Commit Graph

279 Commits

Author SHA1 Message Date
Yuri Roubinsky
a34a91a30b Added more input/output built-ins to visual shaders 2021-08-03 09:32:40 +03:00
Rémi Verschelde
a6374c6675
Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_start
Removes EmitParticle node from the start functions in visual shader
2021-08-03 08:14:15 +02:00
Yuri Roubinsky
bd6b7c4b0f
Merge pull request #51144 from Chaosus/vs_version
Makes dictionary instead of string for visual shader version
2021-08-02 21:55:50 +03:00
Yuri Roubinsky
94c6817b51 Makes dictionary instead of string for visual shader version
Update doc/classes/VisualShader.xml

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02 21:34:19 +03:00
Paulb23
12f0053555 Move auto brace completion to CodeEdit 2021-08-01 12:06:33 +01:00
Yuri Sizov
969ba687ef Put multiple colons back into translated strings 2021-07-31 20:08:07 +03:00
Rémi Verschelde
ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
Aaron Franke
4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Yuri Roubinsky
80bd8171d0 Removes EmitParticle node from the start functions in visual shader 2021-07-21 17:56:01 +03:00
reduz
6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Rémi Verschelde
536825d004
Rename Curve3Texture to CurveXYZTexture
Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
2021-07-14 00:30:58 +02:00
Rémi Verschelde
aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Yuri Roubinsky
7d34701d63 Auto-set a first compatible uniform on dragging to create a UniformRef 2021-07-12 11:19:42 +03:00
Yuri Roubinsky
9d4afa8b75
Merge pull request #50149 from Chaosus/vs_curve3d 2021-07-11 12:36:56 +03:00
Yuri Roubinsky
2736c389aa Fix a connection bug in visual shaders 2021-07-07 20:42:32 +03:00
Hendrik Brucker
56a8d3f30c Improvements to Label's layout options
- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
Yuri Roubinsky
4cf2f79892 Added Curve3Texture to Visual Shaders 2021-07-04 12:21:19 +03:00
Aaron Franke
2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
Yuri Roubinsky
46cd36f009 Fix auto-connection from output node to input (VisualShaders) 2021-06-28 14:38:08 +03:00
Lightning_A
e28fd07b2b Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Gregory Basile
8ab13f8ace Documentation search fixes
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Bastiaan Olij
2161fd117b
Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
kobewi
7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Yuri Roubinsky
f632e36ae5 Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
Yuri Roubinsky
b2d2822a39 Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
Aaron Franke
6f472d154b
Rename EditorPropertyTransform to EditorPropertyTransform3D 2021-06-03 21:58:26 -04:00
Yuri Roubinsky
8456682222 Fix changing theme coloring for error label in VisualShader editor 2021-06-03 10:58:55 +03:00
Paulb23
680dc9e81a Add comment and string tracking to CodeEdit 2021-06-01 15:38:45 +01:00
Yuri Roubinsky
f06db8b778 Added Billboard Node to Visual Shaders 2021-05-28 09:24:06 +03:00
Yuri Roubinsky
8f9b91dab1 Implements expandable color ports in visual shaders 2021-05-26 10:45:53 +03:00
Yuri Roubinsky
6772f70ec3 Fixes adding nodes on dragging in visual shaders 2021-05-24 13:50:10 +03:00
Rémi Verschelde
7cb23e4306
Merge pull request #48956 from Chaosus/vs_fix_adding_multiple_resources_undo
Fixes non-atomary action of dragging resources on visual shader graph
2021-05-24 12:21:35 +02:00
Rémi Verschelde
6580d1798a
Merge pull request #48829 from Chaosus/vs_comment_node_fixes
Prevents VisualShaderNodeComment from overlapping its content
2021-05-24 12:21:19 +02:00
Paulb23
00e10a842f Add custom background line colour to TextEdit and remove marked lines 2021-05-22 14:41:55 +01:00
Yuri Roubinsky
7f5b074b4b Fixes non-atomary action of dragging resources on visual shader graph 2021-05-22 08:16:56 +03:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Yuri Roubinsky
a1657b0356 Prevents VisualShaderNodeComment from overlapping its content 2021-05-19 11:57:11 +03:00
trollodel
bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Lightning_A
97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde
8962d36bb1
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Highlight control flow keywords with a different color
2021-05-07 00:52:50 +02:00
Hugo Locurcio
e905e8f145
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-05 22:38:12 +02:00
Hugo Locurcio
60b70c77e0
Improve the editor theme
The editor theme now makes use of rounded corners and less borders
to follow modern visual trends.

The default theme's colors were also tweaked to make the blue hue
more subtle (similar to the Arc theme, which was removed as a
consequence). The Alien theme was replaced by a Breeze Dark theme,
which should blend in well with the KDE theme.
2021-04-27 22:38:26 +02:00
Rémi Verschelde
b95a82d46a
Merge pull request #47826 from Chaosus/vs_fix_default_input_overriding
Prevents default values of VSNodeCustom from overriding by a script
2021-04-27 10:42:51 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Yuri Roubinsky
8ae5c6c6ec Fix sky visual shader mode after last rename 2021-04-17 20:59:48 +03:00
Marcel Admiraal
86822b187e Rename LineEdit caret_* properties getters and setters to match property 2021-04-17 12:41:23 +01:00
reduz
d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Yuri Roubinsky
8d3e46098b Prevents default values of VSNodeCustom from overriding by a script 2021-04-12 14:41:08 +03:00
Rémi Verschelde
a864a703ee
Merge pull request #47624 from Chaosus/vs_fix_context_menu_separator
Fix few bugs in the context menu for Comment node in visual shaders
2021-04-04 18:33:34 +02:00
Yuri Roubinsky
0fecd4ee4d Fix separator duplication in visual shader context menu 2021-04-04 17:55:42 +03:00