Commit Graph

60 Commits

Author SHA1 Message Date
Nils ANDRÉ-CHANG d2833d4f4d Replace ` + "/" + ` with `String::file_add()` 2019-06-23 13:33:50 +01:00
hbina085 13680885b6 removed a redundant NULL check in assimp editor of a pointer to an array declared in the same statement block 2019-05-20 18:08:59 -04:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Rémi Verschelde d52b70fb5e SCons: Always use env.Prepend for CPPPATH
Include paths are processed from left to right, so we use Prepend to
ensure that paths to bundled thirdparty files will have precedence over
system paths (e.g. `/usr/include` should have lowest priority).
2019-04-30 13:12:06 +02:00
K. S. Ernest (iFire) Lee aa39a78778 Assimp: Don't touch normals. 2019-04-17 10:48:54 -07:00
Juan Linietsky ad1368a625 Clean up ASSIMP import code. 2019-04-13 15:19:47 -03:00
Rémi Verschelde f52c294a74
Merge pull request #27714 from fire/asset_import
FBX Import bug fixes with special character in mesh names
2019-04-07 21:57:26 +02:00
K. S. Ernest (iFire) Lee 1d55ca503e Assimp: fix FBX import with ':' in filename. 2019-04-06 14:19:38 -07:00
Ignacio Etcheverry 2f3328a039 Fix wrong method binds and registered class 2019-04-06 16:12:59 +02:00
K. S. Ernest (iFire) Lee e3ef7f214a Add Open Asset Import Library to Godot.
FBX support and MMD (pmx) support.

Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.

Maya FBX Stingray PBS support.

Importing FBX static meshes work.

Importing FBX animations is a work in progress.

Supports FBX 4 bone influence animations.

Supports FBX blend shapes.

MMDs do not have an associated animation import yet.

Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00