:35 +02:00
Rémi Verschelde
e004ae7bbe
Merge pull request #85965 from ershn/use_heap_in_astar_path_finding
...
Improve pathfinding performance by using a heap to store traversable polygons
2024-09-03 11:42:48 +02:00
Ershn
c3ee32f106
Use a heap to store traversable polygons for pathfinding
2024-09-01 11:24:14 +09:00
A Thousand Ships
e33fdb4296
Use `MutexLock` in more places
2024-08-29 14:12:59 +02:00
Pawel Lampe
c3f1bfd5cb
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
Rémi Verschelde
0274508647
Merge pull request #93498 from smix8/connection_relocation
...
Move NavRegion connections to NavMap
2024-08-19 16:05:05 +02:00
Rémi Verschelde
da57bab169
Merge pull request #92560 from smix8/navmesh2d_bake_partition
...
Add triangulation partition option to 2D navigation mesh baking
2024-08-19 16:04:49 +02:00
Rémi Verschelde
dbf4be308c
Merge pull request #93583 from smix8/obstacle_monitor
...
Add navigation obstacles to performance monitor stats
2024-08-16 23:45:10 +02:00
kobewi
065dd099dd
Remove empty bind_methods()
2024-08-15 08:24:32 +02:00
smix8
110b2dc61a
Add triangulation partition option to 2D navigation mesh baking
...
Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
Artem
b8fc6b4979
NavigationServer3D.map_get_closest_point_to_segment - add an additional shortest distance check
...
For a case when shortest distance is between some point located on a face's
edge and some point located on a line segment.
2024-06-29 19:50:10 +02:00
smix8
f9876d3a88
Add navigation obstacles to performance monitor stats
...
Adds navigation obstacle count to navigation performance monitor.
2024-06-25 05:17:27 +02:00
smix8
83bd8fa396
Move NavRegion connections to NavMap
...
Moves bookkeeping for connections from region to map where connections are actually made.
2024-06-23 14:49:35 +02:00
smix8
40fc299aa3
Remove unused navigation polygon properties
...
Removes unused navigation polygon properties, a leftover from the old Godot 3 days that used polygon center to polygon center distance for (rather inaccurate) pathfinding cost calculation.
2024-06-22 21:55:48 +02:00
smix8
eba3acadac
Fix thread-use causing navigation polygon data corruption
...
Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00
Rémi Verschelde
04a530f91f
Merge pull request #93407 from smix8/lock_this_geometry_up
...
Fix thread-use causing navigation source geometry data corruption
2024-06-21 10:14:38 +02:00
smix8
fd727ab994
Fix thread use causing navigation mesh data corruption
...
Fixes navigation mesh data corruption caused by thread use that changed vertices or polygons while the navigation mesh was processed, e.g. by server sync or baking.
2024-06-21 09:39:16 +02:00
smix8
d4722b9e1f
Fix thread-use causing navigation source geometry data corruption
...
Fixes navigation source geometry data corruption caused by thread-use that changed vertices or indices while the source geometry data was used in a parsing process or read from by the navmesh baking.
2024-06-21 08:06:14 +02:00
Artem
4ed747e255
Fixed closest edge and face check in NavigationServer3D.map_get_closest_point_to_segment
2024-06-17 15:34:46 +04:00
Per Melin
9b191f669c
Fix NavigationServer3D.get_closest_point_to_segment() with use_collision
2024-06-07 14:24:39 +02:00
Gilles Roudière
1a380db62a
Fix crash when baking TileMap navigation
2024-05-27 10:46:54 +02:00
smix8
4128c7b311
Remove duplicated vertices after 3D NavigationMesh bake
...
Removes duplicated vertices that may exist on shared polygon corners after a ReCast navigation mesh bake.
2024-05-21 14:18:32 +02:00
A Thousand Ships
ee79386f7b
[Scene] Add SceneStringNames::pressed
2024-05-14 15:51:28 +02:00
A Thousand Ships
86de59d60a
[Core] Add `LocalVector::has` for convenience
2024-05-06 18:03:37 +02:00
Gilles Roudière
23b9a9f2de
Fix TileMapLayer navmesh baking
2024-05-02 18:06:23 +02:00
Aaron Franke
1bcbbe96c4
Organize existing code for editor plugins
2024-04-27 11:59:58 -07:00
smix8
6a4d8d4b5c
Change 2D navigation mesh baking to use floating point coordinates
...
Replaces internal uses of Clipper2 integer structs to their floating point equivalents.
2024-04-23 10:28:43 +02:00
smix8
58593d1bb7
Add navigation source geometry parser callbacks
...
Adds navigation source geometry parser callbacks so that externals can hook their own geometry into the navigation mesh baking process.
2024-04-19 12:10:57 +02:00
Aaron Franke
77e35cf781
Move NavigationMeshSourceGeometryData(2D/3D) to the 2D/3D subfolders
2024-04-15 18:40:43 -07:00
smix8
8a0f1f1995
Use fmod for navigation mesh border size warning
...
Uses fmod for checking that navigation mesh border size matches the cell size as a multiple of cell size is also valid.
2024-04-13 03:39:53 +02:00
Rémi Verschelde
4a4d6df04e
Merge pull request #90508 from smix8/thread_bake
...
Use threads for baking navigation mesh inside editor
2024-04-12 11:16:50 +02:00
smix8
1c134f4a3d
Add navigation path simplification
...
Adds navigation path simplification for NavigationServer and NavigationAgent.
2024-04-11 12:32:21 +02:00
smix8
2bc2b52bd1
Use threads for baking navigation mesh inside editor
...
Enables threaded navigation mesh baking inside the editor.
2024-04-11 03:53:26 +02:00
smix8
d6ddeec0fd
Make 2D navigation mesh baking parse all TileMapLayers
...
Makes 2D navigation mesh baking parse all TileMapLayers.
2024-04-04 10:45:53 +02:00
Pawel Lampe
64fc9e2156
Add navigation baking crash prevention mechanism
2024-03-23 22:20:00 +01:00
smix8
5d5e85fe07
Add NavigationObstacle options to affect and carve navigation mesh
...
Adds NavigationObstacle options to affect and carve navigation mesh.
2024-03-15 01:45:44 +01:00
Aaron Franke
6aac3e4a16
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
Jakub Marcowski
973448ec4c
clipper2: Update to 1.3.0
2024-03-01 11:12:59 +01:00
blackbird806
e2f1af8742
Remove self includes in some files
2024-02-27 17:10:54 +01:00
smix8
35dafc9fa8
Split monolithic physics class files
...
Splits monolithic physics class files.
2024-02-27 11:18:16 +01:00
Aaron Franke
c399424db9
Move 3D-only resources to their own folder
2024-02-26 05:23:04 -06:00
Aaron Franke
1cb531ddb6
Move 2D-only resources to their own folder
2024-02-26 05:22:45 -06:00
Aaron Franke
138180fe01
Move 3D-only navigation code to its own subfolder
2024-02-26 04:19:12 -06:00
Aaron Franke
fd582dca62
Move 2D-only navigation code to its own subfolder
2024-02-26 04:18:13 -06:00
A Thousand Ships
12cecf726f
[Navigation] Add some missing compile checks
2024-02-22 20:21:43 +01:00
smix8
2da69294fc
Improve NavigationServer NavMap sync error msgs
...
Improves NavigationServer NavMap sync error msgs.
2024-02-22 13:49:31 +01:00
smix8
313c1d1100
Add function to get navigation map iteration id from NavigationServer
...
Adds function to get navigation map iteration id from NavigationServer.
2024-02-22 09:45:49 +01:00