Marcelo Fernandez
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a6743414f8
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PulseAudio driver will now change the device if the default system device changes
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2018-12-12 11:17:46 -03:00 |
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Rémi Verschelde
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c8a5400654
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Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
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2018-12-12 09:25:34 +01:00 |
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Wilson E. Alvarez
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08f22f1cf0
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Moved member variables to initializer list
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2018-12-11 18:33:01 -05:00 |
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Rémi Verschelde
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37e198c320
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Merge pull request #23483 from clayjohn/fragment_camera_view
Make VIEW vector available in fragment shader
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2018-12-11 20:44:41 +01:00 |
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clayjohn
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2042d6214e
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make VIEW vector available in fragment
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2018-12-11 09:44:38 -08:00 |
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muiroc
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2827ee77d0
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gles2 implemented VIEWPORT_SIZE builtin for spatial shader
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2018-12-11 18:11:07 +01:00 |
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Rémi Verschelde
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022ae53191
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Merge pull request #23126 from QbieShay/nine_uv
UV for ninepatch now maps to the proper ninepatch mapped UV.
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2018-12-11 16:05:20 +01:00 |
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Rémi Verschelde
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e2caaf1b6d
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Merge pull request #23899 from BastiaanOlij/fix_particle_active
Remapped ACTIVE to shader_active, now works
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2018-12-02 21:26:12 +01:00 |
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Rémi Verschelde
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f8bb7e0673
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Merge pull request #24089 from clayjohn/gles2_camera_matrix_bug
Fixed gles2 camera_matrix bug
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2018-12-02 20:48:08 +01:00 |
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Bastiaan Olij
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0b4b477674
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Remapped ACTIVE to shader_active, now works
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2018-12-01 21:10:04 +11:00 |
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clayjohn
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fd7607bf82
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fixed gles2 camera_matrix bug
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2018-11-30 10:20:16 -08:00 |
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Rémi Verschelde
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a741f83811
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Merge pull request #23945 from DavidSichma/gles2artifact
Fixed black artifacts on SpatialMaterial [GLES2]
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2018-11-28 16:21:59 +01:00 |
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Rémi Verschelde
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c7dd58a4d5
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Merge pull request #23981 from khairul169/fix_gles2_clearcolor
GLES2: Set clear color based on env background mode when rendering scene and fix viewport transparent bg flag
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2018-11-28 15:10:28 +01:00 |
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Rémi Verschelde
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06db076fc6
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Merge pull request #24025 from aaronfranke/analyzer-errors
Fix many errors found by PVS-Studio
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2018-11-28 14:08:50 +01:00 |
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Rémi Verschelde
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b47d4e1ba5
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Merge pull request #24017 from eska014/rt-squish
Enable squish decompression in runtime builds
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2018-11-28 12:40:43 +01:00 |
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Leon Krause
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93bed8cf57
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Check for WebGL RGTC extension
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2018-11-28 11:12:26 +01:00 |
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Aaron Franke
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cb01268562
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Fix many errors found by PVS-Studio
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15.
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2018-11-28 05:03:24 -05:00 |
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Rémi Verschelde
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dd06f6ee70
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Fix style issues and signature mismatch
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2018-11-28 10:21:07 +01:00 |
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Juan Linietsky
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af8d941c55
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Added luminance capping to avoid glitches on small dots. closes #17996
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2018-11-28 01:22:20 -03:00 |
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Juan Linietsky
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f2ae14f309
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Attempt to avoid breaking people's workflows on the change from 8ba0d513fa
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2018-11-27 18:13:36 -03:00 |
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Juan Linietsky
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e6bc152de8
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NORMALMAP was not working (no normal being used detected), fixes #9263
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2018-11-27 18:05:20 -03:00 |
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khairul169
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797bcfd44d
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GLES2: clear color on scene render
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2018-11-27 01:47:34 +07:00 |
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Marcelo Fernandez
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b33464d1ae
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Fix possible error when switching audio devices with PulseAudio
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2018-11-25 14:57:31 -03:00 |
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David Sichma
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1a7d1d88f8
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Fixed black artifacts on SpatialMaterial [GLES2]
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2018-11-24 16:51:32 +01:00 |
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Rémi Verschelde
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c5ebf38490
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Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
We otherwise had conflicting defines since 1a41daf3 .
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2018-11-23 21:19:59 +01:00 |
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Juan Linietsky
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a397d3a46a
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Avoid voxel cone trace from going full 180 degrees, fixes #20716
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2018-11-23 08:42:35 -03:00 |
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Juan Linietsky
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8ba0d513fa
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Added missing path verification on Unix, closes #20762
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2018-11-22 23:21:03 -03:00 |
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QbieShay
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09faac9e01
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Added PROCESSED_UV for accessing ninepatch processed uv in the shader
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2018-11-22 19:06:43 +01:00 |
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Juan Linietsky
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631cf676c3
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Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
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2018-11-21 23:07:09 -03:00 |
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Juan Linietsky
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f150c5b4a0
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Clean up code to make intention clear, fixes #20361
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2018-11-21 22:32:05 -03:00 |
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Juan Linietsky
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78624ad22c
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Ensure double sided normalmaps work, fixes #23760
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2018-11-21 08:48:33 -03:00 |
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Rémi Verschelde
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296834955f
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Remove debug print in RasterizerStorageGLES3
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2018-11-20 07:58:26 +01:00 |
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Juan Linietsky
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78eae047c6
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Fixed how floats are printed to the GLSL shader, closes #19803
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2018-11-19 23:41:18 -03:00 |
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Juan Linietsky
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a78b42c058
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Don't post process on tiny render targets, fixes #19628
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2018-11-19 22:05:55 -03:00 |
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Juan Linietsky
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d5ad1ca1ae
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Fix crash on canvas with BG_MODE_KEEP, closes #19590
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2018-11-19 21:41:18 -03:00 |
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Juan Linietsky
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d304228003
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Do not draw particles if they are not processing at all, fixes #19507
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2018-11-19 20:34:29 -03:00 |
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Juan Linietsky
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634aa4fc24
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Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
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2018-11-19 10:43:29 -03:00 |
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Juan Linietsky
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455f297671
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Properly reset canvas state after drawing, fixes #18860
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2018-11-18 16:34:20 -03:00 |
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Fabio Alessandrelli
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1ef9e9ef6a
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Properly accept wildcard when binding IPv4 socket.
Also never return null for is_ipv4 to avoid crashes due to engine bug.
(better to get an error and a broken socket then seeing your game crash)
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2018-11-18 14:54:40 +01:00 |
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Rémi Verschelde
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60ee61c7ff
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Merge pull request #23742 from JFonS/fix_23698
Use hint_color when getting shader default params
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2018-11-18 12:05:02 +01:00 |
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Rémi Verschelde
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ede4decd4e
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Merge pull request #23793 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
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2018-11-18 11:25:21 +01:00 |
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Wilson E. Alvarez
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f8e0051420
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Removed unnecessary assignments
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2018-11-17 20:40:55 -05:00 |
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Marcelo Fernandez
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dbf7cad04f
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Fix distorted sound with PulseAudio and uneven channels
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2018-11-17 21:16:06 -03:00 |
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Juan Linietsky
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8aa38c9ad8
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Fix shader bug likely introduced recently.
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2018-11-16 14:30:34 -03:00 |
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Juan Linietsky
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e77afb8507
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Ensure environment radiance is not used on refprobe interiors, fixes #17868
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2018-11-16 11:46:21 -03:00 |
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Juan Linietsky
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bb9127a78b
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Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
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2018-11-16 10:52:31 -03:00 |
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Juan Linietsky
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40e4f5bef4
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Proxies were being mishandled, leading to the now fixed #17651
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2018-11-16 09:33:33 -03:00 |
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JFonS
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fb92c7b0fa
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Use hint_color when getting shader default params
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2018-11-16 12:20:23 +01:00 |
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Juan Linietsky
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4d88721e62
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Do not error on empty shader, just treat it as invalid by default. Fixes #15998.
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2018-11-14 10:58:16 -03:00 |
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Juan Linietsky
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55f5f4757e
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Merge pull request #23248 from dlasalle/fog
Add parameters for fog end depth and use alpha as density.
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2018-11-14 10:24:55 -03:00 |
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