Commit Graph

4229 Commits

Author SHA1 Message Date
20kdc 2f03ba77e9 Fix the documentation of Bone2D::apply_rest (squashed, backport)
Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>
2024-01-30 12:13:02 +00:00
Rémi Verschelde 8b3eb38791
Merge pull request #87677 from Mickeon/3.x-oooh-Reduz-of-the-past-You're-so-quirky
[3.x] Mention InputEventJoypadButton's pressure not working
2024-01-29 23:29:49 +01:00
Rémi Verschelde 721eba5d5d
Merge pull request #87539 from SysError99/3.x-get_first_node_in_group
[3.x] Add `SceneTree::get_first_node_in_group` following 4.x
2024-01-29 23:29:04 +01:00
Rémi Verschelde 1aa4c2fed1
Merge pull request #86642 from Mickeon/3.x-doc-peeves-resourceful-uh-oh-stinky
[3.x] Rewrite most of Resource's documentation
2024-01-29 23:28:42 +01:00
Rémi Verschelde 6f3c5e63f3
Merge pull request #82584 from lawnjelly/lightcull_23
[3.x] Shadow volume culling and tighter shadow caster culling
2024-01-29 23:27:56 +01:00
Micky 9b1f1d5b6e [3.x] Mention InputEventJoypadButton's pressure not working 2024-01-28 15:00:38 +01:00
SysError99 99284482bc [3.x] Add `SceneTree::get_first_node_in_group` following 4.x 2024-01-26 21:26:40 +07:00
Rémi Verschelde f706a3bd54
Web: Clarify that `OS.get_unique_id` is not supported
Remove the base error message in `OS`, we no longer really error out this
way for not implemented methods. Instead, each platform should override them
to provide the context they want.

Fixes #82439.

(cherry picked from commit 0a10f09ce4)
2024-01-18 16:19:43 +01:00
Mikael Klasson 62858097aa
Fix invalid Python escape sequences
(cherry picked from commit 4986d6d317)
2024-01-16 17:15:35 +01:00
Rémi Verschelde 4126326197
Merge pull request #83409 from jfriv/add-audiosession-options
[3.x] Add project settings for AVAudioSessionCategory on iOS
2024-01-10 13:37:22 +01:00
Cody Roberts 739d27ae40
Add project settings for AVAudioSessionCategory on iOS
Co-authored-by: Georg Wacker <contact@georgwacker.com>
2024-01-10 13:33:11 +01:00
DylanCheetah bc93cad7f9
Implement UWP version of `OS.get_unique_id` function. 2024-01-10 13:25:28 +01:00
Micky 1dee97a842 [3.x] Rewrite most of Resource's documentation 2024-01-05 11:36:02 +01:00
Rémi Verschelde 4c4cb12e38
Merge pull request #84409 from m4gr3d/add_android_gestures_project_settings
[3.x] Add Android project settings for gesture support
2023-12-13 13:24:35 +01:00
Aaron Franke ab9ed3245d
[3.x] Add "position" as an alias for "translation" in Spatial 2023-12-05 17:25:48 -06:00
lawnjelly 8ca631a466 Shadow volume culling and tighter shadow caster culling
Existing shadow caster culling using the BVH takes no account of the camera. This PR adds the highly encapsulated class VisualServerLightCuller which can cut down the casters in the shadow volume to only those which can cast shadows on the camera frustum.

This is used to:
* More accurately defer dirty updates to shadows when the shadow volume does not intersect the camera frustum.
* Tighter cull shadow casters to the view frustum.

Lights dirty state is now automatically managed:
* Continuous (tighter caster culling)
* Static (all casters are rendered)
2023-11-14 14:17:57 +00:00
Haoyu Qiu 5302868446 Fix image links to godot-docs repository 2023-11-05 16:53:53 +08:00
Fredia Huya-Kouadio e9045a6d03 Add Android project settings for gesture support
- Include project setting to enable long press for Android devices
- Include project setting to enable pan and scale gestures on Android devices
2023-11-03 05:25:18 -07:00
Rémi Verschelde 5f9cbe514d
Merge pull request #75468 from Ansraer/four_is_overkill
[3.x] Add support for 3 dir shadow splits
2023-10-01 22:50:57 +02:00
lawnjelly 3e19cf834a CPUParticles2D - Add ability to follow physics interpolated target
Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
2023-09-18 16:05:03 +01:00
Hugo Locurcio f84a202235
Mark debugger limits settings as requiring a restart
These settings are only read once on engine initialization.
2023-09-16 00:31:35 +02:00
Rémi Verschelde 54738d3195
Revert "Backport implement loading DDS textures at run-time"
This reverts commit 22468ea1d3.
See #81126 for rationale.
2023-09-01 08:47:25 +02:00
Hugo Locurcio 174851755c
Document the database for `Input.get_joy_name()` and `Input.get_joy_guid()`
(cherry picked from commit 922d2b7034)
2023-08-28 17:27:15 +02:00
stmSi 96d658638a
Added note to used set_deferred while setting scroll values in _ready function.
(cherry picked from commit 83626ab90d)
2023-08-28 17:27:15 +02:00
Ninni Pipping ff486f333d
Add information about how `Engine.time_scale` affects Timers
(cherry picked from commit 16a1465380)
2023-08-28 17:27:14 +02:00
Hugo Locurcio 42a51390a4
Document custom mouse cursors larger than 128×128 potentially having issues
(cherry picked from commit 92730fb07d)
2023-08-28 17:27:14 +02:00
sk757a 2dea8b3c34
Fix Tween cheatsheet URL 2023-08-18 13:12:36 +02:00
Luke Hubmayer-Werner d90626f583 PulseAudio: Remove get_latency() caching 2023-08-05 20:25:06 +09:30
lawnjelly 61e41cc9a1 Add debug_canvas_item_get_local_bound() function to VisualServer
Useful for debugging hierarchical culling.
2023-08-02 17:05:13 +01:00
Rémi Verschelde dfed698ee3
Merge pull request #79706 from puzzud/3.x
[3.x] Prevent double input events on gamepad when running through steam input
2023-08-02 17:29:55 +02:00
Rémi Verschelde c8295720e4
Merge pull request #76252 from lawnjelly/fti_2d
[3.x] 2D Fixed Timestep Interpolation
2023-08-02 17:26:50 +02:00
Rémi Verschelde 91e3a53518
Merge pull request #69101 from marcinn/3.x-backport-proposal-5748-loading-dds-at-runtime
[3.x] Backport implement loading DDS textures at run-time
2023-08-02 17:26:26 +02:00
lawnjelly 5162efbfe9 2D Fixed Timestep Interpolation
Adds support to canvas items and Camera2D.
2023-08-01 16:07:48 +01:00
puzzud 140440ee82 [3.x] Prevent double input events on gamepad when running through steam input #79706
Co-authored-by: Eoin O'Neill <eoinoneill1991@gmail.com>
2023-07-20 16:35:44 -04:00
Rémi Verschelde 29eeb461f2
Merge pull request #68738 from lawnjelly/faster_canvas_item
[3.x] Canvas item hierarchical culling
2023-06-27 08:40:22 +02:00
Ninni Pipping b3ebc80feb [3.x] Add example for `NodePath` to grandparent 2023-06-25 10:30:47 +02:00
Ninni Pipping dec7cb5548 [3.x] Clarify `String.get_slice` behavior
Clarify that the function returns the whole string if there is no
instances of the delimiter in the string.
2023-06-20 10:41:53 +02:00
Rémi Verschelde 9ba9a41766
Merge pull request #78220 from raulsntos/dotnet/reserved-assembly-name-3.x
[3.x] C#: Avoid GodotSharp as project assembly name
2023-06-15 15:55:19 +02:00
Rémi Verschelde 3b3c5f413e
Merge pull request #77979 from paddy-exe/video-loop-fix
[3.x] Backport video loop property and fix for initial black frame
2023-06-15 15:55:14 +02:00
Rémi Verschelde b91d8d49fa
Merge pull request #78182 from godotengine/revert-63193-visibility_enabler2
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
2023-06-13 16:03:30 +02:00
Rémi Verschelde 60a7b83fbf
Merge pull request #78047 from jeronimo-schreyer/expose_code_editor
[3.x] Expose the TextEdit control of the script editor
2023-06-13 14:37:15 +02:00
Rémi Verschelde da35288d4e
Merge pull request #77040 from lawnjelly/input_just_pressed
[3.x] Input - fix just pressed and released with short presses
2023-06-13 14:37:10 +02:00
Rémi Verschelde eaca9a17c3
Revert "Add option in VisibilityEnabler2D to hide the parent for better performance" 2023-06-13 14:25:19 +02:00
lawnjelly 63d208d1b0 Input - fix just pressed and released with short presses
Previously if an action was both pressed and released on the same tick or frame, `is_action_just_pressed()` would return false, resulting in missed input.

This PR separately the timestamp for pressing and releasing so each can be tested independently.
2023-06-12 16:33:48 +01:00
wareya a40ecc71e6 move autotile fallback helper functions + fix comments and docs 2023-06-10 12:17:57 -04:00
wareya 73ad6517e4 make autotiles fall back to the most similar bitmask using heuristics 2023-06-09 22:27:19 -04:00
Jeronimo Schreyer a248c318de Expose the TextEdit control of the script editor
Refactor ScriptEditor and ScriptTextEditor with added method to retrieve the script editor's TextEdit control.

Update
doc/classes/ScriptEditor.xml
script_editor_plugin.cpp
script_editor_plugin.h
script_text_editor.cpp
script_text_editor.h
2023-06-09 10:07:38 -03:00
Fredia Huya-Kouadio b5a908c985 Add setting to control the window used to run the project for the Android editor
The follow options were added to the (new) `run/window_placement/android_window` editor setting:

- `Auto`: choose how to run the project based on the device screen size
- `Same as Editor`: run the project in the same window as the editor
- `Side-by-side with Editor`: run the project in an adjacent window to the editor
2023-06-07 18:20:14 -07:00
Patrick 58d76c117e [3.x] Backport VideoLooping and fix for initial black frame 2023-06-07 21:36:37 +02:00
Rémi Verschelde f742d98679
Merge pull request #75959 from ShadyChibinko/tab_metadata_3x
[3.x] Add tab Metadata to Tabs & TabContainer
2023-06-07 14:46:21 +02:00