Commit Graph

7531 Commits

Author SHA1 Message Date
Ignacio Roldán Etcheverry 9afc8337bd
Merge pull request #67440 from raulsntos/dotnet/bindings-conflicts
Guard against more potential conflicts in C# bindings generator
2022-10-17 00:28:07 +02:00
Yuri Rubinsky 04f7207009 Add a `Plane(Vector3, Vector3)` constructor for C# 2022-10-16 14:10:58 +03:00
Rémi Verschelde dc4b616596 Merge pull request #63332 from KoBeWi/static_images_aka_photos
Make some Image methods static
2022-10-15 12:56:57 +02:00
Rémi Verschelde 96ec73f3ee Merge pull request #65281 from MisterMX/zip-module
Expose minizip API to allow creating zips using scripts
2022-10-15 12:56:26 +02:00
Raul Santos 333f88dc49
Guard against more potential conflicts in C# bindings generator 2022-10-15 12:47:10 +02:00
Marcelo Fernandez ea6cc3e260 Expose minizip API to allow creating zips using scripts
Co-authored-by: Marcelo Fernandez <marcelofg55@gmail.com>
Co-authored-by: James Westman <flyingpimonster@gmail.commail>
Co-authored-by: MisterMX <mbxd12@web.de>

Signed-off-by: MisterMX <mbxd12@web.de>
2022-10-14 21:51:38 +02:00
clayjohn 0a51bb4ca5 Add STATIC_CALLED_ON_INSTANCE warning to highlight
when static functions are called directly from objects
2022-10-14 10:43:42 -07:00
kobewi 072f6feaba Make some Image methods static 2022-10-14 14:34:15 +02:00
Rémi Verschelde 343bb9c07f Merge pull request #67361 from clayjohn/GDScript-unused-return-warning
Implement RETURN_VALUE_DISCARDED warning in GDscript
2022-10-14 10:19:55 +02:00
clayjohn be1e9acb7c Implement RETURN_VALUE_DISCARDED warning in GDscript 2022-10-13 11:56:45 -07:00
Rémi Verschelde 46a1b92bb7
Merge pull request #66294 from reduz/optimize-convex-collision 2022-10-13 20:34:00 +02:00
Juan Linietsky 71d2e38cb5 Optimize Convex Collision
Implements the Gauss Mapping optimization to SAT convex collision test.

* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00
Rémi Verschelde 01ae26d31b Merge pull request #67351 from akien-mga/thorvg-0.8.2-cleanup-includes
thorvg: Sync with 0.8.2, cleanup SCsub and fix includes
2022-10-13 18:41:40 +02:00
Fabio Alessandrelli 0fe01b6b4a [WebSocket] Fix potential double free after multiplayer clear. 2022-10-13 18:05:50 +02:00
Fabio Alessandrelli 40d60ca6ae [WebSocket] Fix debugger implementation.
Register module during core initialization so the remote debugger can
properly handle the "wss://" protocol.
2022-10-13 17:25:29 +02:00
Rémi Verschelde 99b450762b thorvg: Sync with 0.8.2, cleanup SCsub and fix includes
We were compiling `src/loaders/external_png` but using the header from
`src/loaders/png`, leading to `-Wodr` warnings.

Remove unused bundled lodepng code since we use `external_png` (libpng).

Whitespace changes are from upstream, will attempt PR'ing a cleanup there for
future updates.
2022-10-13 17:05:41 +02:00
Fabio Alessandrelli 7464f39de8 [WebSocket] Fix Web write mode. 2022-10-13 16:46:48 +02:00
Fabio Alessandrelli a5d243cac2 [WebSocket] Fix TCP connection being closed while connecting.
Fix a bug causing the WebSocketPeer to fail connecting to a remote
server when the TCP 3-way handshake took more than a few milliseconds.
2022-10-13 14:24:54 +02:00
Rémi Verschelde b9e924c806 Merge pull request #67216 from dotlogix/Bugfix/FixErrorWhenSerializingSignals
Fix crash when serializing empty delegates in C#
2022-10-13 09:05:22 +02:00
Alexander Schill 5f47873f10 Adding null check to prevent null reference exception when serializing delegates in C# 2022-10-13 00:19:46 +02:00
Rémi Verschelde f2248969db
Merge pull request #66952 from bruvzg/macos_net_export
Fix macOS .NET export.
2022-10-12 22:52:59 +02:00
Rune 624af7e032 GDScript: fix highlighting '.' after global class name 2022-10-11 22:18:19 -07:00
Fabio Alessandrelli a8950f98dd [WebSocket] Refactor websocket module.
This commit is a huge refactor of the websocket module.
The module is really old, and some design choices had to be
re-evaluated.

The WebSocketClient and WebSocketServer classes are now gone, and
WebSocketPeer can act as either client or server.
The WebSocketMultiplayerPeer class is no longer abstract, and implements
the Multiplayer API on top of the lower level WebSocketPeer.

WebSocketPeer is now a "raw" peer, like StreamPeerTCP and StreamPeerTLS,
so it emits no signal, and just needs polling to update its internal
state.

To use it as a client, simply call WebSocketPeer.coonect_to_url, then
frequently poll the peer until STATE_OPEN is reached and then you can
write or read from it, or STATE_CLOSED and then you can check the
disconnect code and reason).

To implement a server instead, a TCPServer must be created, and the
accepted connections needs to be provided to
WebSocketPeer.accept_stream (which will perform the HTTP handshake).

A full example of a WebSocketServer using TLS will be provided in the
demo repository.
2022-10-11 15:52:30 +02:00
Micky fe56c1ff75 Use `JSON::stringify` where possible 2022-10-11 00:27:23 +02:00
Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror`
Replace all TODO uses of `#warning` by proper TODO comments, and will open
matching bug reports to keep track of them.

We don't have a great track record fixing TODOs, but I'd wager we're even
worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-10 16:12:26 +02:00
Bastiaan Olij 7f6c00f41a Cleanup a bunch of debug messages in OpenXR and change the ones we want to keep to print_verbose 2022-10-10 20:19:18 +11:00
Raul Santos fbea89d4f1
C#: Generate symbols packages 2022-10-08 13:59:06 +02:00
Rémi Verschelde 62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings 2022-10-07 14:43:59 +02:00
bruvzg 6daf4c6593
[.NET Export] Improve .NET export process.
[macOS export] Fix incorrect file placement, search paths and architecture detection.
[macOS export] Automatically detect executable files and set +x flag.
[macOS export] Automatically apply "Disable Library Validation" entitlements when required.
[macOS export] Remove old Mono export code.
Fix folder tree creation for shared objects export.
Add arch suffix to the exported .NET "data" folder name.
Remove old Mono code from .NET "data" folder lookup.
2022-10-07 13:33:06 +03:00
bruvzg 0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
VolTer ac1761c8cd Fix outdated keywords autocompletion 2022-10-06 23:47:19 +02:00
Rémi Verschelde 74eade929c Merge pull request #66957 from BastiaanOlij/fix_error_typo_opengl
Fixing an incorrect error message in OpenXR
2022-10-06 08:57:12 +02:00
Bastiaan Olij c6ba626af4 Fixing an incorrect error message in OpenXR reporting missing OpenGL support 2022-10-06 11:15:57 +11:00
Rémi Verschelde 340f62d1ec .NET: Generate SdkPackageVersions.props from version.py
Ensures that the versions always match the Godot version, albeit following
SemVer 2.0 so inserting a dot between "beta" and the build number.

For "stable" status, we omit the suffix as this would be interpreted as a
pre-release build too.

So we have:

| Godot version  | Nupkg version  |
| -------------- | -------------- |
| 4.0.0-beta     | 4.0.0-beta     |
| 4.0.0-beta2    | 4.0.0-beta.2   |
| 4.0.0-rc1      | 4.0.0-rc.1     |
| 4.0.0-stable   | 4.0.0          |
2022-10-05 20:31:26 +02:00
Rémi Verschelde 5f3439e2d9 Merge pull request #66919 from bruvzg/ts_gde_fix
[TextServer GDExtension] Update build scripts and `.gdextension` files to use new target names and arch suffixes.
2022-10-05 11:45:00 +02:00
Rémi Verschelde 5b6ccf2fd2 Merge pull request #66720 from qarmin/unintialized_memory
Remove usage of unitialized variables
2022-10-05 11:42:47 +02:00
bruvzg 930be37bb4
[TextServer GDExtension] Update build scripts and `.gdextension` files to use new target names and arch suffixes. 2022-10-05 11:41:03 +03:00
Rémi Verschelde 9cd62741bb Merge pull request #66839 from aaronfranke/editor-prop-hide-slider
Fix `hide_slider` vs `no_slider` inconsistency in editor property code
2022-10-05 08:47:06 +02:00
Rémi Verschelde 52f5a58c38 Merge pull request #66873 from akien-mga/script-tweak-error-invalid-script-type
GDScript/C#: Tweak error message for invalid script type for object
2022-10-05 08:38:52 +02:00
Rémi Verschelde 3a2b0ab73d Merge pull request #66898 from aaronfranke/proj-mat-columns
Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Rémi Verschelde 8590721450 Merge pull request #66885 from atirut-w/lsp-doc-fix
LSP: Fix GDScript doc comments
2022-10-05 08:31:56 +02:00
Rémi Verschelde 58a112183c Merge pull request #65227 from BastiaanOlij/complete_render_target_api
Implementing override functionality for XR
2022-10-05 08:31:40 +02:00
Rémi Verschelde c3e929cce6 Merge pull request #64577 from Calinou/improve-dictionary-printing
Improve dictionary printing to avoid confusion with arrays
2022-10-05 08:30:55 +02:00
Rémi Verschelde 75616d60e4 Merge pull request #66841 from jtnicholl/blend_enum_checks
Clean up .blend importer to fix unreachable code paths
2022-10-05 08:29:35 +02:00
Atirut Wattanamongkol f2522adb89 LSP: Fix GDScript doc comments 2022-10-05 11:25:52 +07:00
Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 2022-10-05 11:37:49 +11:00
Hugo Locurcio 6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Aaron Franke 2cea42cc7f
Rename Projection `matrix` to `columns` 2022-10-04 12:34:19 -05:00
Micky ae5771e1b1 Rename remaining "Spatial" in Plugins to "Node3D"
For EditorNode3DGizmo:
- `get_spatial_node` -> `get_node_3d`
- `set_spatial_node` -> `set_node_3d`

For EditorPlugin:
- `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin`
- `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin`

Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated.
2022-10-04 16:27:29 +02:00
Rémi Verschelde 5bf95518fd GDScript/C#: Tweak error message for invalid script type for object
See #66870.
2022-10-04 12:56:49 +02:00