Commit Graph

8 Commits

Author SHA1 Message Date
Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot
Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
2022-07-17 15:42:24 +10:00
Bastiaan Olij 4e8e10a186 Fix typo in roughness shaders 2022-06-26 12:43:21 +10:00
Bastiaan Olij 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 2022-06-24 18:04:28 +10:00
Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
Bastiaan Olij fe8c8eeba8 Copy_to_fb is available in both raster and clustered renderers, remove unwanted checks 2022-05-13 13:19:42 +10:00
Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 2022-05-11 11:08:56 +10:00
clayjohn 623753a3a2 Use linear mipmap sampling in ToneMapper 2022-04-30 21:30:08 -07:00
Bastiaan Olij 3b2267ba6d Splitting tonemapper into its own class 2022-04-28 15:00:30 +10:00