Commit Graph

8 Commits

Author SHA1 Message Date
Rémi Verschelde b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
Rémi Verschelde 49646383f1
Update copyright statements to 2021
Happy new year to the wonderful Godot community!

2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.

We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)

Here's to a great year 2021 for all Godot users 🎆

(cherry picked from commit b5334d14f7)
2021-01-13 16:17:06 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde 404ee1a56b Style: Fix issues that went past CI 2018-08-21 21:28:06 +02:00
Nick Hope 24b4694313 fixed: windows mono compile (#20598)
tidy: formatting.
2018-07-31 21:16:47 +01:00
Hein-Pieter van Braam 0deb8dda51 Fix Mono compilation on Windows/Ming
(cherry picked from commit 83140541dc)
2018-07-29 22:31:38 +02:00
Ignacio Etcheverry 4739cb8c00 Mono: Pending exceptions and cleanup 2018-07-04 03:08:29 +02:00