PouleyKetchoupp
b34480b645
Fix window_get_current_screen for X11 display server
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This method used to check which screen contains the top-left corner of
the window (and default to the first screen in case none is found),
which is not accurate in some cases.
Now the area of overlap with each screen is calculated, so we can get
the best candidate based on the window's position.
This makes window_get_current_screen consistent with Windows platform,
and fixes an issue where popups appear on the main screen when the main
window is slightly moved outside of the desktop on the top or left.
2021-10-28 10:26:05 -07:00
Yuri Roubinsky
04a2053f9b
Removed incorrect autocompletion of matrixes in shader
2021-10-28 20:21:18 +03:00
Michael Alexsander
4c563a51c3
Rename TabBar
's tab_closed
signal to tab_close_pressed
2021-10-28 13:10:44 -03:00
Rémi Verschelde
e7e9e663b5
Merge pull request #54354 from akien-mga/ci-clang-format-13
2021-10-28 17:24:49 +02:00
Aaron Franke
2dabdda36a
Update Time documentation
2021-10-28 10:16:56 -05:00
Rémi Verschelde
f42ef8d5f9
CI: Update to clang-format 13 using LLVM repo
2021-10-28 17:11:00 +02:00
Rémi Verschelde
f7d852b532
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
2021-10-28 17:10:52 +02:00
Rémi Verschelde
e2deec67b9
Merge pull request #54222 from JFonS/instance-fade
2021-10-28 16:05:55 +02:00
Rémi Verschelde
0ae65472e7
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 15:57:41 +02:00
Rémi Verschelde
6b090e325a
Merge pull request #53526 from KoBeWi/super_print
2021-10-28 15:47:52 +02:00
Rémi Verschelde
3a6be64c12
clang-format: Various fixes to comments alignment from clang-format
13
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 15:43:36 +02:00
Rémi Verschelde
3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 15:19:35 +02:00
Rémi Verschelde
8508f9396d
Merge pull request #54347 from mhilbrunner/mactos-mactos-mactos
2021-10-28 14:11:07 +02:00
Max Hilbrunner
626ca50676
Improve GDScript indentation error message
2021-10-28 13:01:53 +02:00
Max Hilbrunner
7a55aac49c
Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H
2021-10-28 12:45:00 +02:00
Rémi Verschelde
6d930bd270
Merge pull request #54342 from groud/remove_item_list_editor
2021-10-28 11:52:47 +02:00
Rémi Verschelde
0767a1c3f5
Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2
2021-10-28 10:17:57 +02:00
Gilles Roudière
a51f92273a
Remove ItemList editor and replace it by a property array
2021-10-28 10:16:51 +02:00
Rémi Verschelde
c24bdfb327
Merge pull request #53737 from bruvzg/icu_strip_diacritics
2021-10-28 10:15:32 +02:00
bruvzg
63f3051154
Implement TextServer strip_diacritics
function.
2021-10-28 10:12:57 +03:00
Rémi Verschelde
0ec7763197
Merge pull request #54337 from bruvzg/icu_70_1
2021-10-28 09:09:20 +02:00
Rémi Verschelde
d4067e661c
Merge pull request #54326 from nekomatata/x11-fix-input-delay
2021-10-28 08:57:37 +02:00
bruvzg
44a241b241
ICU: Update to version 70.1
2021-10-28 09:15:28 +03:00
Rémi Verschelde
7bb568328f
Merge pull request #52985 from Calinou/editor-debugger-bottom-panel-error-warning-highlight
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Improve appearance of the editor Debugger bottom panel menu
2021-10-28 08:12:41 +02:00
Lenny Critchley
7715301c66
Check for valid stack in set_bone_index
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Resolves #54235
2021-10-28 00:57:41 +01:00
kobewi
de4f29f458
Remove node_hrcr hack
2021-10-28 01:43:34 +02:00
PouleyKetchoupp
ba96fc6a4d
Fix input events random delay on X11
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The new system based on a thread gathering events from the X11 server
was causing delays in some scenarios where some events have just been
missed at the time of processing and we're waiting for a whole frame to
check them again.
Solved by flushing again and checking for pending events at the
beginning of the process loop, in addition to events already gathered
on the event thread.
2021-10-27 15:24:09 -07:00
Rémi Verschelde
157cba3933
Merge pull request #54321 from V-Sekai/import-scene-crash
2021-10-27 22:25:25 +02:00
Rémi Verschelde
3e26ad3a5f
Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix
2021-10-27 22:24:43 +02:00
Camille Mohr-Daurat
3c527dcbbd
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
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Fix potential null pointer use, based on #54094 fix
2021-10-27 12:40:50 -07:00
K. S. Ernest (iFire) Lee
d905d3c3d3
Avoid crash in scene importer when the mesh is empty.
2021-10-27 12:16:10 -07:00
Michael Alexsander
96fdb030ec
Fix uninteractable singular tab in TabBar
2021-10-27 16:13:04 -03:00
Rémi Verschelde
21529c90f8
Merge pull request #54166 from ConteZero/unique_selection
2021-10-27 20:50:54 +02:00
Bastien JAUNY
258b5d0019
Fix potential null pointer use, based on #54094 fix
2021-10-27 20:41:14 +02:00
Camille Mohr-Daurat
a1092d14c5
Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall
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Fix #54298 where a CharacterBody2D can be stuck on the wall.
2021-10-27 11:24:52 -07:00
ConteZero
fbee4efa5f
Add option to make selection unique
2021-10-27 19:45:52 +02:00
Rémi Verschelde
5fadebed4c
Merge pull request #54125 from groud/tile_data_runtime_modification
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Implement runtime update of TileData object in TileMap
2021-10-27 19:39:59 +02:00
PouleyKetchoupp
0b17d4e57d
Add KeyPress & KeyRelease events to X11 debug events logging
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Compiled out by default, just used for debugging local builds.
2021-10-27 10:08:09 -07:00
Anton Christoffersson
9ed8417271
Fixed crash in variant_call
when trying to memcpy 0 bytes.
2021-10-27 19:01:33 +02:00
Gilles Roudière
756e76293f
Implement runtime update of TileData object in TileMap
2021-10-27 18:32:52 +02:00
Rémi Verschelde
16edca8415
Merge pull request #54285 from briansemrau/fix-proximity-fade
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Fix BaseMaterial3D proximity fade for Vulkan
2021-10-27 18:25:06 +02:00
fabriceci
ee3e43c853
Fix #54298 where a CharacterBody2D can be stuck on the wall.
2021-10-27 18:05:35 +02:00
Rémi Verschelde
18a2c38ad2
Merge pull request #54305 from mhilbrunner/comments-cleanup
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Small formatting fixes in Find in Files
2021-10-27 17:47:14 +02:00
Hugo Locurcio
bb681ef9f2
Improve appearance of the editor Debugger bottom panel menu
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- Make the Debugger bottom panel menu more prominent when
there are errors or warnings by adjusting the text color.
- Add some spacing to the right of the error/warning icon
for better visual appearance.
2021-10-27 16:56:15 +02:00
Max Hilbrunner
55100f2f11
Small formatting fixes in Find in Files
2021-10-27 16:13:49 +02:00
Rémi Verschelde
435d50bf0f
Merge pull request #54301 from groud/optimize_tilemap_layer_update
2021-10-27 13:30:31 +02:00
Gilles Roudière
a6584e4cb8
Optimize TileMap layers updates
2021-10-27 12:07:52 +02:00
Francois Belair
3f3cd15e07
Make EditorSpinSlider wait for text on key_up/down
2021-10-26 18:00:16 -04:00
Hugo Locurcio
e549ce28a0
Tweak animation editor icon colors for easier visual grepping
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This makes the Linear and Cubic icons in particular easier to
distinguish from each other.
The Cubic interpolation icon's curve was also changed to be
more distinguishable from the Linear icon's curve.
2021-10-26 22:54:59 +02:00
Brian Semrau
791773fa9d
Fix vulkan proximity fade
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Vulkan uses different normalized device coordinates than OpenGL.
2021-10-26 16:19:47 -04:00