Commit Graph

73 Commits

Author SHA1 Message Date
Fredia Huya-Kouadio 64e8d8cd1f
Merge pull request #67259 from lucasnlm/optimiza-android-export
Optimize Android export process
2022-10-17 08:22:37 -07:00
kobewi 072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Lucas Lima 975c588cf9 Revert change 2022-10-11 11:39:22 -03:00
Lucas Lima 166696659e Optimize Android export process 2022-10-11 11:35:39 -03:00
Micky fe56c1ff75 Use `JSON::stringify` where possible 2022-10-11 00:27:23 +02:00
clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
James 0aecfc9254 Fixes #65377: get_datetime_* functions can return wrong values 2022-09-10 07:58:38 +08:00
Aaron Franke 10a56981dc
Rename String `plus_file` to `path_join` 2022-08-29 19:38:13 -05:00
Fredia Huya-Kouadio ba9e2cf512 Revert the architecture values update made to the Android export logic 2022-08-25 20:06:48 -07:00
Aaron Franke 27b0f18275 Unify bits, arch, and android_arch into env["arch"]
Fully removes the `bits` option and adapts the code that relied on it.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-08-25 11:19:20 +02:00
Fredia Huya-Kouadio 44dc24ec38 Disable threads used to check on plugins to load
The functionality is unavailable on Android (requires export capability) and unnecessarily consumes resources
2022-08-15 02:30:43 -07:00
Fredia Huya-Kouadio 45c7377556 Refactor the export checking logic to improve separation of concerns 2022-08-14 09:12:04 -07:00
Aaron Franke 17c4cd6412
Update export dialog to handle many architectures 2022-07-29 10:24:58 -05:00
Aaron Franke a0072ba39f
Make some editor export methods const 2022-07-29 10:24:13 -05:00
kobewi d2900429e8 Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
Fredia Huya-Kouadio f9c19298ce Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-07-05 03:00:37 -07:00
Rémi Verschelde ef4a5cd10b Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:05:28 +02:00
Gustavo Maciel ec6d5d6cba Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.

Read more here: https://developer.android.com/google/play/requirements/target-sdk
2022-06-23 15:17:15 +02:00
bruvzg e00571b194
Add readable export errors. 2022-06-08 17:55:46 +03:00
Marcel Admiraal 2afef001e7 Cleanup Android C++ code 2022-05-31 17:11:05 +01:00
Fredia Huya-Kouadio d38ffda2c3 Fix the logic to restart the Godot application 2022-05-23 13:15:48 -07:00
reduz 45af29da80 Add a new HashSet template
* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Haoyu Qiu fc3b845c07 Add dedicated macros for property name extraction
* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
reduz 746dddc067 Replace most uses of Map by HashMap
* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
  (order matters) but use is discouraged.

There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
bruvzg d36c5514d3
Fix ZipIO crash when reused (and possible leaks). 2022-05-11 16:08:17 +03:00
Fredy Huya-Kouadio c63ca6c72b Update Meta hand tracking version
https://developer.oculus.com/blog/presence-platforms-hand-tracking-api-gets-an-upgrade/
2022-04-27 20:56:24 -07:00
bruvzg 9381acb6a4
Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
bruvzg f851c4aa33
Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
Fredia Huya-Kouadio f1a7caf9bb Remove duplicate `resizable` settings 2022-04-04 09:18:07 -07:00
Fredia Huya-Kouadio 3f299e9255 Update `resize` settings:
- Unlock resizing for the Godot Editor
- Add an option to specify whether a game is resizeable for the Godot template
2022-04-04 01:02:10 -07:00
bruvzg 98d0af7d5c
Implement GDExtension export plugin. 2022-03-16 11:16:19 +02:00
Rémi Verschelde 952b71a425
Merge pull request #58751 from bruvzg/loc_str_props 2022-03-11 10:45:02 +01:00
reduz ccd4cdfd8b Rename StreamTexture* to CompressedTexture*
* Its not and will not be used for streaming.
* Streaming will be implemented in 4.1 and it will work different.
* It makes more sense to be called CompressedTexture since it imports and compresses texture files.
2022-03-05 16:43:38 +01:00
bruvzg 12cb6386f6
Improve app name and system permission message localization.
Add localizable string (Dictionary<Lang Code, String>) property editor and property hint.
Add localized "app name" property to the project settings.
Add localized permission and copyright properties to the macOS and iOS export settings.
Remove some duplicated ("app name") and deprecated ("info") macOS and iOS export properties.
2022-03-04 18:11:31 +02:00
Rémi Verschelde 11572c6e30
Editor: Cleanup some includes dependencies
Removes some unnecessary includes from `editor_node.h`, and instead add
those where they're used.

Removes unnecessary `editor_node.h` includes in various editor classes.

Renames `dynamicfont` to `dynamic_font` in a couple files.

Misc cleanup while jumping through that rabbit hole.
2022-02-15 14:54:15 +01:00
Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
bruvzg 244db37508
Cleanup and move char functions to the `char_utils.h` header. 2022-02-04 11:35:01 +02:00
Fredia Huya-Kouadio b284dd92d3 Fix XR Android manifest metadata
- Adds the parameters for supported Meta devices, which is required to access some device specific capabilities
- Remove the 'com.samsung.android.vr.application.mode' metadata
2022-01-26 09:05:47 -08:00
Rémi Verschelde 7c771ea310
Merge pull request #47522 from madmiraal/rename-test_width-test_height 2022-01-18 13:39:57 +01:00
Rémi Verschelde cd93bb9130
Merge pull request #56673 from winterpixelgames/bugfix-android-keystore-paths 2022-01-12 16:45:44 +01:00
Jason Knight 3e288f65bb Android export plugin passes absolute file paths to gradle for keystores. 2022-01-10 14:34:00 -06:00
bruvzg d2573c1636
Fix decoding UTF-8 filenames on unzipping. 2022-01-05 14:31:20 +02:00
Marcel Admiraal f107139979 Rename Project Window width and height settings to match their function 2022-01-04 13:59:16 +00:00
Rémi Verschelde fe52458154
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-03 21:27:34 +01:00
Rémi Verschelde bdf8340e59
Merge pull request #43181 from nathanfranke/string-empty
Replace String comparisons with "", String() to is_empty()
2021-12-10 08:56:31 +01:00
Rémi Verschelde 89b8de71c0
Merge pull request #55767 from m4gr3d/config_hand_tracking_frequency_master 2021-12-09 23:04:41 +01:00
Rémi Verschelde e3b0282080
Merge pull request #55759 from m4gr3d/enable_exclude_from_recents_master 2021-12-09 23:03:10 +01:00
ne0fhyk 862c0d06fb Add support for configuring the xr hand tracking frequency mode 2021-12-09 12:25:48 -08:00
Fredia Huya-Kouadio cfa81ff32a Enable configuration of the `android:excludeFromRecents` activity attribute. 2021-12-09 08:50:47 -08:00
Nathan Franke 49403cbfa0
Replace String comparisons with "", String() to is_empty()
Also:
- Adds two stress tests to test_string.h
- Changes to .empty() on std::strings
2021-12-09 04:48:38 -06:00