Thakee Nathees
55b4e0c44a
parser error for static func access non-static variables
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Fix : #38408
(cherry picked from commit ce978517e0
)
2020-05-11 11:01:13 +02:00
Thakee Nathees
e417528f67
fix: dict2inst crash when constructor has arguments
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(cherry picked from commit 9f6b20936e
)
2020-05-11 11:01:12 +02:00
Thakee Nathees
a446e8671d
autocompleting with indexing for native types added
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Fix : #37768
(cherry picked from commit 3c45377c6e
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
22053ed75f
GDScript class var type resolve bug fixed
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Fix : #37545
(cherry picked from commit e67eb5ca36
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
6b0cfc87af
more clearer unexpected statement end error messages
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(cherry picked from commit 5758d87f09
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
7111aa0688
pass keyword inside a class implemented
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(cherry picked from commit 63ce1fc438
)
2020-05-11 10:50:46 +02:00
Thakee Nathees
f3149817ff
fixed: saving gdscript with cyclic inheritance crash the editor
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Fix : #9609
(cherry picked from commit c2ab35bdde
)
2020-05-11 10:50:45 +02:00
janglee
d16abbdee4
Improved go-to definition (Ctrl + Click)
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Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit be7a353c70
)
2020-05-11 09:33:21 +05:30
Rémi Verschelde
aa57bb0473
Merge pull request #38482 from RandomShaper/improve_yield_3.2
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Fix object leaks caused by unfulfilled yields (3.2)
2020-05-09 22:03:00 +02:00
Pedro J. Estébanez
64344e6d1d
Fix object leaks caused by unfulfilled yields
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Now the stack saved in a `GDScriptFunctionState` is cleared as soon as the `yield()` operation is known not to be resumed because either the script, the instance or both are deleted.
This clears problems like leaked objects by eliminating cases of circular references between `GDScriptFunctionState`s preventing them and the objects they refer to in their saved stacks from being released. As an example, this makes using `SceneTreeTimer` safer.
Furthermore, with this change it's now possible to print early warnings about `yield()`s to released script/instances, as now we know they won't be successfully resumed as the condition for that happens. However, this PR doesn't add such messages, to keep the observed behavior the same for the time being.
Also, now a backup of the function name in `GDScriptFunctionState` is used, since the script may not be valid by the time the function name is needed for the resume-after-yield error messages.
2020-05-05 17:53:47 +02:00
Steven Schoen
40125c7cce
Mention offending function name in "Indented block expected" error
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(cherry picked from commit e6e5ba32cd
)
2020-05-04 16:10:22 +02:00
Tom Evans
2859ceec6f
Fix for marking assert lines as safe bug
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Calling _reduce_node_type from GDScriptParser::_parse_block for assert
was using a current class with a scope that didn't include all
functions. Now calling in GDScriptParser::_check_block_types uses the
right class type. We also now check the assert node message. The assert
line was added to the set_errors associated with assert, since before
the error would be reported on the next line
(cherry picked from commit bd081df519
)
2020-05-01 10:56:58 +02:00
Thakee Nathees
1a4530e84c
export var type reduce() implemented
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(cherry picked from commit cd487201c6
)
2020-05-01 10:56:58 +02:00
Pedro J. Estébanez
68cca6e619
Fix leaked objects when game ends with yields in progress
2020-04-29 14:13:36 +02:00
Tom Evans
3bd5fc2e5e
Mark assert lines as safe in gdscript
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Now calling _reduce_node_type with debugging enabled to determine
if assert line is safe. Part of doing this required the assert line
to be stored away. Now the AssertNode line is being correctly set.
Newlines are now marked safe always
(cherry picked from commit 8dc8833782
)
2020-04-27 10:10:20 +02:00
Umang Kalra
94d0f34f70
Fixed the bool _static logic
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(cherry picked from commit b192c7d1ac
)
2020-04-27 10:09:49 +02:00
Thakee Nathees
95f6bdfa78
GDScript class name existance check enhanced
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(cherry picked from commit 62280c3d47
)
2020-04-23 11:10:51 +02:00
Thakee Nathees
12c776dba3
line unsafe for indexing with known base type & unkown identifier
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(cherry picked from commit 0780ad2800
)
2020-04-23 11:10:28 +02:00
Stoofin
243711e77f
Pattern bind counts as assignment
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Fixes #34697
(cherry picked from commit 44281f233d
)
2020-04-23 11:10:06 +02:00
Rémi Verschelde
253fc093b8
DocData: Skip unexposed classes
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Properly expose classes that we actually want accessible.
(cherry picked from commit 0ef8bcac4d
)
2020-04-21 14:15:34 +02:00
Thakee Nathees
3d69fe95e5
autocomplete for disconnect, is_connected implemented
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(cherry picked from commit efe90fce01
)
2020-04-16 12:47:19 +02:00
Thakee Nathees
3658f7127e
`:=` fails on some nodes fix : #37357
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(cherry picked from commit bdd7048cb5
)
2020-04-16 11:46:23 +02:00
Thakee Nathees
df87601c88
Fix for loop range bug: #37358
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(cherry picked from commit 0b5bad78c0
)
2020-04-06 20:58:21 +02:00
Thomas ten Cate
c2469d0c6d
Add missing docs for assert message in GDScript
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Seems like this was overlooked in PR #31142 . See also issue #17082 .
(cherry picked from commit 4c3c73ef9c
)
2020-04-06 18:17:59 +02:00
Rajat Goswami
19e71f94d8
Adding missing include guards to header files identified by LGTM.
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This addresses the issue godotengine/godot#37143
(cherry picked from commit 2ecf928ae3
)
2020-03-25 11:38:54 +01:00
Thakee Nathees
5798c8135f
logic error in gdscript_parser.cpp for-loop-range
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there was a logic error in for loop range argument that
check if all of the argument were constants, fixed
(cherry picked from commit bcbcf0f1ea
)
2020-03-25 09:45:47 +01:00
Thakee Nathees
40b53bc29a
duplicate arguments in a function handled
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(cherry picked from commit 5424b626f9
)
2020-03-25 09:44:51 +01:00
Rafael Delboni
5736e43fe4
fix: Return only scenes for script owners on LSP completion
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Fix : #36680
(cherry picked from commit 2f08f4ef4e
)
2020-03-25 09:44:09 +01:00
Rafael Delboni
ecfe9c24a2
Improve LSP completion using scene owner
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Fixes : #36473
(cherry picked from commit 06bce137e3
)
2020-03-25 09:43:49 +01:00
Oliver Frank
41500249e3
Fix crash after closing a GDScript LSP session
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(cherry picked from commit ed482f6167
)
2020-03-25 09:43:28 +01:00
of9
511105be67
Migrating language server from Websockets to raw TCP
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(cherry picked from commit 24b27043fe
)
2020-03-25 09:43:05 +01:00
Thakee Nathees
708aab7920
typo in gdscript_workspace.cpp/remove_cache_parser() fixed
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(cherry picked from commit 07c99340d1
)
2020-03-09 09:51:59 +01:00
Hugo Locurcio
d679edfa7f
Add a practical example for `@GDScript.linear2db()`
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One of its most common applications in games is for volume sliders.
See https://www.dr-lex.be/info-stuff/volumecontrols.html for
more information.
(cherry picked from commit a6fd6b78dd
)
2020-03-04 12:40:14 +01:00
Hugo Locurcio
21a45dda7a
Improve the `@GDScript.inverse_lerp()` documentation
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This closes https://github.com/godotengine/godot-docs/issues/2589 .
(cherry picked from commit 6b5573700b
)
2020-03-04 12:40:14 +01:00
geequlim
57151c5e31
Fix hover symbol content position
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(cherry picked from commit 03d2d01082
)
2020-02-14 16:08:14 +01:00
Francois Belair
f6968d5f17
Fix static functions loop using class' functions
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Besides being incorrect, it also caused a hard editor crash for purely
static classes or classes with more static functions than methods.
2020-01-28 14:19:09 -05:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
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doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
09ced94dd4
doc: Do not expose Variant::NIL as a type in the class reference
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Fix signals Variant arguments incorrectly listed as Nil.
Fixes #12520 .
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa
doc: Drop unused 'category' property from header
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We already removed it from the online docs with #35132 .
Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.
We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00
Rémi Verschelde
cbdbfb00ca
doc: Document named color constants
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Busywork but it's good for our completion rate :)
2020-01-26 12:08:16 +01:00
Rémi Verschelde
36e11d1c34
Merge pull request #35412 from DaividFrank/check_overriding_self
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Disabled re-assigning 'self'
2020-01-22 20:47:52 +01:00
DaividFrank
badabdf8b9
GDScript: Added checks in assign operations to disable re-assigning 'self'
2020-01-22 19:00:54 +02:00
Rémi Verschelde
4faaf6089a
Remove unused #if 0'ed code
2020-01-21 21:41:54 +01:00
Dani Frank
8f5e424c66
Fix subclass finding in extend statement for sub-sub classes
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lookup was always done on top level script instead of advancing to subclass each time.
this commit changes the lookup to always be at last found subclass
2020-01-18 11:55:27 +02:00
ChibiDenDen
9ffa9a6bac
Fix constant access in base class through subclass instance
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Fixes as issue where a subclass calls a base class method that tries to access a constant from the script.
The original code went through every ower class, and for each owner, went through its inheritance tree.
This seems like the wrong order, the modified code goes to each base class, and for each base class goes through the owner tree.
This is more in line with what the parser does, as the current impelemtation allows an access that the parser does not support.
This change should not negatively affect existing code due to the way the parser works
2020-01-17 00:12:45 +02:00
Rémi Verschelde
8b0e2a409b
Merge pull request #35218 from bojidar-bg/26691-parse-error-errors
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Fix errors raised when showing parse errors in the editor
2020-01-16 22:32:49 +01:00
Bojidar Marinov
da5b138e64
Fix errors raised when showing parse errors in the editor
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Fixes #26691
2020-01-16 22:12:24 +02:00
Rémi Verschelde
f2aa99a8e2
Merge pull request #35201 from bojidar-bg/27582-gdfunction-validate-instance
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Validate instances of objects before trying to check their type in GDScript
2020-01-16 15:57:44 +01:00
Rémi Verschelde
4998983bd5
Merge pull request #35199 from dalexeev/master
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Fix function arguments hint format in GDScript editor
2020-01-16 15:53:28 +01:00
Rémi Verschelde
cd7b51b943
Merge pull request #35102 from ChibiDenDen/reuse_orphaned_subclass
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#34161 : Keep a weak reference to orphan subclasses to reuse on class reload
2020-01-16 15:49:52 +01:00