Commit Graph

30 Commits

Author SHA1 Message Date
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Chaosus
260b5818f1 Change LinkLabel back to Label in error status bar 2018-12-21 11:39:54 +03:00
George Marques
eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Ian
1bb13e95a8 context menu improvements 2018-07-26 08:58:35 -04:00
Paulb23
8ff747171f Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00
Paulb23
765d6752bb Refactored text manipulation into CodeTexteditor 2018-07-22 11:48:59 +01:00
NIkola Grulovic
bc666c42ff Syntax Menu as sub-menu of Edit
Moved syntax menu to be sub-menu of edit, as-well made choices radio buttons
2018-06-01 21:32:19 +02:00
Juan Linietsky
3a08f1748b
Merge pull request #16571 from Zylann/find_in_files
Added find & replace in files
2018-04-08 17:24:26 -03:00
Paulb23
f7c727e6c3 Abstracted the syntax highlighter from text edit 2018-04-02 12:41:44 +01:00
Marc Gilleron
f637ad84e3 Added find & replace in files 2018-02-19 22:38:58 +01:00
Juan Linietsky
419705db6e Add special coloring to members, to make shadowing more obvious. 2018-01-12 11:01:09 -03:00
Rémi Verschelde
e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
MattUV
e669ca2576 Modify shortcuts and menus to fold/unfold code
Fix #13180
As the same shortcut cannot be assigned to two actions, I removed the ability to fold (fold_line()) or unfold (unfold_line()) via menu (still possible by code), and there is a single fold/unfold action (toggle_fold_line()).

The new default shortcut is now Alt+F
2017-12-08 19:21:48 +01:00
Ian
1e59169d2d scrolling fixes 2017-11-18 20:07:53 -05:00
Ian
d350f506a0 TextEdit code folding 2017-11-17 21:49:43 -05:00
Daniel J. Ramirez
6d874ea685 Added correct initialization for script editor theme.
Some style fixes for VS interface.
2017-10-02 18:33:42 -05:00
Rémi Verschelde
bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Juan Linietsky
36e0a72c77 -Code completion for enumerations
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Paulb23
de95e65d10 Delete current line, issue 9643 2017-08-20 13:31:30 +01:00
Juan Linietsky
2a3e00c8c7 -Many fixes to VisualScript, fixed property names, etc.
-Added ability to set/get a field in GetSet, as well as assignment ops
-Added a Select node
-Fixed update bugs related to variable list and exported properties, closes #9458
2017-06-30 21:35:05 -03:00
Paulb23
a4e222ae71 Added members overview 2017-05-29 12:56:33 +01:00
Juan Linietsky
5b3709d309 Removal of InputEvent as built-in Variant type..
this might cause bugs I haven't found yet..
2017-05-20 17:05:38 -03:00
Paulb23
4b8152d599 Ability to Convert Case, issue 8079 2017-04-25 10:18:57 +01:00
Rémi Verschelde
22b9c0207b Merge pull request #8417 from neikeq/hello-there
External editor improvements and fixes
2017-04-20 02:20:04 +02:00
Ignacio Etcheverry
4b8568006d External editor improvements and fixes
Notable changes:

- Now ScriptLanguages have the option to override the global external editor setting.
If `ScriptLanguage::open_in_external_editor()` returns `ERR_UNAVAILABLE` (which it does by default), then the global external editor option will be used.
- Added formatting to the external editor execution arguments. Now it's possible to write something like this: `{project} -g {file}:{line}:{col}`.
- `VisualScript::get_member_line()` now can return the line of functions (well, it returns the id of the _Function_ node of the function). I guess there is nothing else we can get a "line" from.

Fixes:

- Fixes a bug where `ScriptEditor::script_goto_method()` would not work if the script is not already open in the built-in editor.
- Fixes wrong DEFVAL for `cursor_set_column` and `cursor_set_line` in TextEdit.
- `Script::get_member_line()` now returns -1 ("found nothing") by default.
2017-04-17 01:51:30 +02:00
Paulb23
95a2a7e525 Added ability to convert indent type 2017-04-16 17:21:45 +01:00
Rémi Verschelde
df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde
5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
Rémi Verschelde
49c065d29c Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00