Rémi Verschelde
5f0e3b6849
Merge pull request #24858 from volzhs/animation-transition
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AnimationNodeTransition name begins from 0
2019-01-09 13:06:45 +01:00
Rémi Verschelde
26606dd0fa
Merge pull request #24857 from x2f/patch-1
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Fix "Whole Words" and "Match Cases" checkbox behavior in "Find in Files"
2019-01-09 13:02:41 +01:00
Rémi Verschelde
bdfbe58ea6
Merge pull request #24851 from bruvzg/ime_focus_fix
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Update IME text only for focused input controls.
2019-01-09 12:13:54 +01:00
Rémi Verschelde
e8f73d8c4c
Merge pull request #24842 from volzhs/fix-node-name-serial
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Fix strip out spaces while generating serial number for node name
2019-01-09 12:13:06 +01:00
Rémi Verschelde
08fe57dcee
Merge pull request #24855 from hpvb/disable-ffast-math
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Don't use -ffast-math or other unsafe math optimizations
2019-01-09 10:49:41 +01:00
volzhs
153a3146d0
AnimationNodeTransition name begins from 0
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and added "state" string for default name not to confuse it as number
2019-01-09 14:44:41 +09:00
x2f
b50fa06c6d
Fix for issue #24810 (find in files logic)
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Match case check box was used for whole words as well as match case.
2019-01-09 00:23:46 -05:00
Hein-Pieter van Braam
e5b335d367
Don't use -ffast-math or other unsafe math optimizations
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Godot supports many different compilers and for production releases we
have to support 3 currently: GCC8, Clang6, and MSVC2017. These compilers
all do slightly different things with -ffast-math and it is causing
issues now. See #24841 , #24540 , #10758 , #10070 . And probably other
complaints about physics differences between release and release_debug
builds.
I've done some performance comparisons on Linux x86_64. All tests are
ran 20 times.
Bunnymark: (higher is better)
(bunnies) min max stdev average
fast-math 7332 7597 71 7432
this pr 7379 7779 108 7621 (102%)
FPBench (gdscript port http://fpbench.org/ ) (lower is better)
(ms)
fast-math 15441 16127 192 15764
this pr 15671 16855 326 16001 (99%)
Float_add (adding floats in a tight loop) (lower is better)
(sec)
fast-math 5.49 5.78 0.07 5.65
this pr 5.65 5.90 0.06 5.76 (98%)
Float_div (dividing floats in a tight loop) (lower is better)
(sec)
fast-math 11.70 12.36 0.18 11.99
this pr 11.92 12.32 0.12 12.12 (99%)
Float_mul (multiplying floats in a tight loop) (lower is better)
(sec)
fast-math 11.72 12.17 0.12 11.93
this pr 12.01 12.62 0.17 12.26 (97%)
I have also looked at FPS numbers for tps-demo, 3d platformer, 2d
platformer, and sponza and could not find any measurable difference.
I believe that given the issues and oft-reported (physics) glitches on
release builds I believe that the couple of percent of tight-loop
floating point performance regression is well worth it.
This fixes #24540 and fixes #24841
2019-01-09 02:06:13 +01:00
Juan Linietsky
e46f28e02d
Removed splits in Polygon editor, replace by internal vertices and polygon support.
2019-01-08 19:11:08 -03:00
bruvzg
55bc004a73
Update IME text only for focused input controls.
2019-01-08 22:52:56 +02:00
volzhs
799ed2b989
Fix strip out spaces while generating serial number for node name
2019-01-08 22:37:45 +09:00
Rémi Verschelde
d8c40bccbb
Merge pull request #24831 from clayjohn/fix_nested_docs_tooltip
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Make tooltips display for nested resources
2019-01-08 09:11:03 +01:00
Rémi Verschelde
d23bce3ef2
Merge pull request #24828 from Calamander/patch-1
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RandomPCG randf/randd functions typos fix
2019-01-08 09:04:58 +01:00
clayjohn
9d162f9fbe
make tooltips display for subinspectors
2019-01-07 20:38:03 -08:00
Hein-Pieter van Braam
f7de2c0cb3
Merge pull request #24830 from hpvb/fix-24752v2
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Use 'release_debug' for mono export templates
2019-01-08 01:48:12 +01:00
Hein-Pieter van Braam
ee0c4a97b3
Use 'release_debug' for mono export templates
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This fixes the previously wrong PR
Because we don't actually ship 'debug' templates to users make sure
the mono exporter picks the correct 'data' directory for export
templates.
This fixes #24752
2019-01-08 01:44:54 +01:00
Calamander
64e584a97e
Update random_pcg.h
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little fix to function types
2019-01-07 23:13:16 +01:00
Rémi Verschelde
e4b02513fe
Merge pull request #24301 from marcelofg55/default_device_pulseaudio
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PulseAudio driver will now change the device if the default system device changes
2019-01-07 20:10:50 +01:00
Rémi Verschelde
270eae0a05
Merge pull request #24823 from ibrahn/fix-string-lrstrip-2
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Repair String lstrip and rstrip.
2019-01-07 19:58:36 +01:00
Hein-Pieter van Braam
f8eaa2fc59
Merge pull request #24824 from hpvb/fix-24752
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Use 'release_debug' for mono export templates
2019-01-07 19:49:22 +01:00
Hein-Pieter van Braam
dd766bae78
Use 'release_debug' for mono export templates
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Because we don't actually ship 'debug' templates to users make sure
the mono exporter picks the correct 'data' directory for export
templates.
This fixes #24752
2019-01-07 18:19:35 +00:00
Ibrahn Sahir
cbb396c006
Repair String lstrip and rstrip.
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Background: lstrip and rstrip were broken by changes to String in:
0e29f7974b
which removed it's access to Vector::find(CharType).
Moved Vector's find up into CowData so it can be shared by Vector and String.
Added String::find_char using CowData::find.
Implemented rstrip and lstrip using find_char.
Added a few tests for String rstrip and lstrip.
2019-01-07 17:34:44 +00:00
Rémi Verschelde
bcecf56267
Bump version to 3.1-beta
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Release freeze is now active, only major bug fixes will be considered.
2019-01-07 17:13:59 +01:00
Rémi Verschelde
ac8ae09bc3
i18n: Sync translation template with current source
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Misc fixes to source strings.
2019-01-07 16:57:52 +01:00
Rémi Verschelde
d2b17d8d60
i18n: Sync translations with Weblate
2019-01-07 16:42:05 +01:00
Rémi Verschelde
db33b03f49
Merge pull request #24814 from YeldhamDev/animtree_editor_statemach_scrolls
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Move scrolls in the StateMachine editor inside the panel
2019-01-07 15:11:05 +01:00
Rémi Verschelde
2e8ca4710a
Merge pull request #24807 from guilhermefelipecgs/fix_state_machine_scroll
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Fix state machine scroll
2019-01-07 15:10:53 +01:00
Rémi Verschelde
dab650fcaa
Merge pull request #24740 from OBKF/update-bullet-physics
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Update Bullet physics to commit 126b676
2019-01-07 15:08:41 +01:00
Juan Linietsky
a3a537c2cf
Fix background color rendering on GLES2 (linear should not be used)
2019-01-07 10:52:24 -03:00
Oussama
22b7c9dfa8
Update Bullet to the latest commit 126b676
2019-01-07 12:30:35 +01:00
clayjohn
a6722cf362
clarified and filled out particles material doc
2019-01-07 12:26:36 +01:00
Rémi Verschelde
a15620c83e
doc: Fix wrong references found by Sphinx and new makerst.py
2019-01-07 12:15:01 +01:00
Rémi Verschelde
698728f1c2
Merge pull request #24640 from PJB3005/18-12-28-makerst-2
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makerst.py refactor.
2019-01-07 10:11:54 +01:00
Rémi Verschelde
26fddb77be
doc: Fix wrong references found by new makerst.py
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Thanks @PJB3005
2019-01-07 10:06:12 +01:00
Rémi Verschelde
7d22e162e7
Merge pull request #24806 from timoschwarzer/camera2d-process-mode
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Add process_mode property to Camera2D
2019-01-07 08:19:18 +01:00
Rémi Verschelde
55bfb05df2
Merge pull request #24804 from timoschwarzer/doc-gdscript
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Add missing documentation for @GDScript
2019-01-07 08:16:14 +01:00
Michael Alexsander Silva Dias
67ac8fe359
Move scrolls in the StateMachine editor inside the panel
2019-01-07 00:21:48 -02:00
Rémi Verschelde
3873f84548
Merge pull request #24777 from volzhs/font-kerning
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Fix font kerning
2019-01-06 18:33:20 +01:00
Timo Schwarzer
c06db1dd18
Add process_mode property to Camera2D
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This allows the user to choose if the camera should update in
_process or _physics_process.
2019-01-06 15:44:17 +01:00
Guilherme Felipe
59df3ca911
Fix state machine scroll
2019-01-06 12:35:12 -02:00
Timo Schwarzer
5c71d43302
Add missing documentation for @GDScript
2019-01-06 14:35:40 +01:00
Rémi Verschelde
53516d7a9e
Merge pull request #24608 from PJB3005/18-12-26-control-docs
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Improve documentation of Control.
2019-01-06 13:15:15 +01:00
Rémi Verschelde
ba2e7f9bc6
Merge pull request #24801 from timoschwarzer/24773-fix-down-smooth-scroll
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Fix jumping when scrolling down fast with smooth scroll enabled
2019-01-06 13:10:03 +01:00
Timo Schwarzer
3b2e03cf0b
Fix jumping when scrolling down fast with smooth scroll enabled
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Fixes #24773
2019-01-06 10:22:38 +01:00
Rémi Verschelde
0e25c32a77
Merge pull request #24797 from timoschwarzer/fix-code-completion
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Fix code completion on nodes in current scene
2019-01-06 10:02:10 +01:00
Timo Schwarzer
56000929fd
Fix code completion on nodes in current scene
2019-01-05 23:17:02 +01:00
Rémi Verschelde
42a5b7545a
Merge pull request #24791 from humblers/blend-gles2
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Change blend equations for GLES2 canvasitems
2019-01-05 20:40:51 +01:00
Rémi Verschelde
c1f6852a6a
Merge pull request #24792 from Paulb23/wrap_zoom_issue_23896
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Fix text edit wrapping beyond control size, issue 23896
2019-01-05 18:22:43 +01:00
Paulb23
411df08711
Fix text edit wrapping beyond control size, issue 23896
2019-01-05 16:58:54 +00:00
Daeil Kim
ecf520b70e
Change blend equation for canvasitems
2019-01-06 00:57:52 +09:00