Rémi Verschelde
af2c742f53
Fix and expose String::strip_escapes(), use it in LineEdit paste
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Supersedes #27736 .
2019-05-31 15:49:14 +02:00
Hein-Pieter van Braam
f2d3d3e679
Merge pull request #24269 from xsellier/feature/master-add-sha256
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Add SHA256 for PoolByteArray
2019-04-23 06:38:03 +03:00
Juan Linietsky
a20235aeb0
Add ability to edit editor feature profiles
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Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Rémi Verschelde
7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
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Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
PouleyKetchoupp
8828385792
Fixed Transform FLIP_Y and FLIP_Z set as identity transform
2019-04-06 17:40:15 +02:00
Chaosus
55f3bd97a2
Added direction_to method to vectors
2019-04-05 17:09:57 +03:00
Juan Linietsky
dee98d3b6d
Some improvements to is_equal_approx, restored Quat operator.
2019-04-01 11:11:02 -03:00
Windy Darian
7d4a653223
Fix return value for Dictionary.erase()
2019-02-21 18:52:29 +08:00
marxin
8d51618949
Add -Wshadow=local to warnings and fix reported issues.
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Fixes #25316 .
2019-02-20 19:44:12 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Andrii Doroshenko (Xrayez)
b8f1fe9ed8
Bind is_valid_hex_number
string method to GDScript
2018-12-24 20:54:36 +02:00
Xavier Sellier
e2c3bbabb0
Feature: Add SHA256 for PoolByteArray
2018-12-10 14:58:47 -05:00
Rémi Verschelde
35fbbeb99b
Merge pull request #20627 from malcolmhoward/core-dictionary-get-key
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#20488 core dictionary get key
2018-11-19 21:11:55 +01:00
m
bf1867aaab
Added Python-like .get() method to Dictionary in GDScript #20488
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Added .get() method to Dictionary class in GDScript to return the value if the key exists, or return Null if the key does not exist.
2018-11-19 14:03:13 -05:00
Fabio Alessandrelli
c449512318
Always initialize VariantCall return_type.
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The return_type is used by the GDScript parser (and possibly other
scripting languages), so it MUST be initialized at least.
It could be initialized to Variant::NIL in release, but I see no reason
for not setting the actual value.
See similar issue in 95dfa5b
.
2018-11-17 19:06:18 +01:00
Kelly Thomas
215db9ff71
add ONE constants to Vector2 and Vector3
2018-10-07 21:33:18 +08:00
Rémi Verschelde
277b24dfb7
Make core/ includes absolute, remove subfolders from include path
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This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
Juan Linietsky
adc0188d9f
Added max() and min() functions to array to return greater or lesser element (or null if data is not of compatible type or empty array). Closes #15697
2018-08-23 15:32:02 -03:00
Rémi Verschelde
a319d72071
Merge pull request #21253 from aaronfranke/plane-constants
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Rename Plane constants, add to Mono
2018-08-21 21:16:41 +02:00
Aaron Franke
a986686ac4
Rename Plane constants, add to Mono
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But I'm not tagging PR as [Core] or [Mono] due to it being a minor change anyway.
2018-08-21 01:35:07 -04:00
Rémi Verschelde
f0b914fa68
Remove circle/diamond and NodePath String constants
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They were introduced in #14704 but need more discussion IMO,
they don't strike me as core features that would have to be
registered in Variant directly.
Moreover, they currently break the documentation XML as string
constants end up encoded as e.g. `value=""..""`.
2018-08-21 00:23:35 +02:00
Thomas Herzog
037f4638ab
add project method to Vector2/3
2018-08-16 12:52:38 +02:00
Rémi Verschelde
4548ec4a49
Merge pull request #20945 from neikeq/dict-erase-retbool
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Dictionary: remove erase_checked(key), make erase(key) return bool
2018-08-15 01:08:23 +02:00
Ignacio Etcheverry
21d285e30f
Dictionary: remove erase_checked(key), make erase(key) return bool
2018-08-14 19:19:05 +02:00
Chaosus
3b10bd1fa2
Fix int(String) != int(int) conversion
2018-08-14 10:56:10 +03:00
Bernhard Liebl
ba974b8d1e
Allow some non-integer built-in constants in gdscript
2018-07-31 17:56:48 +02:00
Rémi Verschelde
47a7dc7b3c
Merge pull request #18282 from aaronfranke/better-mathf
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[Core] [Mono] Fix Color missing int export methods, added 64-bit
2018-07-26 10:48:47 +02:00
Hein-Pieter van Braam
0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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This commit makes operator[] on Vector const and adds a write proxy to it. From
now on writes to Vectors need to happen through the .write proxy. So for
instance:
Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;
Failing to use the .write proxy will cause a compilation error.
In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.
_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Aaron Franke
55d976467d
Expose 64-bit Color methods to GDScript and fix/update Color XML doc
2018-07-25 15:35:29 -05:00
Rémi Verschelde
4c5dd51eb9
Sync classref with current source
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Also fix binding of Basis.slerp
2018-05-28 14:53:15 +02:00
Max Hilbrunner
acf6c326fb
Merge pull request #14715 from Krakean/string_add_rsplit2
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Added rsplit() method to String class
2018-05-23 17:19:35 +02:00
tagcup
ed7aadcd87
Add SLERP to Vector{2,3}, optimize Quat's Vector3 rotation.
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Also even out Basis and Quat APIs a little.
2018-05-12 13:05:04 -04:00
Alexander Alekseev
26963473a9
Vector3::round, Vector2::round & Vector2::ceil methods were added.
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Now both structs (Vector2 & Vector3) have round, floor & ceil methods.
(see #18603 )
2018-05-04 12:43:50 +03:00
Rémi Verschelde
85c8953c9f
Merge pull request #16649 from ibrahn/visual-script-release-crash
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fix for segfault when using CallBasic in visual script on release build
2018-05-01 17:48:27 +02:00
bosak
79ecdee496
add string trim_prefix trim_suffix lstrip and rstrip methods
2018-04-17 14:15:43 +03:00
Bojidar Marinov
9f6c0c6eae
Duplicate Arrays and Dictionaries when instancing scene in editor
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Also, add deep (=false) parameter to Array.duplicate and Dictionary.duplicate
Fixes #13971
2018-03-13 17:18:08 +02:00
Bernhard Liebl
9d7856620c
Bring back Vector2.cross()
2018-03-07 21:10:31 +01:00
Rémi Verschelde
37a6ce5a42
Merge pull request #15563 from poke1024/gdscript-shuffle
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Add shuffle() method to Array
2018-02-19 21:53:08 +01:00
Rémi Verschelde
7455244866
Merge pull request #15852 from poke1024/color_hsv
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Add Color.from_hsv()
2018-02-19 21:51:04 +01:00
Ibrahn Sahir
95dfa5b96d
fix for segfault when using CallBasic in visual script on release build
2018-02-12 17:09:00 +00:00
Timur Celik
c16f61190c
Fix broken variant call of Vector3.snapped
2018-02-03 19:57:12 +01:00
Poommetee Ketson
ebe2337515
Fix wrong return type of xform functions
2018-01-30 18:45:54 +07:00
Bernhard Liebl
be55171231
Add Color.from_hsv()
2018-01-18 22:13:00 +01:00
poke1024
75d69fb4ec
Add shuffle() method to Array
2018-01-10 19:36:53 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Rémi Verschelde
6b6f60defc
Merge pull request #15220 from ibrahn/variantcall-defargs-fix
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fix VariantCall default parameter ordering
2018-01-03 12:50:04 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Ibrahn Sahir
96706168d0
fix VariantCall default parameter ordering
2017-12-31 14:58:45 +00:00
Will Nations
f19fc83546
Dictionary::copy -> ::duplicate
2017-12-17 16:07:15 -06:00
Dmitry Koteroff
6fe415ca7f
Added rsplit() for String class
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Docs updated
2017-12-15 22:23:58 +03:00