Commit Graph

49001 Commits

Author SHA1 Message Date
Eric M da1589dae6 Refactor `get_event_text` to a static method, remove high deadzone from event configuration.
* `get_event_text` and `get_device_string` are now static methods (they always could have been)
* Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
2022-11-18 18:18:31 +10:00
trollodel 75177455d9 Move editor class and plugin registrations to a dedicated file 2022-11-18 08:02:08 +01:00
Yuri Rubinsky e8f9cd8ac5
Merge pull request #68808 from CherrySodaPop/global-instance-uniform 2022-11-18 09:49:49 +03:00
Rémi Verschelde cca9f78025
Merge pull request #63497 from YuriSizov/docs-split-classref
Split generated RST for class reference based on the base type
2022-11-18 00:03:11 +01:00
Rémi Verschelde 39234e70cc
Merge pull request #67464 from Calinou/contributing-mrp-required
Emphasize the importance of uploading a minimal reproduction project
2022-11-18 00:02:39 +01:00
Rémi Verschelde a533bd1b93
Merge pull request #68805 from clayjohn/canvas-bg
Finish implementing Canvas Background mode
2022-11-18 00:02:24 +01:00
ocean (they/them) 13be0ab733 Fix ability to overload "script" variable 2022-11-17 17:21:12 -05:00
Lily Garcia 0683bc3783 Fix global uniforms parsed as instance uniform 2022-11-17 17:18:20 -05:00
Chenzo 378d9a630c Add raise -> move_to_front rename line 2022-11-17 16:56:10 -05:00
Yuri Sizov 4a5c179405 Split generated RST for class reference based on the base type 2022-11-18 00:36:09 +03:00
clayjohn 21ac6d7d8e Finish implementing Canvas Background mode 2022-11-17 12:51:26 -08:00
Hugo Locurcio e032152494
Emphasize the importance of uploading a minimal reproduction project
The field is now required, but "N/A" can be manually entered if
the reproduction steps are trivial and don't require any project
files to be followed.
2022-11-17 21:46:41 +01:00
Rémi Verschelde 7d9923b2e0
Merge pull request #63203 from YuriSizov/a-gaping-hole-in-my-docs
Add more call-to-action notes when documentation is missing
2022-11-17 20:58:05 +01:00
Rémi Verschelde b41ba331d4
Merge pull request #68792 from bruvzg/rtl_scroll
Fix multithreaded RTL resetting scroll position on resize.
2022-11-17 20:57:59 +01:00
Rémi Verschelde 0d4e91e2a3
Merge pull request #68790 from m4gr3d/fix_keep_screen_on_main
Fix parsing of the `keep_screen_on` display setting
2022-11-17 20:57:49 +01:00
Yuri Sizov 270c810343 Add more call-to-action notes when documentation is missing 2022-11-17 22:33:55 +03:00
Yuri Rubinsky b3f22ec03c Prevent stack overflow when setting a shader global value 2022-11-17 19:12:04 +03:00
bruvzg 9b14b5b483
Fix multithreaded RTL resetting scroll position on resize. 2022-11-17 16:26:06 +02:00
Fredia Huya-Kouadio 3c75887d41 Fix parsing of the `keep_screen_on` display setting 2022-11-17 05:54:05 -08:00
Rémi Verschelde 49cc12bf89
Merge pull request #68786 from akien-mga/android-fix-keep_screen_on
Android: Fix parsing `keep_screen_on` setting
2022-11-17 14:44:53 +01:00
Rémi Verschelde d33e584607
Merge pull request #68732 from AThousandShips/bit_map_polygon_fix
Fix polygon generation in BitMap
2022-11-17 14:44:30 +01:00
Rémi Verschelde dc28e82b74
Merge pull request #68784 from bruvzg/localize_numeral_system
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion.
2022-11-17 14:44:21 +01:00
Rémi Verschelde eb7c3e1ad3
Android: Fix parsing `keep_screen_on` setting
Boolean stringification changed in Godot 4.0.

Fixes #67034.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-11-17 14:32:42 +01:00
bruvzg 3add6dcd89
Add `Control::localize_numeral_system` property to toggle automatic numeral system conversion. 2022-11-17 14:59:56 +02:00
Rémi Verschelde 0b27173919
Fixup TileSet build after #66557
Last rebase was too old, didn't include this API rename.
2022-11-17 13:54:15 +01:00
Rémi Verschelde 2ca972ad01
Merge pull request #66557 from MisterMX/fix/tileset-custom-data-type-reload-editor
fix(tileset): Recreate custom data editor if type has changed
2022-11-17 13:49:02 +01:00
Rémi Verschelde 4829911df2
Merge pull request #64368 from YeldhamDev/tile_editor_label_center
Properly center labels in the TileMap/Set editors
2022-11-17 13:48:53 +01:00
Rémi Verschelde 994c935d97
Merge pull request #63601 from YeldhamDev/tooltip_stuff
Small changes to some tooltips
2022-11-17 13:48:46 +01:00
Rémi Verschelde 725f25487c
Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialog
Remove auto selecting the first file for FileDialog with Save mode
2022-11-17 13:48:33 +01:00
Rémi Verschelde e1ead0fbd1
Merge pull request #68779 from dzil123/fix_renderdummy_mesh_surface_overflow
RendererDummy - Fix buffer overflow due to stale mesh_get_surface
2022-11-17 13:48:24 +01:00
Rémi Verschelde 2e2a3a5f16
Merge pull request #68778 from bruvzg/ios_icons
[iOS] iOS export improvements.
2022-11-17 13:48:07 +01:00
dzil123 e9d213e0fd RendererDummy fix buffer overflow due to mesh_get_surface 2022-11-17 03:41:55 -08:00
Rémi Verschelde 921ab252e7
Merge pull request #68777 from bruvzg/mac_activ_13
[macOS] Update activation hack to work on Ventura.
2022-11-17 11:57:50 +01:00
Rémi Verschelde 90ba2d270b
Merge pull request #68775 from dzil123/add_gles3_texturestorage_null_checks
OpenGL3 TextureStorage - add missing null checks
2022-11-17 11:57:31 +01:00
Rémi Verschelde 8e00e71d35
Merge pull request #67619 from nongvantinh/fix-calling-pckpacker-crash
Fixes engine crashes caused by the user failing to initialize PCKPacker with pck_start()
2022-11-17 11:57:23 +01:00
Rémi Verschelde 424a16d108
Merge pull request #68776 from bruvzg/win_sysfont_case
[Windows] Use case-sensitive file names for the system fonts to avoid warnings.
2022-11-17 11:57:11 +01:00
Rémi Verschelde ef22b6f757
Merge pull request #68766 from TokageItLab/fix-update-animation-fps-edit
Fix GUI update timing when AnimationEditor changes FPS
2022-11-17 11:57:00 +01:00
Rémi Verschelde 74590e9597
Merge pull request #68651 from ClarkThyLord/fix_code_editor_search_match_inconsistencies
Fix code editor search match inconsistencies
2022-11-17 11:56:52 +01:00
Rémi Verschelde 2b9a0aac3e
Merge pull request #68743 from raulsntos/dotnet/array-mesh
C#: Fix incorrect types used in ArrayMesh docs
2022-11-17 11:56:38 +01:00
Rémi Verschelde 184f26a1ba
Merge pull request #68736 from dzil123/main_print_version_top
Move engine version printout to top
2022-11-17 11:56:28 +01:00
bruvzg 7467067d23
[iOS] iOS export improvements.
Add export options to set Settings and Notification icons on export.
Automatically fill background of the app store icon instead of failing (with warning).
Update development region to use `en` instead of `English`.
2022-11-17 12:06:15 +02:00
Ninni Pipping f0099b28b1 Fix polygon generation in BitMap 2022-11-17 10:31:14 +01:00
bruvzg 153d06d79b
[macOS] Update activation hack to work on Ventura. 2022-11-17 11:14:03 +02:00
bruvzg b11d180a93 [Windows] Use case-sensitive file names for the system fonts to avoid warnings. 2022-11-17 09:39:31 +02:00
dzil123 8fab25f32f GLES3 TextureStorage - add missing null checks 2022-11-16 23:31:59 -08:00
Yuri Rubinsky 966785751f
Merge pull request #68741 from Chaosus/vs_fix_varyings_popup 2022-11-17 08:40:04 +03:00
Silc Renew cb4bdc7e1b Fix update timing when AnimationEditor changes FPS 2022-11-17 12:53:01 +09:00
Fabio Alessandrelli 92ed27d8f6 [MP] Improve network profiler.
Fix RPC profiler and add average RPC size.

Improve bandwidth debugger to account for all multiplayer traffic
(excluding the lower level peer transformations).
2022-11-17 03:14:21 +01:00
Christian Cuevas 5347c2b10e Fix "Search" match inconsistencies
- Offset by searched length not line text
- Continue searching line for whole word matches on mismatch: Breaking at this point makes it so that upon any whole word mismatch all potential matches after this point inline are skipped, to avoid this unwanted behavior we continue searching the line positioned after the mismatch.
2022-11-16 14:02:16 -08:00
Raul Santos ef03e05419
C#: Fix incorrect types used in ArrayMesh docs 2022-11-16 20:33:46 +01:00