Commit Graph

29768 Commits

Author SHA1 Message Date
Rémi Verschelde a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde 2b429b24b5
Merge pull request #48447 from akien-mga/3.x-style-changes 2021-05-04 16:30:15 +02:00
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2021-05-04 14:45:15 +02:00
Rémi Verschelde 6e600cb3f0
Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
Rémi Verschelde 7e61be3cb0
Style: Remove executable bit from non-runnable files 2021-05-04 14:45:07 +02:00
Koala d08666f999
Fix indent left line selection
(cherry picked from commit 2c64008718)
2021-05-04 12:47:36 +02:00
PouleyKetchoupp cc83557716
Allow values > 1 for friction and bounce in PhysicsMaterial
(cherry picked from commit 67987be644)
2021-05-04 12:46:35 +02:00
Rémi Verschelde 2660f24160
Merge pull request #48429 from kleonc/posmod-change-int-to-int64
[3.x] Make posmod use int64_t instead of int
2021-05-04 12:31:01 +02:00
Rémi Verschelde 9052d56c92
Merge pull request #48217 from nekomatata/fix-mesh-instance-skinning-init
Fix skinning initialization in MeshInstance when loaded from thread
2021-05-04 12:28:04 +02:00
Rémi Verschelde 32cc022267
Merge pull request #48314 from nekomatata/physics-2d-dynamic-bvh
[3.x] Support for Dynamic BVH as 2D Physics broadphase
2021-05-04 09:23:04 +02:00
Rémi Verschelde 0481a9a6c0
Merge pull request #48426 from akien-mga/3.x-ci-doctool-check
[3.x] CI: Add `--doctool` check to find missing classref updates
2021-05-03 23:09:40 +02:00
Rémi Verschelde b388412270
CI: Add `--doctool` check to find missing classref updates
This will enforce that PRs properly sync the class reference templates to match
their changes to the public API, and help notice binding bugs in the process
(e.g. missing enum bindings, unexpected API changes or missing argument names).

This should also serve as a reminder to contributors that their changes impact
the scripting API and might warrant actually filling the descriptions for the
new methods/properties/etc.
2021-05-03 22:45:14 +02:00
Rémi Verschelde 62bea72601
doc: Sync classref with Mono build 2021-05-03 22:34:11 +02:00
kleonc f04a964627 Make posmod use int64_t instead of int 2021-05-03 22:03:16 +02:00
Rémi Verschelde 136c3b1a16
doc: Sync classref with current source 2021-05-03 21:39:44 +02:00
Michael Alexsander ae99339e9f
Add comment highlighting to script thumbnails
(cherry picked from commit 46e0161737)
2021-05-03 21:39:44 +02:00
Mateo Kuruk Miccino 71a9932f38
FileSystem: Force update when we delete a folder from the editor and searching changes only if we change the directory successfully in the scan_fs_changes
(cherry picked from commit dc76938679)
2021-05-03 21:39:44 +02:00
kleonc 93cb416423
TileMapEditor Modulate autotile previews
(cherry picked from commit 3f1b95cfb1)
2021-05-03 21:39:44 +02:00
kleonc bf63878141
TileMapEditor::_bucket_fill Check autotile coordinates only if autotile is selected
(cherry picked from commit a1b903066e)
2021-05-03 21:39:44 +02:00
MaxStgs 1fc0fb7a5e
Add WebSocketMultiplayerPeer _incoming_packets check bound
(cherry picked from commit 05ad08941b)
2021-05-03 21:39:43 +02:00
Fabio Alessandrelli 77e3514315
[Net] Implement String::parse_url for parsing URLs.
Splits the URL into (scheme, host, port, path).
Supports both literal IPv4 and IPv6.
Strip credentials when present (e.g. http://user:pass@example.com/).

Use that function in both HTTPRequest and WebSocketClient.

(cherry picked from commit 3bb40669d5)
2021-05-03 21:39:43 +02:00
Rémi Verschelde 3b60911857
Merge pull request #48382 from MaxStgs/fix_phash_translation
Check PHashTranslation generate p_from is valid
2021-05-03 17:15:41 +02:00
Rémi Verschelde 6abf571d79
Merge pull request #48324 from MaxStgs/fix_comparsion
[3.x] Fix BakedLightmap bias bound check
2021-05-03 17:06:15 +02:00
MaxStgs 0bb40df4bb Check PHashTranslation generate p_from is valid 2021-05-03 19:58:40 +05:00
Rémi Verschelde 2d1aeac6fd
Merge pull request #48402 from lawnjelly/ewok_skin_basexform
Fix 2d software skinning relative transforms
2021-05-03 16:14:03 +02:00
lawnjelly f33e22001f Fix 2d software skinning relative transforms
All my earlier test cases for software skinning had the polys parent transform to be identity. This works fine until you had cases where the user had moved the transform of the parent nodes of skinned polys.

This PR fixes this situation by taking into account the final (concatenated) transform of the polys RELATIVE to the skeleton base transform. It does this by applying the inverse skeleton base transform to the poly final transform.
2021-05-03 14:11:41 +01:00
Rémi Verschelde c37464bd12
Merge pull request #48362 from Calinou/project-manager-add-about-dialog-3.x
Add the About dialog to the project manager (3.x)
2021-05-02 10:05:37 +02:00
Hugo Locurcio 81ca8e4e7e
Add the About dialog to the project manager
The About button is located in the bottom-right corner of the
project manager.

This allows removing the copyright notice from the window title
(which looked a bit ugly in comparison to other applications).
2021-05-02 00:01:23 +02:00
Rémi Verschelde 48cc756f88
Merge pull request #37067 from zaksnet/multiple-editor-instances
Automatic remote debugger port assignment.
2021-05-01 12:57:35 +02:00
Zak c3cfb87548 Allow multiple editor instances to use different ports
Previously if more than one Godot editor was running then the debugger of one editor would not work because both editors were trying to connect on the same port.
This commit attempts to fix this by allowing the debugger to change the port at runtime in such cases.
2021-05-01 11:32:10 +02:00
PouleyKetchoupp d8f681029f Support for Dynamic BVH as 2D Physics broadphase
List of changes:
- Modified bvh class to handle 2D and 3D as a template
- Changes in Rect2, Vector2, Vector3 interface to uniformize template
calls
- New option in Project Settings to enable BVH for 2D Physics (enabled
by default like in 3D)
2021-04-30 15:53:15 -07:00
MaxStgs b4cc8ed6f2 Fix BakedLightmap bias bound check 2021-04-30 15:16:51 +05:00
Hugo Locurcio 1f0e570216
Document that `SceneTree.call_group()` is deferred
(cherry picked from commit 7516ff3805)
2021-04-30 12:15:24 +02:00
Sergey Minakov f9535554fa
[iOS] Nonnegative start index for virtual keyboard range
(cherry picked from commit 275772818d)
2021-04-30 12:15:24 +02:00
Rémi Verschelde 5a20cef857
Merge pull request #48308 from bruvzg/fix_fontdata_race
Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition.
2021-04-30 12:12:20 +02:00
Rémi Verschelde 859946d27a
Merge pull request #48320 from Faless/js/3.x_modern_emcc
[3.x] [HTML5] Fix build for recent emscripten versions.
2021-04-30 09:38:21 +02:00
Fabio Alessandrelli b0f6dec02e [HTML5] Fix build for recent emscripten versions.
Library suffix should be `.a`, the `EXTRA_` in
`EXTRA_EXPORTED_RUNTIME_METHODS` is deprecated.
2021-04-30 08:02:21 +02:00
bruvzg 301bedd5d4
Duplicate DynamicFontData resources in the editor preview generation thread to avoid race condition. 2021-04-29 23:27:52 +03:00
Rémi Verschelde 3f5c106e64
Merge pull request #48276 from thebestnom/cherrypick/allow-build-android-with-symbols 2021-04-29 21:15:42 +02:00
Rémi Verschelde 594764c2ec
Revert "make 2d constraint solving more deterministic by solving in push order"
This reverts commit 266314ba26.

There seems to be some performance concerns, so reverting the cherry-pick for
now and we'll revisit later (see https://github.com/godotengine/godot/pull/44112#issuecomment-829426790).
2021-04-29 19:12:19 +02:00
Rémi Verschelde 780188a7b3
Merge pull request #48301 from akien-mga/3.x-scons-thirdparty-lib-depends
[3.x] SCons: Add explicit dependencies on thirdparty code in cloned env
2021-04-29 17:20:11 +02:00
Rémi Verschelde e94161dada
SCons: Add explicit dependencies on thirdparty code in cloned env
Since we clone the environments to build thirdparty code, we don't get an
explicit dependency on the build objects produced by that environment.

So when we update thirdparty code, Godot code using it is not necessarily
rebuilt (I think it is for changed headers, but not for changed .c/.cpp files),
which can lead to an invalid compilation output (linking old Godot .o files
with a newer, potentially ABI breaking version of thirdparty code).

This was only seen as really problematic with bullet updates (leading to
crashes when rebuilding Godot after a bullet update without cleaning .o files),
but it's safer to fix it everywhere, even if it's a LOT of hacky boilerplate.

(cherry picked from commit c7b53c03ae)
2021-04-29 16:57:00 +02:00
Rémi Verschelde 0c14d10522
Merge pull request #48296 from akien-mga/3.x-cherrypicks 2021-04-29 13:48:49 +02:00
Rémi Verschelde e20b8b00d5
Merge pull request #48273 from Calinou/doc-spatialmaterial-rim-unshaded
Document that clearcoat/rim lighting is not visible on unshaded materials (3.x)
2021-04-29 13:36:47 +02:00
Rémi Verschelde f94e76644a
Merge pull request #47938 from smix8/doc_skeletonik_3x
[3.x] Document SkeletonIK
2021-04-29 13:34:16 +02:00
Rémi Verschelde 606073db06
Merge pull request #47173 from LightningAA/graphedit-zoom-cherrypicks 2021-04-29 13:33:17 +02:00
Rémi Verschelde d252ef4c5e
Merge pull request #46527 from kuruk-mm/3_2_lineedit 2021-04-29 13:32:33 +02:00
Rémi Verschelde 880b830ca8
Merge pull request #46292 from hilfazer/nested_scene_instances_duplication 2021-04-29 13:31:27 +02:00