Commit Graph

59677 Commits

Author SHA1 Message Date
A Thousand Ships c3d9191f33
Fix inverted link in docs
Title and url were swapped

(cherry picked from commit 17000bf8c3)
2024-03-11 15:10:39 +01:00
Emmanouil Papadeas 263616aab0
Minor fix in DisplayServer.xml to include Linux & Windows in FEATURE_NATIVE_DIALOG
(cherry picked from commit 2ba6066d5d)
2024-03-11 15:10:11 +01:00
Micky 84b8c3275d
Mention and deprecate InputEventJoypadButton's pressure
(cherry picked from commit 25c0c95960)
2024-03-11 15:09:01 +01:00
Micky 2bbd4aabdb
Tweak XROrigin3D documentation
(cherry picked from commit 552403d581)
2024-03-11 15:07:42 +01:00
Micky 968f592984
Overhaul Transform3D documentation
(cherry picked from commit 64ba22a9a7)
2024-03-11 15:06:22 +01:00
Micky acea2c5424
Add documentation to EditorExportPlatformWeb
(cherry picked from commit 7ffacb5d49)
2024-03-11 15:05:09 +01:00
Micky f2abdd143e
Add missing documentation for AudioStream & AudioStreamPlayback
(cherry picked from commit 8f4598bad4)
2024-03-11 15:04:48 +01:00
Micky 316d3d8a0d
Add a few notes to Sprite3D's documentation
(cherry picked from commit 8ca47c981d)
2024-03-11 15:04:25 +01:00
Micky 90871bc800
Overhaul documentation about MIDI support
(cherry picked from commit 8723d116c4)
2024-03-11 15:03:28 +01:00
20kdc 0f38f50e97
Fix the documentation of Bone2D::apply_rest (squashed)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
(cherry picked from commit f16f8bf39b)
2024-03-11 15:03:07 +01:00
Hugo Locurcio 755620e364
Document Bounce = 1.0 not being sufficient for infinite energy conservation
(cherry picked from commit 7ff1704b1b)
2024-03-11 15:02:49 +01:00
Lucas Clemente Vella 41648610cc
Improve docs on how ParallaxLayer mirroring works.
I wrote everything I wish was written when I tried to make an
infinite scrolling background, addressing every point of every
mistake I made.

(cherry picked from commit 40813b68f0)
2024-03-11 15:02:16 +01:00
kobewi 5960a15a46
Clarify Tween.set_parallel()
(cherry picked from commit 207bd34aa5)
2024-03-11 15:00:50 +01:00
ArthasMenethil 14bd7d061f
Fix shader cache with transform feedback on some android devices
(cherry picked from commit d31d3e503e)
2024-03-11 15:00:44 +01:00
ACB f4ac543b99
Make `RID_Owner<Texture>` threadsafe in `TextureStorage` for gles3
(cherry picked from commit 09d2c09434)
2024-03-11 15:00:44 +01:00
Hakim 9547818cc0
Do not reflect the origin lines in a mirror
(cherry picked from commit 59c75b074a)
2024-03-11 15:00:44 +01:00
clayjohn 8e31ea244b
Significantly improve the speed of shader compilation in compatibility backend
Compile the unlit version by default to save on both cache size and compile time

(cherry picked from commit f1781fe9d1)
2024-03-11 15:00:44 +01:00
jsjtxietian 63b1d100fb
Make dummy rendering server appear as a high end platform
to fix vulkan shader compile error when exporting

(cherry picked from commit f6aabd2b72)
2024-03-11 15:00:44 +01:00
clayjohn 5f92e6e7e3
Add DummyShader handling to Dummy RenderingServer to ensure shader parameters are saved in headless export
(cherry picked from commit 21ade7f0f7)
2024-03-11 15:00:44 +01:00
jsjtxietian 9926e7e8fa
Add shader_cache_dir_valid check to _save_to_cache
(cherry picked from commit a365c070b3)
2024-03-11 15:00:44 +01:00
bruvzg 3797140b7d
[Windows] Disable fallback to ANGLE logic when compiled w/o ANGLE support.
(cherry picked from commit 620e194727)
2024-03-11 15:00:44 +01:00
bruvzg 7e80c69d49
[Windows] Always use ANGLE in ARM builds.
(cherry picked from commit b65635ae51)
2024-03-11 15:00:44 +01:00
bruvzg 35e5b150b3
Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs.
(cherry picked from commit 54747fab72)
2024-03-11 15:00:44 +01:00
David Snopek e46cba13ed
Remove GI methods in parentheses from light baking options
(cherry picked from commit ce488930ea)
2024-03-11 15:00:44 +01:00
clayjohn 2ec1d8043c
Store ArrayMesh path in RenderingServer for use in error messages
(cherry picked from commit ead36fdcc4)
2024-03-11 15:00:43 +01:00
Danni 138b3ded67
Ensure Camera2D scroll is updated on transform like 3.x
(cherry picked from commit 734166f796)
2024-03-11 15:00:43 +01:00
David Zang d19d2ca307
Fix property hints for parsed collision mask
In NavigationPolygon use PROPERTY_HINT_LAYERS_2D_PHYSICS instead of PROPERTY_HINT_LAYERS_3D_PHYSICS to display the correct property hints.

Fixes #88154.

(cherry picked from commit 0831ea0c52)
2024-03-11 15:00:43 +01:00
clayjohn abde3b53da
Fix wrong indexing when generating dummy tangents in GLTF import
(cherry picked from commit 14c776f798)
2024-03-11 15:00:43 +01:00
clayjohn 6ba9c6bf6d
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
(cherry picked from commit 781cd27fe4)
2024-03-11 15:00:43 +01:00
K. S. Ernest (iFire) Lee 43eae4312d
Add obj importer changes to use ImporterMesh.
(cherry picked from commit 1430f0b67d)
2024-03-11 15:00:43 +01:00
clayjohn a61a84ff09
Properly calculate binormal when creating SurfaceTool from arrays
(cherry picked from commit f267b2aa87)
2024-03-11 15:00:43 +01:00
David Snopek 4142e57082
Fix crash when using OpenXR extension wrappers from GDExtension
(cherry picked from commit 713ea0629a)
2024-03-11 15:00:43 +01:00
Markus Sauermann 17e50c629c
Fix owner when importing meshes
Handle the case correctly, that a child of a replaced node has
as owner an ancestor of the replaced node.

(cherry picked from commit c58607c32f)
2024-03-11 15:00:43 +01:00
kobewi 3d4c2fa7da
Fix inefficient list iteration in Node
(cherry picked from commit 75ba837612)
2024-03-11 15:00:43 +01:00
Markus Sauermann b254088b7a
Fix global position for `InputEventMouse` in `viewport::push_input`
Global position doesn't get adjusted within `InputEventMouse::xformed_by()`.

(cherry picked from commit 8de39911c8)
2024-03-11 15:00:43 +01:00
Danil Alexeev 34010bf4d2
Editor: Fix `_parse_category()` is not called for custom categories
(cherry picked from commit 547f03b6d7)
2024-03-11 15:00:43 +01:00
bruvzg d771bc6084
[macOS] Fix changing main menu item names.
(cherry picked from commit 112f489449)
2024-03-11 15:00:43 +01:00
clayjohn d5ac4564b0
Remove workaround in GLTF exporter that double converts ra textures to rg
(cherry picked from commit 4f41b94943)
2024-03-11 15:00:43 +01:00
Ricardo Subtil 6451422e72
Add missing `variablesReference` field to DAP `evaluate` request
(cherry picked from commit c07991ef36)
2024-03-11 15:00:43 +01:00
Rémi Verschelde 7eb4e71147
Fix reporting exit code when command line export fails
Fixes #83042.

(cherry picked from commit 51bfda9446)
2024-03-11 15:00:43 +01:00
Mikael Hermansson fc78f766d1
Allow LSP to process multiple messages per poll
(cherry picked from commit e2485044a1)
2024-03-11 15:00:42 +01:00
AlexOtsuka 4b7d5eb4e1
Fix audio crackling issues due to incorrect WASAPI buffer size
(cherry picked from commit 179b0786c6)
2024-03-11 15:00:42 +01:00
Jakub Marcowski 4e874a6b86
libpng: Update to 1.6.43
(cherry picked from commit 41268d7faa)
2024-03-11 15:00:42 +01:00
Jakub Mateusz Marcowski 0d4b3c570a
tinyexr: Update to 1.0.8
(cherry picked from commit ab14dec952)
2024-03-11 15:00:42 +01:00
Rémi Verschelde fe45b36d52
basis_universal: Unbundle jpgd, use our newer copy
(cherry picked from commit 48ed0474e2)
2024-03-11 15:00:42 +01:00
Hugo Locurcio 20595c1e5e
Disable ReShade in the editor and project manager (if run via Vulkan)
ReShade can still be used on projects run from the editor as well
as exported projects.

This avoids several issues:

- ReShade doesn't play well with low-processor mode, making it hard
  to use unless the Update Continuously editor setting is enabled.
- The ReShade overlay appears on every popup opened, which made popups
  unusable.
- If you use a ReShade configuration that heavily affects the image,
  it won't affect the editor UI which may become unreadable as a result.

This doesn't affect the editor being run via OpenGL or Direct3D 12
as ReShade is injected in a different manner when using those graphics
APIs.

(cherry picked from commit 67b8d71c79)
2024-03-11 15:00:42 +01:00
Jakub Marcowski a51db95bc4
miniupnpc: Update to version 2.2.6
(cherry picked from commit 72b80b3cdf)
2024-03-11 15:00:42 +01:00
Rémi Verschelde adf759cec0
Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@232c738ce0

(cherry picked from commit 10445d80d8)
2024-03-11 15:00:42 +01:00
Rémi Verschelde 2c602b9b82
mbedtls: Update to upstream version 2.28.7
(cherry picked from commit dec635119e)
2024-03-11 15:00:42 +01:00
Rémi Verschelde ab3f14d34e
thorvg: Update to 0.12.7
(cherry picked from commit 6fa77e0f14)
2024-03-11 15:00:42 +01:00