Commit Graph

4524 Commits

Author SHA1 Message Date
Yuri Rubinsky a7027b9927 Fix changing of visual shader mode 2022-12-09 11:02:07 +03:00
Yuri Rubinsky 12ab5731ab
Merge pull request #69738 from Chaosus/vs_custom_nodes 2022-12-08 14:13:05 +03:00
Yuri Rubinsky ab17f197f0 Make custom visual shader nodes automatically updates from script 2022-12-08 12:55:23 +03:00
Rémi Verschelde 204715ae95
Merge pull request #69617 from MewPurPur/this-darn-pixel
Fix fringe issues with shortcuts not behaving as expected for multi-carets
2022-12-08 09:52:13 +01:00
VolTer 94416e41c5 Fix various fringe issues with multi-carets and selections 2022-12-07 20:54:48 +01:00
Rémi Verschelde 829d49b011
Merge pull request #69719 from groud/fix_gdextension_bad_vformat_error
Fix a wrong error formatting in gdextension export plugin
2022-12-07 13:28:02 +01:00
Rémi Verschelde f9bd2ace0b
Merge pull request #68682 from timothyqiu/camera-gizmo-size
Make Camera3D gizmo the same aspect ratio as its viewport
2022-12-07 13:25:35 +01:00
Rémi Verschelde de2d0f156e
Merge pull request #69713 from groud/rename_get_surrounding_tiles
Rename get_surrounding_tiles to get_surrounding_cells
2022-12-07 13:24:57 +01:00
Rémi Verschelde eb1734c95d
Merge pull request #67554 from Sauermann/fix-determining-window-in-scroll-container
Remove Screen-parameter for determining Touchscreen capability
2022-12-07 13:24:06 +01:00
Rémi Verschelde 04cd36612a
Merge pull request #69695 from timothyqiu/id-capitalization
Make ID capitalization in tiles editor consistent
2022-12-07 13:23:49 +01:00
Gilles Roudière 2b11fe1d63 Fix a wrong error formatting in gdextension export plugin 2022-12-07 13:22:49 +01:00
Gilles Roudière 3ea54bb3a1 Rename get_surrounding_tiles to get_surrounding_cells 2022-12-07 11:09:10 +01:00
Markus Sauermann e18107a57c Fix Determining Window for Touchscreen
DisplayServer::screen_is_touchscreen will likely never utilize its
parameter p_screen.
This PR replaces this function by DisplayServer::is_touchscreen_available()
with the same functionality.
This solves the problem, that a SubViewport was used for determining
the screen, which resulted in error messages.
2022-12-07 09:54:29 +01:00
Haoyu Qiu 740d6f9447 Fix crash when deleting an alternative-level tile proxy 2022-12-07 14:26:54 +08:00
Haoyu Qiu 9893b04fda Make ID capitalization in tiles editor consistent 2022-12-07 10:07:10 +08:00
Rémi Verschelde 74b245f2b5
Merge pull request #69643 from Chaosus/vcs_rendering_fix
Fix incorrect rendering of vcs dialogs
2022-12-06 12:25:01 +01:00
Rémi Verschelde 83b426bca5
Merge pull request #67906 from groud/simpler_gdextension_config
Remove unnecessary checks when exporting gdextension binaries and allow using a prefix to auto-detect files
2022-12-06 11:01:09 +01:00
Rémi Verschelde 75f8f22637
Merge pull request #69631 from timothyqiu/tile-proxy-rmb
Fix error when right clicking proxy list in TileProxiesManagerDialog
2022-12-06 11:00:42 +01:00
Yuri Rubinsky 4aee97e821 Fix incorrect rendering of vcs dialogs 2022-12-06 12:54:38 +03:00
Rémi Verschelde 53f2c8b206
Merge pull request #69608 from RumblingTurtle/blend-tree-new-node-fix
AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
2022-12-06 10:48:12 +01:00
Rémi Verschelde 14861c45b5
Merge pull request #68860 from xiongyaohua/path3d_fishbones
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06 10:46:54 +01:00
Haoyu Qiu 7034992ace Fix error when right clicking proxy list in TileProxiesManagerDialog 2022-12-06 09:37:07 +08:00
Eduard Zalyaev ed53e96f43 AnimationNodeBlendTreeEditor: Fix popup locations when creating nodes with dragging
Fixes  #69413.
2022-12-05 21:03:38 +03:00
Rémi Verschelde 1db23e472b
Merge pull request #69525 from m4gr3d/polish_navigation_controls_opacity_main
Minor tweaks/polish to the navigation controls to prevent interference
2022-12-05 11:32:43 +01:00
Yaohua Xiong 9bdc0cb16f draw fish bones for Path2D and Path3D
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05 15:39:14 +08:00
Silc Renew 8c540b1d71 Fix animation play backward doesn't process current key&animtrack seek 2022-12-05 15:59:08 +09:00
Rémi Verschelde 408bd0aa92
Merge pull request #68770 from TokageItLab/add-track-validator
Add track validator to AnimationPlayerEditor to detect tracks which have error
2022-12-05 00:06:06 +01:00
Rémi Verschelde 5efa254964
Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05 00:05:39 +01:00
Haoyu Qiu 480d9d10ed Fix heap-use-after-free when exiting editor after editing TileSet 2022-12-04 16:52:26 +08:00
NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2022-12-03 22:41:27 -08:00
Fredia Huya-Kouadio eacb29c007 Minor tweaks/polish to the navigation controls to prevent interference:
- Reduce controls size
- Enable opacity on hover to increase visibility
2022-12-02 23:17:38 -08:00
Fredia Huya-Kouadio 18b924def7 Enable the navigation controls for touchscreen by default 2022-12-02 20:47:32 -08:00
Gilles Roudière fa4143cdeb Allow specifying a prefix to automatically detect library files for gdextension exports 2022-12-01 18:20:40 +01:00
Rémi Verschelde 1e3919c409
Merge pull request #69364 from m4gr3d/add_navigation_controls_main
Add navigation control to the node3d editor viewport
2022-12-01 18:11:14 +01:00
Gilles Roudière 36bcb82565 Remove uncessecary checks when exporting gdextension binaries 2022-12-01 17:28:24 +01:00
Rémi Verschelde cd491c6e47
Merge pull request #69376 from zaevi/adjust_dropping_texture
Adjust position and size for dropping texture in canvas editor.
2022-11-30 10:49:15 +01:00
Zae a1419f3902 Adjust position and size for dropping texture. 2022-11-30 16:28:49 +08:00
Haoyu Qiu 6c5c773a27 Fix heap-use-after-free when changing alternative tile ID 2022-11-30 10:32:35 +08:00
Fredia Huya-Kouadio 1566f3d49f Add navigation control to the node3d editor viewport 2022-11-29 17:43:16 -08:00
Rémi Verschelde 3d2c3aae4e
Merge pull request #69062 from trollodel/lightweight_editor_mass
Use forward-declarations in big editor classes
2022-11-29 10:27:21 +01:00
trollodel c90d0bd84f Use forward-declarations in big editor classes 2022-11-29 09:59:43 +01:00
Haoyu Qiu 4a50f44cd2 Fix heap-use-after-free when removing a tile in TileSet editor 2022-11-29 09:22:35 +08:00
Silc Renew a4162dad23 Add track validator to AnimationPlayerEditor 2022-11-28 23:33:55 +09:00
Rémi Verschelde 2975fc9460
Merge pull request #69249 from timothyqiu/tile-data-redraw
Update TileSet preview when paint custom data changes
2022-11-28 11:02:57 +01:00
Rémi Verschelde 794adbe996
Merge pull request #69178 from aaronfranke/mesh-shape
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-28 08:05:50 +01:00
Haoyu Qiu 7bc0d0c177 Update TileSet preview when paint custom data changes 2022-11-27 18:35:47 +08:00
Rémi Verschelde 6e693368e1
Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile
[TileMap] Fix alternative tile issues.
2022-11-25 19:27:37 +01:00
Aaron Franke 93ab82536d
Use a more specific type for Mesh create_(convex|trimesh)_shape 2022-11-25 11:43:11 -06:00
Fabio Alessandrelli aa80cfac97 [Editor] Add button to keep the debug server open.
The setting is stored in the project editor metadata, and the server is
automatically started/stopped when the option change (only stopped if no
session is currently active).

The CLI option `--debug-server` now also forces the server to stay open
(without saving the state, unlike the menu option).

This commit also removes the "Keep debugger open" option in the script
editor "debug" menu. That option was really confusing, it used to hide
the bottom panel if and only if the debugger pane was selected, so if
you had your output log open instead (default when pressing play) it
would effectively do nothing. Having an option to save a click in such
a very specific case seems very overkill.
2022-11-25 11:02:55 +01:00
Rémi Verschelde a16d3625c3
Merge pull request #69128 from Chaosus/vs_fix_custom_nodes
Fix custom visual shader nodes not being loaded at startup
2022-11-24 19:04:21 +01:00