Aaron Franke
86922ff70b
Make is_equal_approx separate for structures
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This commit adds exposed behavior for C#
2019-10-14 16:46:54 -04:00
Aaron Franke
092346d82b
Add Vector2/3 sign and posmod functions, misc additions
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Also make the docs more consistent, add Axis enum to Vector2, add > and >=. and C# also gets % and an override for vector-vector mod.
2019-08-17 18:31:55 -04:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Aaron Franke
b2e1c9c276
[Core] Approximate equality
2019-04-25 13:20:29 -04:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
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This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Chaosus
55f3bd97a2
Added direction_to method to vectors
2019-04-05 17:09:57 +03:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Aaron Franke
4f7b33cdcf
Remove redundant "== false" code
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Some of this code has been re-organized.
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2018-10-06 16:20:41 -04:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Thomas Herzog
037f4638ab
add project method to Vector2/3
2018-08-16 12:52:38 +02:00
Aaron Franke
14fe7230f4
[Core] Move Vector2i and Rect2i out of math_2d.h
2018-08-11 00:33:01 -05:00
Aaron Franke
9d1b5f4e3b
[Core] Move Vector2 to its own file
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Makes 2D math code easier to read and makes Vector2 consistent with Vector3. In the future, we may move other things out of math_2d as well.
2018-08-10 14:59:29 -05:00