Commit Graph

145 Commits

Author SHA1 Message Date
Rémi Verschelde f742dabafe Signals: Manually port most of remaining connect_compat uses
It's tedious work...

Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
2020-02-28 14:24:09 +01:00
Rémi Verschelde 01afc442c7 Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.

No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
2020-02-28 14:24:09 +01:00
Rémi Verschelde 65429f11a6 Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
Juan Linietsky 04bb6a708a Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
Fabio Alessandrelli cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
Juan Linietsky cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
Hugo Locurcio a0c35b4d0d
Tweak the "Changes may be lost!" text color to match the icon's color 2020-02-09 22:24:02 +01:00
Michael Alexsander 0faadcae8f Clip warning text in the remote dock 2020-01-29 12:52:07 -03:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
Rémi Verschelde 4a7889578c
Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvements
Small improvements to the inspector dock
2019-09-24 11:05:20 +02:00
Michael Alexsander Silva Dias e5f96a344a Small improvements to the inspector dock 2019-09-04 19:42:44 -03:00
Emmanuel Barroga f9821a5caf Fixes Subresource Showing While Unselected
The inspector would still display the subresource of the last selected node. This PR resolves that issue.
2019-09-04 14:30:03 -07:00
Emmanuel Barroga 47065f0c3e Fixes Inspector Showing Unselected Info
When deselecting a node, the inspector would show the name of the last thing selected.
2019-09-03 23:41:49 -07:00
Rémi Verschelde 9f5b77acc9
Revert "Expose "meta" to the Inspector" 2019-07-22 12:03:57 +02:00
Rémi Verschelde 2ca3e47d66
Merge pull request #22642 from YeldhamDev/inspector_metadata
Expose "meta" to the Inspector
2019-07-19 14:39:23 +02:00
Rémi Verschelde 6d16f2f053 Fix error macro calls not ending with semicolon
It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Marc Gilleron 1f1ab997b6 Re-add missing save resource button in the inspector 2018-12-13 21:24:25 +00:00
Michael Alexsander Silva Dias e425f2d498 Expose "meta" to the Inspector 2018-12-08 02:27:20 -02:00
Juan Linietsky 0d69da8c0e Rewrite code for unfolding and make it automatic on scene load, which works better. 2018-11-25 10:47:33 -03:00
Juan Linietsky 4761c6bb7b Automatically unfold sections of properties that someone else edited (no local info exists). 2018-10-29 17:39:17 -03:00
Chaosus cd05ca4247 Fix inspector color when theme changed 2018-10-05 21:37:26 +03:00
DualMatrix 3ef241623e Fixed name of deleted node not dissapearing from inspector dock.
Fixed name of deleted node not dissapearing from inspector dock.
2018-10-01 12:15:22 +02:00
Rémi Verschelde da48a599a4
Merge pull request #22131 from DualMatrix/unique_res
Make inspector select the correct resource after making them unique
2018-09-20 15:35:23 +02:00
Michael Alexsander Silva Dias 75d5d81b8a Remove unnecessary "OK"s text settings 2018-09-15 21:40:50 -03:00
DualMatrix 2996c85c46 Make inspector select the correct resource after making them unique
Make inspector select the correct resource after making them unique
2018-09-16 01:50:20 +02:00
willnationsdev 5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
Michael Alexsander Silva Dias 3a9df46b90 Add expand/collapse all buttons for the "Errors" tab 2018-09-12 23:53:10 -03:00
volzhs ce4067e38b Make expand/collapse all properties menu working 2018-09-05 11:03:10 +09:00
Juan Linietsky c7e4527a88 Massive rewrite to AnimationTree. Many APIs changed in order to:
-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Łukasz Rutkowski 81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
Hugo Locurcio 1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
[ci skip]
2018-08-05 16:49:22 +02:00
Paulb23 8ff747171f Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
Guilherme Felipe 3511a7ac7e Fix path typo for editor def capitalize_properties 2018-06-15 11:51:09 -03:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Michael Alexsander Silva Dias 03a6b0d926 Small visual changes for some filter bars. 2018-05-17 21:50:14 -03:00
Daniel J. Ramirez 9a365a1216 Moved inspector functionality from EditorNode to InspectorDock. 2018-05-17 16:29:26 -05:00
Rémi Verschelde 7ad14e7a3e Dead code tells no tales 2017-08-27 22:13:45 +02:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde 49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00