rafallus
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cc46abd73d
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Consider gridmap collisions in navigation bake
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2022-01-16 18:56:10 -06:00 |
Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
Rémi Verschelde
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1f666a972f
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NavigationMeshInstance: Fix typo to 'vertices'
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2021-12-03 01:54:15 +01:00 |
Carlo Cabanilla
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75b61ea1f4
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Let MultiMeshInstances affect NavigationMeshes
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2021-12-02 14:50:49 -08:00 |
Rémi Verschelde
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88c4380737
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Modules: Make sure to include modules_enabled.gen.h where needed
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2021-11-12 13:42:58 +01:00 |
Rémi Verschelde
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133c1eb0af
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Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Improve readability for failing errors in nav area
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2021-10-21 19:36:16 +02:00 |
Duroxxigar
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54d305eebe
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Improved readability for failing error conditions
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2021-10-08 17:29:25 -04:00 |
PouleyKetchoupp
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bb75aec8bc
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Rename WorldMarginShape to WorldBoundaryShape
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2021-09-14 11:16:31 -07:00 |
PouleyKetchoupp
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f9176a39ce
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Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
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2021-08-11 14:54:53 -07:00 |
Haoyu Qiu
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60298328ca
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Improve NavigationMesh typing, parameter validation and documentation
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2021-08-11 18:18:10 +08:00 |
Aaron Franke
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4e6efd1b07
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Use C++ iterators for Lists in many situations
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2021-07-23 17:38:28 -04:00 |
Rémi Verschelde
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06568bbfdf
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Misc cleanup of header includes
Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
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2021-07-15 00:46:43 +02:00 |
Rémi Verschelde
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74dc5e27c8
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Rename `GdNavigationServer` to `GodotNavigationServer`
And rename `gdnavigation` module to simply `navigation`.
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2021-06-30 00:35:18 +02:00 |